Hans Gaertner by Qaterknan 2015-08-25T15:14:00
Wow, very interesting take on the theme. I wasn't anticipating something so serious, but you nailed it.
Foon → Ludum Dare Explorer → Users → basecase
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2017 | 40 | The more you have, the worse it is | SHOPPOTRON | jam | 846 | 3.13 | 2.97 | 2.68 | 2.88 | 2.91 | 3.02 | 2.61 | 2.71 | ||
| 2015 | 33 | You are the Monster | Delicious Ships! | jam | 145 | 3.73 | 3.77 | 3.69 | 3.46 | 3.06 | 72 |
Wow, very interesting take on the theme. I wasn't anticipating something so serious, but you nailed it.
Unable to play as there is nothing in the directory.
Very challenging! It took me a little while to figure out how not to get caught.
Haha! Very funny and cute. I love the cat sound :P This reminds me a lot of Catlateral Damage, but even more chaotic. Well done!
Great puzzle game! Really enjoyed the different ways you designed the levels.
I liked it! I don't play a lot of Twine games so I'm not sure what the field overall is like, but this had some nice moments. Good humor and the chase scene was exciting too :)
Nice! Interesting mechanic idea and challenging puzzles.
The flight controls feel really good! I wish the arena were a little taller or the presents a little slower so that there was more time to react, but I could just be slow :) Bonus points for robots!
I loved this! The animation and art are really charming, and I enjoyed the humor. Great job!
Beautiful artwork, a very atmospheric game. I was a bit confused by the cave, but maybe that becomes more clear on a second playthrough. Good job!
The leaderboard is a nice touch! Definitely makes single player more interesting. I didn't have anybody around to try out the multiplayer with, unfortunately. Good job!
Cute! The jumping/dodging feels good. I think there is a small counting bug: I tried running past several nuts before picking any up with the intent of getting them on my return to the village, and the numbers were off.
Good job!
Absolutely loved the graphics and setting! I enjoyed just sailing around in the ocean for a bit. Combat was kind of frustrating, although I guess in real life aiming a cannon wouldn't be easy! Good job!
Great job! The art and animation are awesome, and the gameplay is fun. The contextual UI prompts are a nice touch too.
I'm on Windows 10 and also seeing errors when it launches. Cute intro music! I'd love to give this one a shot, so I'll check in later on to see if you figured out what the issue is and got it running for people :)
Nice take on the twin-stick shooter idea! The controls feel really nice and I like the minimalist graphics. I'd love to have some way to come back from hitting 0 ammo, but leaving that out does make careful resource management super high-stakes, which could be what you were going for. Overall loved it!
I like the "collection of minigames" structure! I didn't really understand what to click on in between minigames, but I think part of that may have been my monitor is kind of bad and the game launched at a tiny resolution, so I couldn't read the text very well. Overall good job!
Interesting idea! The models are really nice. It was pretty hard to plan where to go with the fixed camera.
I like the "survival mode with cute enemies" thing going on here. Controls feel decent. Love the soundtrack! It's quite difficult, which is fine, but I'd love to get a little more feedback when I damage an enemy. Right now it's hard to tell if I'm connecting with shots or not. Otherwise nice job!
Great use of the theme! I like how sometimes the clock placement presents a cost/benefit kind of routing choice. I was a little confused about the control-panel looking things...it wasn't clear to me what happened when I activated them.
Nice job! I like how the visible vision cones and noise radius make it into sort of a puzzle.
Really fun! I didn't understand the ship customization screen at first, but once I got it, I liked being able to choose my loadout.
Nice job, especially considering it's your first LD! I love the soundtrack, and the art style is fun too. I wish I could move on the x- and y-axes at the same time; I think that would make the controls feel a bit smoother. Overall nice work, hope you come back to a future jam!
@beebo-studios, thanks! I made the music in Ableton Live Lite and then edited it a little bit in Audacity.
It took me a few turns to understand what was happening (probably woulda helped if I read the description first :P) but once I got it, this has a nice flow to it! I like the minimalist aesthetic on the cards, too.
The music and graphics are really nice! I found the gameplay kind of confusing...e.g. my character would get stuck and I wouldn't really know why, but some jumping and moving back and forth would get me past it. End song is funny :)
I love the art style. I almost felt bad shooting the slimes since they were so cute! I didn't really understand what the benefit of having more people by my fire was, so I didn't feel much impetus to save them from the monsters. I agree with the other commenters saying the gun felt underpowered...it fits with the survival theme but got kind of frustrating as the game went on. Overall nice job!
Nice idea! I like the sort of reverse-lemmings thing going on here. The intro is pretty funny, too :)
Really nice! Impressive amount of enemies/behaviors for a jam game!
Controls feel good, and I like the minimalist visuals. Definitely missing a little audio, but for 10 hours this is great :)
Wow, this is an impressive amount of stuff for a jam game. Great job!