dgspitzer 2017-05-01 07:54
Gorgeous graphic! Overall 5 stars!~ Notice a bug that when finished all levels and went back to the menu, it will double the music.
Foon → Ludum Dare Explorer → LD38 → Obelisk
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 86 | 3.94 | 36 | |
| Fun | 194 | 3.52 | 36 | |
| Innovation | 129 | 3.69 | 35 | |
| Theme | 616 | 2.87 | 35 | |
| Graphics | 52 | 4.50 | 36 | |
| Audio | 153 | 3.61 | 33 | |
| Humor | 603 | 1.96 | 28 | |
| Mood | 178 | 3.66 | 35 |
Gorgeous graphic! Overall 5 stars!~ Notice a bug that when finished all levels and went back to the menu, it will double the music.
Thanks for the feedback @dgspitzer ! Your game is looking beautiful, also really like the audio work!
On [this](http://i.imgur.com/Vhn0puP.png) level it's not immediately obvious that the bridge on lower right center bit isn't lowering because it's off-center. The bridge on the lower right corner bit is lowered so I thought it was a bug until I realised I have to swap the tiles to the one with a centered bridge. Also, especially since the controls are a bit awkward, players probably shouldn't be allowed to fall off bridges.
Other than that, nicely done.
@awpteamoose thanks!
The player should not be able to fall off the level, but we know there is a bug in some levels that makes it possible.
The controls feel a bit off when you start playing, but we believe(d) that is more logical otherwise you always need to have 2 buttons pressed to move.
Hi! I played your game! :D
So I'm not really a Puzzle Guy- but I did enjoy this. I sort of gave up after the 4th? or was it 5th level since the pace wasn't my type of game. xD
Regardless- I enjoyed it until it got "hard" (where i had to think). I really like the style of the art and this nice intelligent atmosphere the game provides. :)
It's definitely a game worth remembering. :D
Great graphics and sound!
Unfortunately I didn't play it to the end, but I may come back to it at some stage... Some minor criticisms: It wasn't obvious at first what was going on with the tile-swapping. I click 2 things, they rise and then come back? or something? It's not immediately obvious (And I kept forgetting) which of the rotation tiles is the "handle" and which is the one that gets turned. But when i did realise how everything worked, this turned out to be a very well made game! good job!
Cool game!
The thing where the movement angles is not obvious from the perspective was really hard for me, I went left when I wanted to go right, and left when I wanted to go up.
I like puzzle games though and this was cool!
Super cool graphics and design. I really enjoyed this ones.
The only downside I see is the controlls that felt a bit weird.
But really good job guys. Super good entry!
@japes I just thought about that and if we added the wall you see in some levels to the first block you move, it might have been more obvious. Thanks for the feedback!
@ironchest I have not seen that happen yet as in my mind its kinda obvious as you technically still move left and right according to the screen. But that being said you are not the first and definitely not the last who find the controls strange.
@gerardb Thanks for the feedback! response above ^
nice puzzle game, the puzzles are entertaining and the difficulty ramp up is good. the graphics and audio are just enough
although just like @ironchest I found the movement very difficult and unnatural and I never really got used to it
Great game, it was snappy, fun, and challenging. A little too challenging for me (I got stuck halfway through) but never the less fun. The graphics were also really good looking and the colours were fantastic. The background music provided enough interest to be good whilst not overpowering. There was little not to like, however I did find that the sound effects, that being the running ones, did get kind of tiring and almost irritating the more I advanced into the game, and the characters did feel quite heavy or slugish to move, I don't know how much of that is due to the isometric angle however.
Stunning graphics, reminds me of Monument Valley. The puzzles are very unique. Really good animations - I think it would be nice to have a easing in the motion of the towers, though. As other people have pointed out, the controls are a bit odd.
Amazing art, really fun puzzles, one of best game I've played so far!
Ah @breno-m beat me to it! I was going to say that the style reminds me of Monument Valley too!
This is an excellent game with fantastic graphics and gameplay but, it's let down by just a couple of minor issues (that can be easily fixed):
* The movement controls - they don't feel natural to me at all. * The walking sound effects seem out of place
However, apart from these issues I think this is fantastic and my scores reflect that! Nice work!
Really interesting puzzle game! I haven't really seen this mechanic elsewhere, so good job on innovation. My only gripe are the controls. Since the player can't fall, I feel as though it would have made more sense for the player to move in relation to the camera rather than the perspective of the level itself, but that's just me personally. Overall, a very good job!
Big fan of puzzle games, and this was a good one. Footstep sound was a bit loud on headphones but the background music hit that sweetspot of calmingly repetitive. Got stuck a couple levels after the lil green sister turned up, but tempted to come back regardless!
Cool puzzle game. I took me a bit to figure out that you were swapping the platforms. Cool graphics, so congrats guys!
Lovely graphics! I included it in my Ludum Dare 38 compilation video series, if you’d like to take a look :) https://www.youtube.com/watch?v=qmUpejMpTcM
This is a really lovely game, and the puzzles are quite well designed! There are a few bugs I noticed, but nothing too terrible. My main complaints were:
* Occasionally activating the sensors (with Q/E) just stopped working, so it was impossible to rotate the connected platform. It's possible there was a mechanic behind this, but if so it wasn't explained. * Once, a bridge that as far as I could tell, was lined up perfectly, didn't descend. It's possible they weren't really lined up, but they sure looked like it. * I don't think being able to fall off the edges adds anything to game, it shouldn't be possible at all; if it's a bug that's hard to fix, make it so that if you fall off, you respawn on the platform you fell off of, rather than restarting the level. When this happened at the very end of a long level (combined with the previous item), that's where I ended up stopping playing.
Anyway, those three things aside I think you have something really awesome here. The aesthetic is great (reminds me of a more muted Monument Valley), the audio is nice and atmospheric, and the mechanics are interesting, and they're used to build well-designed puzzles. Very good job, I'd love to see more of this.
I really liked the graphics and atmosphere--this is one of the better looking games I've played.
It took me a few minutes to figure out how the bridges worked, mainly because there are some that look like they should be aligned, but really aren't. The perspective can make it hard to tell.
I would've preferred two-button controls. I just couldn't get used to mapping WASD to diagonal movements. Maybe make a configuration option?
Still, very impressive game, especially for only 72 hours!
Hi guys, loved your game. I thought the levels were very well designed - you did all of this in 3 days? it's impressive. The fact that you can fall from the bridges is really annoying sometimes, because the controls are a bit confusing so it happened to me a couple of times. Anyway, good job!
This is one of the best games I saw in here! The only bad thing I can mention - the sound of steps is too loud and music loop is too short. And that's all. Everything else is amazing - game mechanic is smart and unique, I loved the feature with the sister most of all. Level design was great and style reminded me of Monumental Valley. I think you guys can make a really cool games together - because this one is wonderful. I have not much to say about it - so good the game is!
This was a fantastic puzzle game! I love the art and the puzzles were all really well executed.
Even though this game is isometric I don't think the controls should have been skewed 45 degrees, especially since you can roam freely on each tile. If you want to have controls on the diagonal, you should use a control scheme like q, w, a, s. Just as an America centric example.
Really good puzzles. Fun and well executed. Great looking graphics.
With lovely graphics and music, this game feels finished and polished. I've found no bugs, and nothing got in the way with enjoying it. The game does what its supposed to and does it well. Great entry!
Very nice game! The only "negative point" was the walking sound which is slighly annoying after playing some time. Great work, especially love the graphics.
You've been featured on Ludum Dare to Believe! Check it out - https://www.youtube.com/watch?v=J3762cGTiAM