minidavid 2022-04-03 18:25
very nice
Foon → Ludum Dare Explorer → LD50 → Re-Re-Robot
By porcus-pie
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 40 | 4.00 | 36 | |
| Fun | 149 | 3.67 | 36 | |
| Innovation | 101 | 3.80 | 35 | |
| Theme | 524 | 3.05 | 36 | |
| Graphics | 135 | 3.91 | 36 | |
| Audio | 135 | 3.63 | 36 | |
| Humor | 289 | 2.80 | 33 | |
| Mood | 212 | 3.45 | 33 |
very nice
I didn't like having to press R then Space. You should only need to press one button to restart. I really liked the aesthetics though
Really nice concept! As mentioned by others, the controls felt quite awkward to me. Liked the level skip feature for game jam purposes ;) The several lives effect was quite neat.
Woah, I loved the musical effect when you had the replay robots going! Would be fun to play with more stuff in the levels than just the replay robots and death lasers if you wanted to add more :D
I'm fond of the bleeps and bloops!
Hi! Best one so far, amazing design, addictive gameplay, nice music, everything is superb. Thanks a lot.
Fun and challenging gameplay. Great job! :thumbsup:
Very nice variety of levels, especially for a compo game
Jesus that's a challenging game haha! :D So hard, but so much fun.
I really love the well executed gameplay and pretty graphics alongside an amazing sound design :)
Incredibly hard. I couldn't get past the 2nd level lmao
This is really great, especially for a compo entry. The graphics and sound work really well together, and it's a really interesting take on the theme. The foreshadowing of the future mechanics using the bar on the right hand side is really effective, too.
Initially, I found having to press R and Space a little unnecessary and confusing (and I kept forgetting to press Space). Having two buttons made a little more sense once I'd made it to the later levels, but binding everything to Space might make for a smoother experience overall.
Cool concept and pixel art! I really like the overlay mechanic, I get why there is a separate restart key and a spawn key but I was definitely struggling with it at first. The levels are very challenging and there is SO many levels, nice work!
Such a cool concept! Can't believe this is a compo entry! Really cool platform and the replay mechanic is amazing. When the music swells on your third replay and you have to make the final jump, all the planning building up to it? Really cool game!
It was so hard, because of the too nervous controls, that I was about to give up after two minutes. I closed the game, returned to the entry page, and saw the skip function, so I give it another chance and… Finally finished the game without any use of it :rofl: An unexpected use of the theme, some neat ideas (as pointed out above : the side bars to forshadow the action, the slower replays, the "jam skip" function, etc.), cool graphics and sounds (especially for a compo), just enough and various levels to not be bored : good job and well done!
Certainly a difficult game, but it is a nice use of the theme. Good graphics and overall a great entry.
A game with beautiful art, really well done. Although I found it extremely difficult and frustrating to get to the finish line in such a short time, they certainly made it challenging. Great job!! xD
This game makes me question if I really *am* bad at video games. Oh well. Thank you for the skip feature, you definitely know how to make a jam game haha.
Personally, I really liked the concept, I just felt like movement was *way* too fast initially to do anything with. But who knows, its like, 1am right now and my gamer skill just isn't with me. Might give it another try when I'm more awake. Awesome concept tho.
I was impressed by how many levels there are. I played them all, and each time there was a new one, it came as a pleasant surprise. Took me a while to clear the third level; it's the last one before the replay mechanic is introduced. That was a very sudden bump in difficulty in an otherwise well-balanced game. Liked the choice of colour in the pixel art, loved how each additional replay adds another layer to the music. Overall, very nice work.
This is a really smart idea for a game. I like it a lot. The one thing I would have like to seen adjusted is that if you fail with both of your replay guys active, that you can retry with them there rather than have to start completely over.
Loved the game, it's so fun, the artstyle was cute and lovely, the audio was amazing, the puzzles were neat The player was super fast but other than that it's wonderful, well done
Overall, it was a pretty fun experience.
I quite liked the puzzle solving aspect of having to use previous robots to work your way through the levels. Had some pretty fun levels to solve with the mechanic. I did feel that the robot's speed might have been a bit too high (there were a few times I died on my third robot after doing the set-up with the other two, because I overshot from the touchy controls or fell through a Replay when I tried to jump). I think that this wouldn't be as much of an issue if there was a way to reset just your current robot instead of the entire stage, as it would prevent having to redo a set-up due to a slight mistake on bots 2 or especially 3.
The mechanic of having your time double on Replays was a good idea, given the precision needed to move around and line yourself up with the previous plays. I actually missed the text to show off the Replay in Level 4 (I think it was?) because it's possible to finish it on your first iteration (I only saw it when replaying the levels to check out some things XD). Good that you provided additional information on the next level, as it made sure I wasn't lost because of that. Also, really cool that you included a Skip Level button in case anyone needed it.
Graphics were good with a lot of nice touches like the robot face being a recording symbol when doing actions, the line that went across it when dead, and the play symbol on the Replays. Also nice that the Replays are a different color (though I might recommend having different colors for the two stages of replay so it's a bit easier to tell between the two, not that it was detrimental to any of the current levels in my experience). Really just charming design overall.
Audio was good. I thought it was a cool detail that each Replay added another layer to the audio, that was a pretty fun thing to include that just sort of enhanced the experience and I really appreciated it.
All in all, great job.
Really good game.
The difficulty curve is very well implemented. The replay mode is a great idea that adds a lot of replayability
The audio is good, although it would be great to have more variations in the sfx to be less repetitive.
in general it´s a great entry, congratulations!
Fun concept and so many levels! I never felt like there was a huge difficulty spike and I never got stuck for too long so great job on the level design, especially for a game jam. I did have a little trouble with the high speed of the character, it made it pretty hard to control at times. But overall great job, one of my favorites so far
Innovative idea, good level design and well polished, what more could I even ask for. Gives me Portal vibes. Fantastic for a Compo entry.
The art was simple but very effective. I like that the UI was to the side, not an overlay -- nostalgic. I'll have to try that next time!
I really liked that the replays moved more slowly. That's a good idea! Generally, the movement was a little quick for me to be good at platforming. I'd rather it be a little less touchy. You know? I appreciated that the tutorial was built into the level progression, though, and that made the whole experience very nice.
Great job!
This was super fun! Mechanics were great, graphics were great, and the difficulty of the level design was easy enough to get the complete, but hard enough to keep engaged until the end. I really enjoy how versatile the time doubling mechanic is, meaning that you really need to think creatively to finish each level. Overall great game with basically no critiques from me. I guess maybe the death sound was a bit too loud? but i'm nit picking at that point.
I like the graphics, audio and concept, but I can't beat any level but the first. It's so hard that I'm wondering if it might actually be a bug? I timed it and found out the "under 3 seconds" timer is actually 1.1 seconds for me, which makes me think that the speed of the game might be vary based on the machine it's played on. My character moves so fast I can barely tell it's moving.
This is a very fun game! I died a bunch in the beginning as I was getting used to the controls. I love the idea of using your ghost to traverse the level. Brilliant!
@josh-riley How odd! I think it should be around 2.8 seconds or so, definitely not 1. I'll look into that thanks for letting me know!
The game looks dope but the character moves way too fast when I'm controling it, I'm guessing that's a bug, I just tap right and he's already across the screen.
Loved the game, being able to use your passed selves as moveable platforms is awesome. Only thing I would change is have the player only jump when they press W instead of if its held, a lot of accidently double jumps from that
Wow, this is a nice fully-realized puzzle game! It's a cool concept with just the right amount of levels exploring it. Controls are solid, art is nice, and the sound and especially music fit really well.
I definitely hit that sweet spot of planning, sometimes not seeing the real heart of the problem until I smashed into it (hello ceiling-crushes) and then by the time I got to the final level, seeing it all a mile away, and feeling really clever.
Re-Re-Robot.png
The hardest level for me was I think the 3rd-to-last, where you had to clear a high wall and then hit a switch on a solo-block above a pit of shockers. The easy route of riding on top crushed you, so you had to stagger, and it was tricky to even get over that first shocker. I'm convinced something is wrong in the case of riding a diagonally-jumping replay and then jumping off of them early in their jump... or maybe I fumbled the execution repeatedly.
I really enjoyed this entry and dug into it. Felt a bit slow getting off the ground and I wasn't anticipating how fun/interesting it was going to become. I certainly appreciated the do-not-tell tutorial style, but the early/tutorial pacing lowered my expectations for the overall game in a way that turned out to be false.
If I could grant the player two boons, they would be these: In the first, if I hold down space while mid-life I would like to accelerate to the end of time and not have to sit and watch the clock when I don't want more from this replay. In the second, I didn't care for having to hit spacebar after a retry while using WASD. I wanted to have the game start as soon as I hit any movement key. But, maybe that doesn't work for 2nd and 3rd lives, so this might be a bad idea. It was doing something to my brain to have to hit space bar just before complex WASDing and I ended up switching to using the arrow keys so that it was a separate hand.
Controls were really good but maybe not quite perfect. The horizontal movement is very severe. I think that may be needed in some cases, but it felt very jerky even with a tiny tap of input, I wonder if some *VERY* fast but not quite so fast ramp-up from zero to full horizontal speed might take the twichy edge off. Otherwise, the character did what I wanted and mistakes felt my own fault, with the previously-mentioned exception of jumping diagonally and early off a diagonally-moving midair replay, where I felt I was dropped. (Yeah I just tested again and it totally drops you: set a replay to jump at a 45, then climb on and also jump at a 45 from him, you will drop down instead of jumping... I guess you collide into his forward path and are instantly knocked down? Felt wrong and had no feedback about why it happened.)
Anyway that's too much detail: In summary this is a very strong well-rounded entry, great concept with great execution, and the nice art and sound/music to go along with it. Very well done!
@pkenney Thanks so much for the feedback, I definitely wasn't expecting anything this comprehensive! I've seen a lot of people stumble at the hurdle of the third to last level, the crushing seems to catch a lot of people out there. In terms of the two boons the speed up when pressing space was considered, but that was just a time requirement thing with the compo, worth adding if I expand this in the future. I actually hadn't thought about using the movement keys to trigger the new replay instead of space, that's definitely worth exploring! I also had never run into that movement issue with them dropping you, thanks for picking that up!
The idea is really cool and the level design is remarkable and well thought out! The game feels a little clunky and finicky however, which make it a bit frustrating, especially when combined with the confusion on the distinction between the R and spacebar keys. I always had to stop and think which I wanted of the two and I wish any key would let me start rather than spacebar. I liked thi entry, nice job!