billeclipse 2017-12-05 01:51
Really cool and funny game :D Good work :P
Foon → Ludum Dare Explorer → LD40 → Glutton's Heaven
By klekky
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 619 | 3.40 | 35 | |
| Fun | 385 | 3.50 | 35 | |
| Innovation | 463 | 3.28 | 35 | |
| Theme | 261 | 3.83 | 35 | |
| Graphics | 644 | 3.36 | 36 | |
| Audio | 622 | 2.69 | 35 | |
| Humor | 236 | 3.57 | 34 | |
| Mood | 584 | 3.25 | 33 |
Really cool and funny game :D Good work :P
@billeclipse thanks for the quick feedback!
Neat little concept.
The dialogue scrolls really slowly, and space skips it instead of revealing the whole line (per usual vn rules). This caused me to miss the controls out of habit.
The attack gas feels awkward to use since it comes from your rear and don't really go far, but it's an interesting forcing function for positioning. This is further helped by how tanking you are, a decision that felt wrong at first but I appreciated after playing a bit.
I found the difficulty curve a bit off putting, and closed it during the second level after several deaths.
Lovely pixel art with nice exaggerated animations.
Nice work!
Great work! I enjoyed it : )
This was very funny! Love the concept- fits the theme really well. Things really *ahem* "heat up" after level 1 :)
The Animation and art style is very well done
@stencilchris @peanutboyz @fireslash @the_doctor090 thanks for the feedback guys! And yeah, the difficulty does spike pretty hard... I had to cut some levels out due to the time limit. I'll also probably improve the dialogue when the jam is over.
Funny concept! The gameplay is enjoyable. I like how it takes some effort to get through the levels. My favorite part of the art is when he eats food and chomps things with what almost look like fangs, haha. Great work on the game.
I did not beat your game. Is my little, fat friend forever doomed to hell?
Great concept and execution!
It's very difficult! Great concept tho. Also I'll say that I really despise scrolling text that you can't speed up. It might be a good idea to implement functionality so that when the player hits space it displays the full text instead of skipping to the next one. Nice work!
This game was so awesome! I was expecting it to only be one level, but was so pleasantly surprised with the second and third! They were really tough in a great way. There were some really spectacular bits of level design in there: blowing up a tnt only to fall into a head of lettuce that kills you! Too funny.
The only nitpicky thing I'd have to say is that the text moves too slowly.
Great job on this. You definitely have a talent for level design and humor :)
Nice game! Not a bad thing, but it's kinda hard, couldn't finish it :P
This was a challenging experience ! Guess it's hard to finish it. I was also suprised by the fact that pressing spacebar skip to the next text. I won't tell you the same advice twice then. Nice humor approach though ;)
This was interesting. The pixel art was nicely done. The dialogue appeared really slowly and as I tried to hit the space bar it skipped the whole dialogue, so I ended up missing some context.
Although the toxic emmission is not really my thing, it was funny in the game. However it was a little bit tricky to get it to work, I wasn't well positioned to aim and it has a small distance. I also kept eating by mistake vegetables, trying to reach the delicious food. I felt the platforms were a bit difficult and most definitely one has to get the hang of it.
Overall good job, congratulations :)
Surprisingly challenging. Overall an experience that stands out from the rest.
Almost! Made it to Satan and was stacking those TNT bombs but couldn't survive...
This game had an interesting concept, and the graphics were really well done. The game controlled smoothly and the platforming worked really well. I liked the dynamic element with the different foods, health, and speed and it really fit the theme. Whilst the graphics were spectactular, they were quite inconsistent, with some sprites being flat, some being hyper detailed, and the background just being a single colour. I also found that the attacking felt awkward and clunky, given how you had to attack someone whilst facing backwards. This made spacing really difficult even with the far travelling farts. However this was an interesting platformer, nice work.