FoonLudum Dare ExplorerLD52 → The Dealer

The Dealer

By porcus-pie

View on ldjam.com

CategoryRankScoreCount
Overall324.0127
Fun493.9027
Innovation164.1227
Theme64.4627
Graphics384.1827
Audio1103.4326
Mood114.2427

Comments

ffrusik 2023-01-08 11:49

Interesting game, but I'm having trouble with selling organs

muhuk 2023-01-08 19:45

Everybody needs lungs all the time. I enjoyed playing.

verttixpertti 2023-01-08 23:26

Great!

ekaktusz 2023-01-12 08:41

Wow this theme interpretation is very dark :D The gameplay is nice and I like the graphics too. Little morbid for my taste, but I still had fun! Nice job!

jeffsobel 2023-01-12 08:56

Wow, really great game. A lot more depth than I expected, and a really great tutorial!

Really well polished, and definitely worth playing!

I absolutely love the concept of harvesting the customers lol.

rob6566 2023-01-12 09:02

:heart: the game! The resource management works well. I didn't :eye: an end game (unless it's upgrading all the tanks?) - I think it needs a win condition. The only thing that annoyed me a bit was having to click "exit menu" when in a tank menu. Clicking another tank should switch to that one. I liked the customer dialogues and the art style / audio.

3ggplant 2023-01-13 01:46

Good game, very neat gameplay loop and nice graphics.

bloodfin 2023-01-13 01:53

I liked this interpretation and had a good time playing it. Wish you could click on another pod directly instead of exiting but other than that great work!

torban 2023-01-13 01:53

Very nice design and polish on this one. Love the theme and mood. Super impressive that this was made in the compo. Great job!

picttarge 2023-01-13 02:15

Very dark (accidentally harvested a customer on first click) but good to play. Lungs man, lungs. All the time. The exit menu button is annoying, and the colour of the tanks didn't seem to match up with the upgraded tank level in any way which was confusing. +1 for the tutorial though.

kodingnights 2023-01-13 10:07

I really liked that you found time to add a tutorial! Fun take on the theme. Game balance seems good, but there is a lot of waiting so more elements could be added so the player har something to do while waiting for crops to grow. There could be some more variety in the customer faces and the sound is kind of simplistic. Also, clicking on the tubes to check contents often did nothing - the tube remained unselected - maybe a bug? I can really see this being developed further for a very interresting game.

lereveur 2023-01-14 02:35

A detailed and usefull tutorial, in a COMPO, and above that the game is still polished?! Well, man, I don't know if you found the time to sleep or eat, but good job!

rex-tv 2023-01-14 16:16

Love the game, although it took me some time to understand, I got the hang of it :v:

sibi 2023-01-14 17:11

Phew that got quite hectic. I really like the atmosphere. It reminds me a bit of papers please.

adrien-tremblay 2023-01-15 05:52

Not my type of game. But damn those graphics and that mood is top notch. Good fucking job sir

uraffululz 2023-01-15 21:09

Wow! This was one of the most fun games I've played this jam. Simple enough, but it definitely gets intense as people grow more and more impatient. "Just wait 10 seconds and I'll get your marrow! Jeez!" And it's a Compo? Holy crap! Great job, dude! (P.S.: I'd love a windows download that I can save in my "LD52 Favorites" folder. I like to replay some of my favorite games from each jam sometimes.)

porcus-pie 2023-01-15 22:52

@uraffululz oh wow! Thank you so much (and thank you everyone else for that matter, such fantastic feedback). Might not get to it until this weekend but this was done in gamemaker, so a Windows export should be pretty easy.

porcus-pie 2023-01-16 07:39

@uraffululz Had some time after work, didn't take long at all. Windows version now available

pkenney 2023-01-16 17:30

Wow! Such a complete system with all of the UI, different organs, different customers, different resources, upgrades, timers, etc etc. It's an impressively well-rounded bunch of scope for a compo entry, and supported with nice graphics (esp the portraits) and sound effects, too.

And most importantly it was fun to explore the consequences of the system. My first run I was dragging it out being careful, but I kept getting jammed into a corner because most of my deals were done at a cash loss. Needed more murder! But then I pushed it a little too far too fast.

If I could tweak one thing it would be the way the menu system works. If I clicked on a tube I sometimes didn't want to do anything, and I had to click "exit menu" but that wasn't intuitive or convenient. Sometimes I wanted to just click into another tube, or even into the same tube to toggle out and back into my inventory.

I was often struggling with "what is my current inventory" so I'd do things like try to sell limbs that were at 100% in the tube but not yet harvested into my inventory, and I'd be clicking "sell" and nothing happening, and by the time I realized what I was doing wrong the timer ran out and OOPS. Or I'd click an empty tube and then "buy" and then I'd be picking but not recall what I already had in inventory.

Must be so hard to get the multi-modal sub-menus into a streamlined play experience in a compo, and I think you did a really good job with it, but it's SO hard that I still felt a few minor splinters along the way on that aspect.

But I enjoyed the dark mood of it all, and really fun to experiment around and see what's what.

Really imaginative and complete well-rounded entry here, nice job!

thejan14 2023-01-20 15:39

I think @pkenney has said it all, impressive entry overall! I personally think it could've started out even a little slower so that I have a chance to get a feeling of all the systems in place in the first run. But the game really encourages to take a second attempt and optimize anyway, so thats not a big deal :)

porcus-pie 2023-01-21 05:49

@pkenney Thank you so much for the feedback as always! I feel every game I post you make your way over and leave just absolutely fantastic and in-depth reviews. I definitely knew the menus were a bit clunky but I was running out of time already so just had to make do, same with the inventory.

I did definitely tried to push the player to harvest, I wanted to get the balance just right that could play without harvesting, but it would be so slow the player would feel like they had to!

Thank you again for the lengthy comment (in the best way :grin:)!

untitled-studios 2023-01-22 22:50

Possibly the best ludum dare entry I have ever played, for one reason: this game knits together story and gameplay *perfectly*. The building stress as I need to go faster, as I need to harvest more of my customers, of making sure I'm well-stocked with all the organs I need mirrored perfectly the story of a black-market organ dealer that you're telling. Between the effective art, the stressful sound effects, and the engaging gameplay, I was brought into the shoes of the character I was playing as. Fantastic job.

A few minor notes, though I think if you had more time to playtest you probably would have caught these: if I'm already in a growing tube and I click on another one, I wish it would switch to that one rather than requiring me to click out of the menu first, and also I think it would be helpful if your current organ counts were listed while buying new ones.

Again, absolutely fantastic and an easy 5/5.

rasblo 2023-01-25 09:59

Very impressed by how you managed this in a weekend. Really effective complete entry. Reminded me of Inscryption for multiple reasons (mood, theme, even graphics) which is a great thing. The different characters and how they acted brilliantly affected what you wanted to do with them.

The menus took a bit getting used to (having to exit the menus in order to change) but that is my only nitpick.

Well done, congrats!

daivyishere 2023-01-26 09:11

Atomsphere and the tension during gameplay are really impressive. Sounds are kind of not pleasant to listen to tho. But anyway a pretty good entry!