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Dorm Doom
Dorm Doom
By cataractar, Pilarius, Plantless and Komorebi
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 977 | 2.95 | 24 | |
| Fun | 951 | 2.79 | 24 | |
| Innovation | 765 | 2.95 | 24 | |
| Theme | 899 | 2.95 | 23 | |
| Graphics | 366 | 3.81 | 24 | |
| Audio | 660 | 2.47 | 20 | |
| Humor | 576 | 2.90 | 23 | |
| Mood | 817 | 2.95 | 23 | |
Comments
mrthee
2017-12-05 03:39
An audio indicator for when something is on fire would be nice. My laundry basket also glitched out and at one point there was 3 of them sitting on the ground when i tried just placing a full one down. Now if only the poor player had 3x more ppl to help him do the chores :P The dorm layout is pretty neat tho ( '3') feels more like a swanky little suite. I get 60 Seconds vibes, but without the nuclear war/family.
I keep accidentally placing the bucket after I pick it up. Then I accidentally placed it outside the apartment and watched in horror as it burnt down.
dizzy
2017-12-05 03:58
Wow! Nice game, i really enjoy!!! Need some polish, but it have a great potencial!
mags
2017-12-06 14:27
I love this game! I wish you would continue working on it and polish it so there are no bugs like the one on picture and that there are different ways to know the tasks instead of (just) text.
dormbucket.png
I tried many times to do all the chores and extinguish all the fires and I would always fail but then on the last try I just started working on my project and I managed to finish it without ever doing a single chore and I won. LoL
Very good job!
csanyk
2017-12-10 23:34
The low-poly 3D models were really good. Kudos! I enjoyed just walking around and pushing doors open.
lukuluk
2017-12-16 01:29
I feel like there is a good visual style in this game, I would have enjoyed a concrete gameplay with it!
jjjjason
2017-12-16 06:57
One time when in college I was listening to a Sigur Ros album with headphones on. Being a post-rock band, they feature a lot of highpitched strings and guitars. I noticed that there was one high-pitched note that was just persisting across songs, thought that was sort of a cool thing for them to do. About ten minutes in I took off my headphones to use the restroom, and realized that the high pitched note was still playing. Turns out it was the fire alarm to my building, and everyone had already evacuated like eight minutes ago while I was here at my computer listening to music.
Anyway that's what it reminded me of when I 100%ed my game while the rest of the dorm was on fire. Great models and animations too!
I really enjoy the concept of this game. Feels very relatable, or to me at least, to have to juggle between working on a project and having to clean up after others. Putting out fires and fighting with dish aliens, not so much relatable, but the idea of it! Very relatable. I feel this game has a lot of potentional to be something really fun, so going to list off a few things about the game.
-As soon as I started the game, I was able to start on the project and finish without having to do anything else. Making things become a hazard earlier would feel the urgency of other things needing to be done.
-While I was working on the project, the sounds made me think that the door was locked and people kept trying to go inside to get the characters attention. While that wasn't the case, I think it would be awesome if people went into the characters room to hang out and distract.
-Along with the glitches others had of being able to place objects on the other side of the wall, I somehow was able to spawn a laundry basket while doing laundry on the right side, along with holding the bucket still. Not sure if it impacted the game that much since the house burned down.
-I think a better indicator of what needs to be done and larger font/different color for commands would help.
Overall, I really do like this game and would absolutely love to see it in a more finished state. It's a very fun idea and is on the right track to be something incredibly fun.
annaad
2017-12-16 14:48
The game probably could use a little balancing because I won on the first attempt by just immediately and constantly working on my project. The models are very cute and the audio was minimalistic but added to the experience. Fun concept!
Nice one! Could use some work though. You can win just by doing the project immediately, and if you don't do that, it's too hard. It could use some better UI in game and would benefit greatly from some more sound. Also, there are plenty of glitches to iron out. Overall though, great job!
This game had an interesting concept, however I can't say I understood it very well. The character controlled well and everything worked in that regard, but I never really understood what I was supposed to be doing. The graphics were really good in my opinion, and the simple low-poly style worked really well. I would have prefered a slightly better HUD over the plain red text, with maybe some audio cues or similar, as that would make everything a bit easier to understand. I kinda got the idea after a while, but I still found it a bit confusing to play. However from what I did understand, this was an interesting and fun game.
Nice submission! The controls were fluent and the graphics (apart from UI) seemed polished. I have to say that the concept was interesting but once I joined i could just "win" the game by holding space next to my computer , there wasnt a point in trying out anything else and when i did I was still confused. Maybe a few more days and some extra work on the UI would have served the game well. Good luck in the ratings!
acr515
2017-12-28 15:30
Really good job with the graphics! I had a hard time understanding how to play the game, though. The red text didn't really help me a whole lot, and I didn't really get what I was supposed to be doing. You obviously put a lot of effort into this, and you have a very good submission! Keep working on this!