FoonLudum Dare ExplorerLD40 → Super Chrono Runner

Super Chrono Runner

By vovin and B.A. Bashington

View on ldjam.com

CategoryRankScoreCount
Overall8873.0948
Fun8193.0048
Innovation7992.9148
Theme5643.4548
Graphics9832.5748
Audio5772.8445
Humor7502.5546
Mood9272.7547

Comments

cortexdeveloper 2017-12-05 02:35

Good luck

jlindell 2017-12-05 11:50

Nice use of the theme. I really liked the design of the tutorial level, clever placement of the clocks to teach me how the game works. The aging states of the guy was fun too!

burgee 2017-12-05 14:57

Cool mechanic!

I got to level 7 and then it got a bit too punishing for me with the clock placement - not to say that's a bad thing, but I just wasn't good enough to get further.

SFX were solid, music was catchy, and the game was fun, if not a bit unfair at times. Some of the lazers seemed to be on randomized timers so I couldn't predict when to go, and they'd turn on right after they turned off. Or maybe I'm just bad.

Overall though, a solid entry with some real work put into it as far as design, level layout and balancing goes!

machocodes 2017-12-05 16:30

Fun to play great mechanics

vizitas 2017-12-05 16:55

Hey I found the secret warp! Cool game! The only thing that bothered me was the motion blur. Would be nice to have an option to turn it off.

mathiouza 2017-12-05 17:01

Great mechanics but the jump is quite weird ... The character does not fall fast enough. But despite that, the game is fun, and I notice that you made a tutorial well explained.

So overall cool game, and keep coding !

sleepygrin 2017-12-05 18:43

You followed the theme pretty nicely ! Mechanics are cool, maybe spend a little more time on your graphics next time !

larto 2017-12-05 19:28

nice tutorial but after finding serum i jumped through the wall on the left ;) i didn't know what the color numbers on the bars were - i suppose number of the level? so i jumped from tutorial to the 4 and then 6 somehow. And i didn't know what to do with this boxex with danger signs on them. Anyway good job! it was changing to make progress :)

basecase 2017-12-05 19:53

Great use of the theme! I like how sometimes the clock placement presents a cost/benefit kind of routing choice. I was a little confused about the control-panel looking things...it wasn't clear to me what happened when I activated them.

cfehunter 2017-12-05 19:55

Great idea for the theme and a good quick tutorial section.

Only real issues / suggestions for next time: - Remember to set a death height/zone. If you fall down a pit you have to quit the game. - Unreal allows you to disable a lot of the modules, which makes your baked game smaller. Your download is kind of massive for what it is.

Hope you come back next time!

akryllax 2017-12-05 20:29

Great concept and game! Was surprisingly a fun game (in a good way). Keep it going!

baconinvader 2017-12-06 06:46

I really like the aging system, as well as the sprites. The obstacles were also fun to avoid. My only gripe is that the player feels a bit floaty, but aside from that good job!

small-little-alduin 2017-12-06 14:37

It was fun to play your game, really good idea :)

chong-lee 2017-12-06 23:33

A bit floaty controls otherwise a very fun game to play! I loved the aging mechanic and the music was jammin'!

fluffi 2017-12-08 10:14

Its weird that you start floating that much when you jump but stop immediately when you stop walking. And the food steps sounds are too quiet. Fitted the theme well with the clocks and also looked solid.

eraleis 2017-12-08 10:32

Pretty funny concept, the mechanics are fun, but the controls weird :s

ariake81 2017-12-08 16:13

Good game- great use of theme and nice concept. really liked how you teach us the rules of play within the game.

100th-coin 2017-12-08 22:44

Nice use of the theme! The controls were a little floaty, but you get used to them quickly.

josscomposer 2017-12-10 16:55

Nice game ! Fun and cool idea about the aging ! About the gameplay/mechanics, it would need some polish to be fully playable (for instance gravity and directional movements when in air), a bit hard currently ! Also some ground paterns are not really clear, in terms of LD. Aside from that that's a cool game, GG ! (the music is cool too) Go check our game ! https://ldjam.com/events/ludum-dare/40/the-darkest-light

phaix 2017-12-12 10:52

Nice one, i defenetly needs some polish, but its a good start.

porcus-pie 2017-12-14 05:35

This game has a nice core concept, but needs a lot of polish. The concept of having to avoid things to grow old, and your age affecting you movement is really unique and interesting, and it's something I would like to see developed more. The music was quite nice and there were lots of interesting sound effects that coloured everything up a bit more. However I ended up rage-quitting on the second level due to two reasons, the level design, and the momentum. Whilst on ground the momentum wasn't a problem, as soon as I entered the air there was no resistance. I could tap the button slightly and I would fly off into the distance into my impending doom, with almost no ability to stop quickly. It wasn't a fun experience, especially when making slight adjustments. Whilst this mechanic could work, the level design I feel did not compliment it. The jumps needed to be perfect in order to work, and many quick stops were needed. None of the positions of the lasers felt right, nor were they broadcasted well, (the sprites were tiny). I'll give this game the benefit of the doubt however, and I think with time it will improve and be something really cool, but at the moment it feels, not bad, just flawed (I realise I'm saying a lot of negatives, and I don't want you to view that I found this game bad, as I really didn't). It was fun and innovative yes, however there were certain walls blocking my way from truly enjoying this game. I do hope you continue it though, as I see plenty of potential.

the-dankasaur 2017-12-21 22:53

Pretty cool game. The aging mechanic is really creative. The music was good and the visuals were solid. My problem honestly was the gravity. It was really low, meaning that it was really hard to control your character once he's in the air. And most of the jump you need to jump right from the perfect spot to make it. Those are my concerns. But other than that, good entry and I hope you work on it more.

lilkrit 2017-12-22 16:38

I love the level design. I can see that you spent a lot of time and thought on it, levels are non linear and have some backtracking, very cool! I have one complaint... can you make the laser "thingies" more visible? :P