FoonLudum Dare ExplorerLD38 → May I Come In?

May I Come In?

By ikigaiseitetsu and bxdaze

View on ldjam.com

CategoryRankScoreCount
Overall2.3311
Fun2.1111
Innovation2.8811
Theme2.8811
Graphics2.5511
Humor2.009
Mood2.5010

Comments

aurelien 2017-05-01 08:44

Good concept. At first I didn't understand how to put my citizens in their working station. I had to check the instructions a second time.

The yellow numbers are hard to read on the characters, when they are in front of each other you also don't see them, it's hard to keep track on everyone. To not loose them, the best strategy is to just put them in the food because you can't keep track of everyone. (specially because of the hard to read numbers).

I like the mood of the game anyway ;) Good work!

porcus-pie 2017-05-01 08:47

I really like the concept, and I feel it could get really hectic as you get more and more people come in, and get really quite exciting, however I get dying really early on because I had trouble navigating my people to their facility. I would drag them their and nothing would happen. There also wasn't much indication where you were dragging them till after you let go, and this could be confusing. I really enjoy the sound design however, the music fits it well

mindtricks 2017-05-01 08:57

Nice concept! The graphic is fine too! But dragging people isn't too easy unfortunately :\ and with no feedback until the worker is placed and a timer it can be very hard! But you did a good job. The music is really nice and it fits the game pretty well

samurai-spark 2017-05-01 09:52

I really liked the take on the theme!

Cool concept with sweet graphics. I needed some time to figure out that I have to drag when on the head. But it was worth it :grin: The music is well choosen and fits great.

Nicely done guys! :smile:

ikigaiseitetsu 2017-05-01 13:44

@mindtricks, @Samurai-Spark Thank you for playing and your feedback!

@Aurelien : Hiding the HP number when one citizen is overlapped by another is intentional, but I didn't realize the colour of the numbers makes them hard to read until now. :O Thank you for pointing this out.

@Porcus-Pie : Yes, you are right. This is a flaw :X there should be indications, but we got too busy and tired during the last hours before the submission so we forgot to put them on... I would gonna fix it in the post-jam version if there is going to be one.

kavehes 2017-05-01 16:05

The idea is great but drag and dropping is really hard but that might be intended. It's a bit hard sometimes to know exactly of what section the citizens are but that part of the challenge.

Is it actually possible to make a 100 survive ? I might loose a lot of time this week trying to achieve it depending on the answer

anayk 2017-05-01 17:42

Good idea. It took some time for me to clearly understand what the game is and how it works. The dragging mechanic also gets stuck many times. 100 will be too hard, I guess. Otherwise, good job, keep it up.

ikigaiseitetsu 2017-05-02 14:10

@anayk, Thank you for playing and feedback!

@kavehes : 100 will be too hard, you can try for a 40 or a 50... I made it to a 55 yesterday.

We settled 100 because there are theoretically 120 slots around all of the stations; we underestimated how hard the drag-and-dropping turned out to be.

The original idea was to make a citizen able to "teleport" to any destination, but during the last hours we kept feeling it strange so changed the movement into a "delayed" style, causing the challenge goal hard to achieve. :O