FoonLudum Dare ExplorerLD43 → Sacrifiskeleton

Sacrifiskeleton

By ikigaiseitetsu and ndndroy

View on ldjam.com

CategoryRankScoreCount
Overall3073.6521
Fun2333.6321
Innovation2523.5221
Theme1564.0221
Graphics4773.5721
Humor2293.4420
Mood4993.3320

Comments

ianlux 2018-12-04 22:51

This game is really fun man! You guys should finish it! awesome concept :D

subtlydramatic 2018-12-05 15:07

Love the bone sacrifice idea! That's really creative and a great use of the theme! This was definitely a difficult theme to incorporate, and you did a great job! I'm really enjoying your graphics as well. Great job on your art and game!

Sorry you had a power-outage! The programmer for my game and I had a scare the day before jam! I was really worried! You accomplished a lot!

guy-withivy 2018-12-13 09:49

Great job. you have surely to keep on working on it. Thank you to put the html5 version :) if you want to try mine https://ldjam.com/events/ludum-dare/43/its-yout-life-dude

tpamir 2018-12-13 13:19

Apart from the hard controls loved the idea! Good Job!

purrseus 2018-12-13 14:09

Maaan, I love this concept! It would fit perfectly on smartphones :)

The execution is really good. You nailed the feeling of leading an entire skeleton cohort. The dialogs are a nice addition. Combined with the various colors, it gave the skeletons some real personality. Graphics are really cool, too. I especially love the design of the green enemies with the bandanas. So cute <3

Music would have been nice. In my head, I knew, how the soundtrack was supposed to sound like. Or at least would sound like, if I were in charge, haha.

Great entry, you definitely need and deserve more votes! :)

muffty 2018-12-14 18:10

oh god, I would have loved this game if id had no max live counter. 'RUN' hahahaa. Throwing myself on the enemies to make place for next generations. inspired me :D

ikigaiseitetsu 2018-12-15 15:14

@ianlux @subtlydramatic Thank you so much for your encouragements ;v;

@tpamir @muffty Our team didn't place an in-between level, therefore the control of the level difficulty has been lost since, I suppose... ;-;||| Thank you for your feedbacks!

@purrseus It's really nice to hear that you like our game! I was not quite sure about whether I should insist on polishing their personalities, there being little time left before the submission hour... But these details render the 'sacrifice-and-move-on' idea quite well at last, which is a great relief. Thank you very much for your comment, it means a lot to us!! <3

patvanmackelberg 2018-12-19 03:06

Nice game, I only had to die 43 times to get to the end :)

dining-philosopher 2018-12-19 13:08

Love the end-game statistics! 358 jumps, 80 dead colliding skeletons, 19 dead bone-meranged skeletons, 106 bone-merangs thrown, 162 enemies defeated. Good concept, being able to "exchange" skeletons for enemies (enemies also die upon contact) makes it a bit too easy on the player but the difficult level design made up for it.

hare-software 2018-12-20 00:34

Very cool idea for the theme, solid execution, feels very polished. If you would extend the game with a few more mechanics and more levels I would love to play it some more!

eli-delventhal 2018-12-20 21:37

I like the idea, and it works well! Was pretty damn hard to win. :-) Some tighter platforming controls would really help, and maybe the ability to aim bones. I also think some of the guys trailing behind me died?