narom42 2020-10-05 22:18
Hi, I was figuring out what were the mechanics of the cube and I collapsed through the colliders and ended in a free fall throughout the map. Sorry :/
Figured the mechanics in a second gameplay :) Thanks
Foon → Ludum Dare Explorer → LD47 → Pseudogravity - You Control Gravity by Going Through Doors!
By remus-rain and nothingness
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 683 | 3.58 | 27 | |
| Fun | 602 | 3.50 | 27 | |
| Innovation | 244 | 3.86 | 27 | |
| Theme | 1056 | 3.36 | 27 | |
| Graphics | 487 | 3.90 | 27 | |
| Humor | 1.00 | 3 | ||
| Mood | 1116 | 3.08 | 25 |
Hi, I was figuring out what were the mechanics of the cube and I collapsed through the colliders and ended in a free fall throughout the map. Sorry :/
Figured the mechanics in a second gameplay :) Thanks
This was a really neat game, I was very disorientated at the beginning, and I'll be honest I almost gave up, but then I figured it out and really enjoyed working through the puzzles. They were a nice level of difficulty and having to plan multiple steps ahead for the solution gave me a real kick when I managed to pull it off. The game itself also looks really nice, you've nailed the sort of "future science experiment" style and the colours were bright and easy to understand. My main issue was as I said, the disorientation. The lack of audio cues or animation meant for the first however many minutes, I just ran through random doors having no clue what they were doing or if I was beating the level. Similarly every gravity swap meant I had to spend a few seconds just getting my bearings. Once I got my head into this game, I really found the puzzles quite rewarding, a good level of challenging and if you had the time I would love to see this built even further, but getting my head into it was hard, and almost threw me off.
Thank you @porcus-pie for taking the time to play and review our game! We are super glad you made it through the confusing part of the game and came to enjoy it.
We are aware of the many issues that you pointed out, but unfortunately since we only had one day for the jam we had to make many compromises. We already have many ideas on how to improve on the issues that you pointed out:
- the beginning can be improved by a better tutorial
- The disorientation Problem can be solved by making the doors be actual portals that you can see through and make the transition between the portals “seamless”
- we already had a lot of audio ready but didn’t have time to put it in
But given the short time, we are super happy how it turned out. We are also super thrilled by this prototype and already have so many ideas for what could ultimately form a full game release. Of course it needs a lot more work but we will tackle it! Thanks again <3
The Game Graphics was good and clean but I cannot get the end goal of the game.....So I am a bit confused....But the Idea can be much puzzled based and something like portal...Though Great Job....15 Hours...Worth it..
Very good puzzle game!)
I just got stuck on what I think is the third level. I have a box on each switch and the portals light up green, but they don't open: Untitled.png
This is a very unique and fun game though. Definitely causes one quite a headache to imagine how the room will be once rotated.
Hey there @indigo. Glad that you enjoyed our game!
You screenshot shows not a bug, the doors are just too high to reach them in the state that you ended up in. Little tip: try to have the three boxes stacked like a staircase in the end so you can climb to one of the doors. This level is definitely the biggest jump in difficulty ;).
Anyway, glad that you liked it! We are planning on working further on the game :v:
I really like the idea of the room swapping when you go through a portal! It would be really cool to add more visual effects later on if you decide to work further.
What a cool idea!
Strong puzzle game mechanics, and polished graphics ... an even a secret exit! ;-)
I think I found a little glitch though, it seems you can "hang" to vertical red switches. This can be useful to start a new jump from there ... but maybe unintended :D
It took me nearly 5 portal transfers before fully grasping the mechanics, but hey, it's a first-person puzzle game, so I'm not going to complain for the game making me think ;-) ( BTW if you like 3D mind-twisting mazelike tricks, I suggest you have a look at my game ).
Kudos for your impressive work in such a short amount of time.
PS: who is Jakob ?
@ace17 awesome! You even found the secret ending! Great job, and thanks for the great feedback.
Our biggest hurdle right now is to onboard the player and to teach them quickly how the mechanics work. We have refine this process ;).
Well... Jakob seems to be the protagonist that you're playing. How did he end up in the testing facility? And even more importantly, who is talking to him? Will we ever find out?
I will play & give feedback to your game for sure :)
I'm super happy to read that you will continue to work on this game, as I find it very promising, and it's amazing that you did all that in just 15 hours o:
I couldn't get very far though... Seems I'm getting old, but I felt nauseous after every time walking through a portal. I do agree however that this is a fixable problem!
Thrilled to see where you will go with this prototype!
> Our biggest hurdle right now is to onboard the player and to teach them quickly how the mechanics work.
My 2 cent idea : when the player enters a portal:
1) switch to colored wireframe rendering. The blocks, doors and switches must be clearly visible.
2) switch to a 3rd person, by continuously moving away the original camera from the player, until the whole room fits on the screen, when the bottom of the screen corresponding to the direction of gravity.
3) rotate the cube room, which is now fully visible so the player grasps what's going on.
4) undo step 2), by moving back the camera to 1st-person.
5) undo step 1), by switching back to polygon rendering.
The whole process could take less than 5s - and a lot more time to implement, actually I wouldn't be surprised if you told me you already thought about something along these lines :D
This game was a blast to play, and you say you developed it in 15 hours?!
I really like the idea and how you implemented it (15 hours...), I got stuck at some point because I'm not smart enough but it was really fun.
I found a bug we jumping into the ceiling, you just get out of the level.
Great job! :D
Great Puzzle Game!!!
After I got the concept of the game it made a lot of fun. The only thing that bothered me was that my point of view was dropping down and I constantly had to move up to see something.
Excellent puzzle game! Had a similar vibe as portal, but with a unique approach....very well done.
Very nice game and all the issues have already been discussed above so you know what needs to be done :) I am pretty bad and not into puzzle style games so I didn't get too far currently but I am intrigued enough now that I sort of know what I doing to keep playing and trying!
Amazing 3D puzzle game! Very challenging at the beginning, include a tutorial maybe it helps, because is confusing when the players start the game. Maybe adding in the level like debris, decals or little props to know better the current position that the main character has can improve and also add more gamefeel (I remember the old Prey,2006 with the gravity switch feature). Despite that it's an awesome game! Congrats!
Awesome game! As many people have said, it is very difficult to get your head round how it rotates. The graphics are awesome. It is a very fun puzzle game, and quite challenging.