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AI Flying Bomb
AI Flying Bomb
By bart-huylebroeck
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 2.80 | 12 | |
| Fun | | 2.75 | 12 | |
| Innovation | | 3.05 | 12 | |
| Theme | | 2.90 | 12 | |
| Graphics | | 2.45 | 12 | |
| Humor | | 1.83 | 11 | |
| Mood | | 1.80 | 12 | |
Comments
zhorky
2018-12-02 22:17
I had a somehow hard time picking this up. after a few tries i genuinely had fun with the controls. Sometimes the "GO" UI got stuck in place and i felt like getting hit by the turrets is really hard. Maybe think about adding some tracking / prediction in the future.
Thanks for the feedback! Did you try killing any of the turrets with a big sphere around them? They track and predict anything within the sphere :smile_cat:
Hmm, must look into that "GO" ui getting stuck :thinking:
It took a few tries but once I gave up on the mouse and only used keyboard to fly I found it much easier to control. Did I miss a way to control roll? 'Q' and 'E' didn't seem to affect it.
gevernus
2018-12-03 00:21
It's really hard to control. Think about hard camera point on object.
Kinda fun flying around! CATCH ME!
The flying works fine, but the camera movement could use some work. I think that if you fix the camera and raise flying speed a little this could be a great game. I love the idea of showing the route of the previous bombs!
2018-12-03 01:52
This game is...
2018-12-03 02:23
once the camera starts maneuvering, there wasnt an easy way to reset and get my bearings again. cool concept!
foxor
2018-12-03 02:26
I think the difficulty is tuned a bit high. The targets are very small, and the controls are difficult enough that hitting one at all is a challenge. Also, I don't understand why the "phantom past self" mechanic is in here at all. Why not just let the turrets stay dead when you hit them?
xesenix
2018-12-03 02:49
I like hard controls games but this is just totally random after few moves you are totally lost with that camera setup I would advise a more rigid camera setup that only displaces if something is in tis way like the ground. Second thing its hard to know if you actually hit or missed something that countdown notification is confusing maybe better add there something like hit! miss! notification
A neat concept, the flying took me a few tries to get though!
pandan
2018-12-03 03:18
I love the idea of it, but those controls are awful. That could have been focused on and the rest would have fallen into place.
I think this could be a great game if the controls were easier to get the hang of, but with the game being how it is, it's just too disorienting and unintuitive to be much fun. It's a pretty neat concept though, hope you develop it further.
bj-pucci
2018-12-03 09:57
Fun game but the controls are a bit weird.
jeroenpx
2018-12-03 13:59
I completely lose control of the bomb once I use the down arrow key for some reason. If I don't use the down arrow and fly upside down to go down it is actually easier. :sweat_smile:
I had some difficult to control the bomb at first, but then I got how to control it better and had some fun exploding those bastard turrets! I liked most this idea of flying with the past bombs and the smoke coming from the bomb made me nervous...
Seeing the ghosts of your previous bullets is a really cool feature. After a while, you feel like you're a soldier in a massive battle; turning around to see one of your past selves hit their target, and three more desperately trying to wrangle their missile out of a nosedive. The controls and camera are wonky as all heck, but it gives it something of a charm. The lack of sound is a bit disappointing, though.
I see a trend here. Nobody likes the controls :shrug: :smile: Thanks for all the feedback!