FoonLudum Dare ExplorerLD40 → Cybercage Battleground

Cybercage Battleground

By makiki99

View on ldjam.com

CategoryRankScoreCount
Overall1823.6521
Fun693.8921
Innovation5282.7520
Theme5442.9221
Graphics2683.4721
Audio3882.7520
Mood1843.3820

Comments

adrien-dittrick 2017-12-04 14:05

Wow, this controls super smooth! Really enjoyable gameplay :)

lawrence 2017-12-04 19:11

Pretty fun!

For some reason movement sometimes got stuck on one direction. Luckily that didn't make me die.

Good job.

ale 2017-12-05 17:10

Very solid controls and mechanics, I think the low resolution helps make it feel like a tight shooter.

I'm not a fan of running out of ammo though. It makes it feel like you're destined to lose since the only way (afaik) to replenish it is to run into enemies to kill them, while also taking damage yourself.

I also wouldn't have known that the bullets got weaker as you held more if I didn't read the instructions. While actually playing, it just seems like the enemies have a lot of health. Maybe adding some kind of indicator in-game would've helped. Knowing how the bullets work will let the player choose a different strategy.

Besides that, I think it's a solid game overall. The retro vibes are strong in this one!

josefnpat 2017-12-05 19:50

Really nice top down shooter. I didn't realize that corpses were ammo until I ran out! Nice mechanic!

randomphantom 2017-12-06 01:02

Really smooth controls, and the simple graphics support the gameplay. I'm not sure whether the theme came through, as the bullets reduced over time it just felt as though you gained in power.

cjuan94 2017-12-06 18:25

I like how enemies are programmed, nice controls and gameplay i really had fun with this game :D

sean-s-leblanc 2017-12-08 03:53

Interesting concept! It had a few issues, but this was a pretty solid entry.

- Mouse controls didn't work in fullscreen (this may just be a limitation of PICO-8 though; can't say I've tried that before) - I think the difference in bullet power needed to be exaggerated more: I played the first round "as intended", purposefully keeping ammo count low to try to do more damage, but on my second run I did much better by just picking up ammo as soon as I killed enemies. - It bugged me a little bit that there was a visual indicator for health, but just a number for ammo, especially when the ammo is far more important/dynamic than the health is.

Really nice use of a simple graphical style. Using circles and lines for everything probably gave you more time to work on other aspects, and the few little details like the flickering text helped add a bit of polish.

asilva4000 2017-12-11 18:58

I liked this game more than I should! It got addictive fast. It hurt when I realized that the ammo was limited :S Anyway, controls are solid, I love the messaging and the different kind of enemies. It quickly becomes a "don't waste bullets and aim carefully", even though the difficulty overall felt fair. Thanks for making this and you have a solid compo entry! Oh, and the sound of taking damage scare the sh*t out of me! I liked that too :)

mikethewayne 2017-12-13 17:32

Really cool game, favourited this one! I really enjoyed playing it, fun mechanics, well executed, a brilliant entry. Didn't really see how it fit in with the theme, but overall, a very nice entry.

basecase 2017-12-16 15:31

Nice take on the twin-stick shooter idea! The controls feel really nice and I like the minimalist graphics. I'd love to have some way to come back from hitting 0 ammo, but leaving that out does make careful resource management super high-stakes, which could be what you were going for. Overall loved it!

explorer 2017-12-16 16:12

Pretty fun game! The only feedback I could think of is that the difficulty seems to increase very slowly at first but very fast later. I made it to 218 seconds, at first I didn't even realize that I had multiple hitpoints, when I didn't die after the first hit I thought I'll be here all day, but then I died in the next few seconds pretty much.

krasse 2017-12-16 17:14

Nice game, I want to give that game engine a try some time as well. Looks fun!

felipedev 2017-12-16 19:42

One of my favorites! The controls work nice, reminds me my entry to this Ludum Dare. I miss the background music. The different enemies behaviours were well done. The size of enemies AND players used for displaying the remaining HP was a neat detail! The difficult curve was nice, but can be more faster. I suggest you a regen system, since when you completely run out of ammo in stage is, basically, game over.

Sometimes the controls stuck on Google Chrome, so I switch into Mozilla Firefox and had no more problems.

My high score was 236 seconds.

sadcolor 2017-12-18 04:18

Fun, simple game!

Someone else said this, but I think if you had the ammo be a meter instead of/in addition to health, it would have been easier to track your resources. Other than that, it was solid.

bbaf 2017-12-18 11:39

A fun minimalist game with addictive gameplay. But, I am not a huge fan of an 'infinite-time survival' mechanics, so from my perspective, I would prefer if it has some stages (e.g.: for 20 - 30 seconds each). Also, unfortunately, there are some issues with controls in Chrome: sometimes it stuck, and full-screen mode doesn't allow to rotate the main character.

Anyway, I liked it very much, it was fun trying to survive without shooting (90 sec my record so far). It was twice as interesting to rate this one because my LDJAM entrance has a little bit similar mechanics which is related to 'bullet-hell' games.

Great job!

regisrquoi 2017-12-18 15:30

The controls are pretty cools. Nice to see a pico8 game ! I'm not sure how it fits the theme ? Seems like I'd want to have more amunition ! okay, they are weaker when I have more amo, but most of the time, I have no amo at all or almost :I I survived for 150-ish seconds if that's useful for you =)

the game feel is super good, the game alternates between avoiding stuff and shooting and that feels nice.