tad 2017-12-06 03:54
Very cool that you built a tower-defense game in a weekend!
I enjoyed it a lot, though it's quite difficult!
Foon → Ludum Dare Explorer → LD40 → To the glory of the great North Korea
By jonasz999
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 912 | 3.06 | 32 | |
| Fun | 742 | 3.11 | 32 | |
| Innovation | 1141 | 2.01 | 32 | |
| Theme | 1023 | 2.71 | 30 | |
| Graphics | 861 | 2.96 | 32 | |
| Humor | 651 | 2.76 | 30 | |
| Mood | 813 | 2.96 | 31 |
Very cool that you built a tower-defense game in a weekend!
I enjoyed it a lot, though it's quite difficult!
I played the game for about an hour now, but it doesn't get any harder. Once every side is covered by a few lasers it destroys everything that comes in. Then after level 20 or so it takes forever to get to the next level. Other than that I always enjoy a little tower defense. The theme you chose with north korea is a bit of a weird choice though for my taste.
@wobbleboxx *Thank you for your review!*
In the latest update I addressed these issues :wink:
I do hope, that the game will now be more entertaining. Remember, that if the game seems too easy, you may always change the difficulty level in the options on the fly. If you do so, the next wave will be of that difficulty.
If you have any further observations, please do share them with me. I would love to make this game very enjoyable :smile:
Just a quick note before I begin my review, you cannot make any balance changes or add any features after the deadline, you are only allowed to fix bugs.
WEBGL Version does not work. I got into the game and it crashed when I placed 1 defence, then I went into an infinite loading screen when I refreshed the page
I Then tried a windows version and I got this
Screenshot (32).png
I am using Windows 10 with latest hardware.
I based my review off of screenshots, If you can fix these problems, mention me and I will re do my review.
@jack-maxwell
**First of all, thank you for your time.**
Secondly, did you try to run the game in different browser? I believe, that this bug does not exist in Google Chrome and Mozilla Firefox.
I will look into this issue and try to resolve it as soon as possible.
```(...) you cannot make any balance changes or add any features after the deadline, you are only allowed to fix bugs.```
I believe, that you may work on your game even after the competition finished, but you have to include link to the original game.
```CAN I KEEP WORKING ON MY GAME?: Oh definitely! You should! But for the sake of judging, keep the Compo or Jam version around. You can include a link to the Post-Compo/Post-Jam version of your game on your games page, but sure your main links are the original version.```
Source: http://ludumdare.com/compo/ludum-dare-34/
I have a lot of things to say, mostly good and some constructive.
Firstly, the music is very good..its simple and goes with the overall game. Very good job The graphics are also very well made and everything goes together. The Main menu is very nice and the UI is incredible. I love the amount of customization you added, although I don't think it is all that necessary. I like how you used voice overs for the some of the sound, it added a lot to the feel of the game. You can probably use some more sound over all though. Like maybe for the turrets shooting or taking damage. It seems kind of empty when your turrets are going all out on the trucks and there's no sound. Also when starting the game, there are very little directions and at first i wasn't sure what to do. Finally, I didn't get to enjoy the game very long because money is so hard to come by. I bough like 3 turrets and then couldn't do anything until the game ended.
I really enjoyed the concept of the game and it has a lot of potential. Very well done!
I apologize for my review being published multiple times....It seems my internet lagged when I tried to publish.
Nice work. As you said, it's a pretty standard and predictable game that fits the theme pretty well. My biggest complaint is that I feel like the gameplay would be more clear and manageable if it all fit onto one screen or if you could scroll with the arrow keys instead.
I'm sorry, correct me if I'm wrong, but it isn't mentioned here that a majority of the game is a tutorial series by [Brackeys](https://www.google.co.uk/search?q=brackeys+tower+defense&oq=brackeys+tower&aqs=chrome.0.0j69i57j0.3070j0j7&sourceid=chrome&ie=UTF-8). I know it's your first Ludum Dare, but you should at least mention them where you've used their scripts. Most of the art is wonderful and the core game has been redone substantially but you're usually expected to make a game from scratch, you can reuse code and assets but this might be going a tad too far especially if you don't mention them.
That said, I really do like the art style and music, but the game needs to ramp up in difficulty a bit faster. Sorry if I'm wrong, but you definitely should mention that within the thread. Well done on your first Ludum Dare! :clap:
@flubz *Thank you for your review!*
As far as I understand the rules for Jam competition, it is not necessary to mention the source of base code. Moreover, I have written every line of my source code and heavily modified it many times. I have recorded the whole process of making this game and soon I will post timelapse on my YouTube channel.
But as you said, still it would be nice to mention Brackeys and I will do it right now! :wink:
Art style is crisp and well finished. I am so over tower defence games that I found it difficult to get on board with the game. Sorry others have ruined it for me. Lots of work, well done.
suggestions:
give more information about turrets, their range, attack, fire rate etc;
add more variety to turrets and enemies;
make a game progress faster. Waves lasted way too long without feeling much harder.
Managed to get to 57th wave leaving the game in another tab and checking it every 10 mins or so
I would really appreciate if you could check out my game in return
Very good choice, my supreme leader :D. Fun game, even if I died because I did not notice the enemies coming from 4 directions. The web version of the game is a bit slow.
This is a very well made tower deference game.
I like tower defense games a lot and this is a solid one. Sad to say I didn't really see how this fit LD40 and the lack of audio feedback from the turrets was also a bit disappointing. Other wise I'd say this is a well done game :-)
@king-kujito *Thank you for your feedback!*
In my mind I had the idea, that game gets harder every wave, since enemy's health and their amount increases.
So, the more waves player survives, the more difficult it gets. It seems to me, that it fits pretty well the theme: "The more you have, the worse it is".
Lastly, I would love to have made more sound effects, however I didn't have enough time during the competition. I will certainly add them in the near future to the post-jam version! :wink:
Yeah it really needs to be balaced a little better. There was a point where I just could not click fast enough to spend all that money, thats a bit annoying. Other than that the game is a workable tower defence game, I particularly liked the tiles you used as base for placeing the towers. J ust a very practical and simple solution.
I do have to ask tho, whats that with North Korea? I noticed a few games in the Jam made around that topic. Did I miss some deeper political massage there? Don't get me wrong the voiceacting is dope!
The initial jam release is hard to the point of being nearly unbeatable. I ended up playing the post jam release which is much better and a lot more fun (but had to rate based on the jam release, sorry).
Some constructive feedback. I like the displays in the center, but it's really annoying trying to upgrade towers out on the periphery without being able to see when I have enough money. A GUI element for money would be really nice.
It would be much more fun I think, and maybe fit the theme better if you were to start with one lane, and get more lanes to defend over time.
Overall, a pretty solid entry (in the post jam version)
Not bad! The models look pretty nice, it would be nice to have the rest of the game this way too. The only big problem I have is that the game gets a little bit boring after a while. It could definitely use more enemies, events, turrets, powerups or simply just more things to do :)
The game played pretty well. It was presented really quite smoothly and the core mechanics and visuals were handled well. I would have liked an explination about what each weapon does when you hover over it, or something like that. My only other issue is that I found this really hard, the jam release at least. The Little blue buggers were nigh on impossible for me to kill, and I went through 8 rounds on my best playthrough, in which only 1 I didn't lose lives. Once I started to get the hand of it it got better, but maybe adding something like reward money at the end of each round would make it a bit more fun for the player. I also want to ask as to what accent you were going for, as to me it sounded more european than korean. I loved the voice acting, it added flair, but (unless I got my accents wrong) this annyoed me a suprising amount. However this was a really well polished and well done game, nice work.