Thank you everyone for playing my game <3
@willoxs @tino Look forward to your re-rating :3
@willoxs Glad to see you like the soundtrack lol, I quickly made it for about 30 min, in the last few hours before packing the game.
@wevel @mycosil I came up with the mechanics after I settled down on an "Ouroboros" theme. It was really a tense one to make the game design solid enough to play plus program it into a fully playable demo on the first day. I agree it has not as much complexity as Chess, but I still need to thank you for your liking on the mechanics.
In some way I named this game wrong since it doesn't really share the same tone with Chess, and I was thinking more about Renju or Go when designing it. I didn't realize it since all these board games in my native language (Mandarin Chinese) share the same suffix "-qi2" which means this kind of strategy board games where you control units and put them on the grids battling against your opponents. When people use "qi2" they are talking about Chess or Xiangqi most of the time, as a result I came up with a wrong word with different nuance for the title of the game. Really sorry, should have made the title clearer.
@jetyh Thank you and your friend for playing! <3 The game is made with me bear in mind balancing it, but I didn't test it very thoroughly. Only when after I published the game did I find an optimal strategy on the 'fullset' board. If I have to trim down the advantage of the first player, it could be better if the game didn't allow one player to deploy a hamster onto another player's hamster, and gave more mana to the second player at the beginning. The math in this game is not perfectly balanced, but anyway, I think the framework is roughly okay to support the idea. I am still satisfied about the outcome of this 3-day LD challenge haha.
(Off-topic: @tino I like your comment under Resurrection)