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Lightshrooms
Lightshrooms
By lereveur
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | | 25 | |
| Fun | | | 26 | |
| Innovation | | | 26 | |
| Theme | | | 26 | |
| Graphics | | | 26 | |
| Audio | | | 25 | |
| Humor | | | 24 | |
| Mood | | | 25 | |
Comments
wouter52
2023-01-10 15:54
Good stuff! Here is some feedback:
- Love the fact that you need to remember the pathways, very well done addition - The particle effects are a bit heavy for my machine - Short and sweet, I like how there was an indicator for how many levels there were. For Ludum Dare that can be an argument to play until the end :-)
tttt
2023-01-11 21:46
Hi there, nice game. I especially like the idea that the you use the same things that you are harvesting as kind of a torch. That is very clever. I think that you could exploit that mechanics in many other ways. I wasn't able to understand if the red dots had any purpose other than to create some light.
Very nice! Relaxing maze game - I enjoyed the music and SFX, and the little firefly particle effect was lovely! Good job!
lereveur
2023-01-14 00:16
@wouter52 : I have a very old machine, and it worked almost good, so I didn't think there would be anyone with heavy load from those particles effects :sweat_smile: @tttt : there is no more use for the red fireflies than having littles random (and short) clues of the maze paths - and, yes, the idea of use what you pick as a torch is the only "original" thing of this maze game :grin: @weirdybeardyman : I designed this kind of particle effect just for this game (even if I can now use it for any future game). And, fun fact, the "music" and sfx works the same : those are single sounds that I recorded (5 for the music and 5 for the steps sounds), and that the game throw randomly (with a little twist for the "music" : it throws 1 to 3 "notes" at the same time with some decay to get an arpeggio effect, and the more you pick lightshrooms, the less this notes are thrown often)
This was really neat! I love the central mechanic and gameplay loop, having that memorization, and really planning out when to hand it in and when to look for more pathways, it was really relaxing. The mood was set really well by the audio as well (even if it reminded me of my morning alarm). I think it would have been really nice if there was a little bit more visual variety in terms of the light areas, just some landmarks that could make navigation a lot easier rather than just going on pure visual memory, e.g. left a bit after the red mushroom. Overall though this was really relaxing and a nice break after the compo stress!
wouter52
2023-01-14 07:43
@lereveur I'm not really what thay say "a gamer",the only RGB on my desk are a cup full of colored pencils :grin: I rock an HP ProDesk 600 G1 from 2013. Which does only have intergrated Intel Graphics :innocent: Don't feel bad for me though, it is a choice for me not to upgrade. I don't really need it. (unless it comes across some particles once in a while)
I enjoyed playing your maze game. The atmosphere is nice and relaxing. You could add a timer so that there is a ranking to make you play the game again and be faster. Enemies and a shooting element would also be nice. I had fun.
I liked the way you made the maze more intruiging with light and darkness.
bloodfin
2023-01-16 00:26
Nice, I enjoyed the having to remember the maze and using the fireflies to navigate your way around! I think a couple extra sound effects for when you pickup and throw items would go a long way and maybe a little bit more descriptive of an end screen but overall great job!
Interesting concept! I loved that as the level went on, it'd be harder and harder to navigate the maze. Would be interesting to add more puzzle effects to take advantage of this, but it was fun nonetheless.
Short and sweet. I'm a big fan of using light as a mechanic, and removing light to have things feel more difficult the more progress you made on a level was a great mechanic. I liked the sparse audio and the flashes of particle effects - it made the caves feel empty and echoey.
Good job on finishing a game! Some opinions:
1) I don't know what the red dots were (To guide you? To give you a short light boost? If the later, it should shine stronger to help you.) 2) Even if fully dark, it was possible to see the maze. This is OK, but I think it might be better to have it fully dark, so players can't cheat with brightness and for the extra challenge. 3) Last but not least, I think the core mechanic (a maze) gets boring fast. If you had more time I'd consider adding other types of game design elements, like enemies, puzzles, different controls, etc.
Well done!
ntb896
2023-01-16 10:19
Really nice and amazing game! Maybe add some background music to the game. Also, it might be more fun if there are spikes on the way :))
Nice simple game. Would have been nice to have a countdown timer for when your master is returning to add a bit of jeopardy. Graphics and audio where nice. The idea of having to remember the maze was fun. Some light shining enemies that moved around the maze spoiling mushrooms might have been a good addition, but everything works well enough as is. It had me hooked enough I played to the end, so..
Good stuff :8ball:
jezzamon
2023-01-16 17:18
Simple but nice :) The mechanic as you created it was done well, but I did feel like I wanted "more" of something. Could be many different things to do that. One idea could be something like [this game](https://ldjam.com/events/ludum-dare/52/an-amazing-game-probably) where the gameplay is pretty simple but the real fun is the developing story between the levels. But there are a lot of other options too, like folks are suggesting in the comments.
Muchas gracias amigo. This is a fun game. I played it with @genie. We both had a good time. The chimes were relaxing and mood-lifting. Also, the game is challenging without being too difficult.
As someone else mentioned, the red dots could be more helpful (maybe make their light last longer?). But it's just a small thing.
Overall this game has just the right amount of complexity. A well-designed game. Nice work.
rargrave
2023-01-18 09:39
Really liked the particle effects and lighting. It would be awesome if there was a puzzle element to the game to add to the gameplay. Overall fun game great work!
papabirb
2023-01-19 01:53
I'm not super great at memorizing paths, but even towards the end the design was forgiving when I couldn't remember a path in the darkness and fumbled around. The sounds were really relaxing although I had trouble telling if they corresponded to the game or not (footsteps aside).
I would have liked if the cute lil red sparkles were a little more helpful. Often they were next to mushrooms I could already see and navigate to instead of the hard ones I couldn't get to. Or they'd be right next to the hard ones, so I had to find my way there anyway lol. It would be cool if the caves had a bioluminescent moss vibe, so the little sparkles could light up the path better but decay over time so player would still need to remember. It would also give the player a cool trail when carrying the lightshrooms to the exit.
I don't know if it would be better with enemies, probably not, but my fear of the dark DID make me think there would be enemies at first. Eventually I figured out it was just a glow in the dark maze, lol.
Overall it was pretty relaxing to play and pleasant to look at, good work!!
Since it's an Extra game you probably won't get to see your grades, but maybe one day they'll finally implement that for Extra & so good luck with ratings!
LD52.png
Really good game - as usual with you you made an amazing project. The main idea is interesting - a fun puzzle game playing with lights. The controls work well as expected and I really appreciated the fireflies animation. They give us a hand in order to take a look at the nearest corridors. I notice that we can get around them - and it is a way to manage them carefully. The background ambient music is gorgeous - pleasant and ethereal. You made a little game so cute. One complaint - I would like to play in full screen mode, and I did not find any way to do that... Not important. Thank you for the narred tale. One of my favorite entries for this 52nd LudumDare session. Thank you for your comment about my own game. I wish you the best ++
lereveur
2023-01-23 18:09
@creativecodingsebastian, @christian-zommerfelds, @oddballdave, @jezzamon, @rargrave, @papabirb : when I had this idea, timer and ennemies with a score system was fully part of it, but I started really too late to do so, and even, as I have a bug with the local data storing system, this would be half less interesting. The local storing was working a bunch of LD ago, but seems not working any more, and I don't understand why - I lost about two hours just trying to find out what happened, before giving up in order to finish something (and here, for example the game must at least store the last level reached, but yet does not… :sweat:) @christian-zommerfelds : for testing purpose I've set the dark layer's alpha under 1.0, and… Yes, I've totally forgot to change it back to 1.0 before publish :sweat_smile: @jezzamon : I follow the Cocoa Moss team for a long time, because they always propose amazing entries and I love it, but I doubt I could reach even ten percent of their talent nor skills :joy: @papabirb : when I decided to go with Extra I knew that I will not be ranked, but even with Jam I yet don't care about comparing with others, I'm only interested by feedback and rates (that I use in graphics to track my evolution) so it's not a big deal :smile: (oh, and as I said above, the more you pick lightshrooms, the less the chimes sound are thrown often, but this is the only link between sound and gameplay) @geckoo1337 : yes, not having a fullscreen mode is a real issue, but I don't understand yet how to make this correctly in javascript/html and direct canvas render (this is how my home engine works) : even with a plain zoom (I mean, in order to have exactly n px = 1 px, for ex. 200% -> 2 px = 1 px), the result is somehow "blur", this is really uggly - you can see it by yourself using the browser zoom-in (in Chrome/FF = CTRL + mouse wheel) - I think I will finally try to implement it at some point regardless of this matter, but I think this will be good enough only with the entries where I use only procedural draw (i.e. not this one, where I use png sprites). Unless I can change fullscreen resolution, but I'm not sure if this is possible in js/html without OpenGL…
papabirb
2023-01-23 19:25
@lereveur I only like to compare my rankings & ratings against myself as well, but in Extra you don't get to see rankings OR ratings, it just says N/A all the way down so feedback is all you have to go on :( and I see, that makes sense about the chimes! It felt connected but in an ethereal way I just couldn't place lol.
lereveur
2023-01-24 12:13
@papabirb Yes, I know that for now we can't access our Extra ratings, but Mike said it's just a matter of time, and I'm a ~~lazy~~ patient guy, I don't care if I have to wait one or two years before I can get my rates on this game :joy: