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That Time That Me And My Friends Got Stuck In A Time Dungeon
That Time That Me And My Friends Got Stuck In A Time Dungeon
By alchemic, gizmolo, wiredoverload, xxAtrain223 and aari-chan
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1264 | 3.16 | 30 | |
| Fun | 1247 | 2.94 | 30 | |
| Innovation | 274 | 3.82 | 30 | |
| Theme | 919 | 3.51 | 29 | |
| Graphics | 1144 | 3.17 | 30 | |
| Audio | 830 | 3.08 | 27 | |
| Mood | 1153 | 3.05 | 29 | |
Comments
Neat idea but not all that fun. The wild movement patterns combined with the lack ability to place units and plan around enemy spawns make setting up kills more frustrating than strategic. I appreciate the dungeon theme and silly isekai name tho
This looks really cool! I like how everything is shown to the player, yet still entirely out of their control. It adds a new level of strategy I haven't seen before.
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Finally killed a dragon after some tries, yay!
I like the background music and the character designs. Talking about the game mechanic, I like the idea, but find it hard to control the party members to attack the enemies in a way I expect. At the beginning I didn't know everyone attacks only when one steps on an orange circle (in the movement pattern). I was expecting one attacking once per turn. After figuring out the rules, I continued playing the game for some time and quite enjoyed it.
I think things a player would keep in mind are what range each unit's attack can reach and whether there is another unit blocking their way. However while the enemies are spawn randomly, the ranges party members' attack can reach is fixed after summoning, therefore the outcome is very unpredictable. I can pause a party member's actions but the enemies always keep going their pattern until blocked, so I feel there are few chances my party member could catch up the enemies to kill them. Also, the movement patterns and attack ranges are shown in separate graphs instead of on the field, resulting me need to try harder to calculate my predictions with no paper around.But once I got the hang, I really enjoyed the process of planning, thinking about what combinations of ranges would cover most of the field at any time.
After some plays I cheated a little: I placed no party members on the field and waiting for enemies flooded to an extent no one could move a step. Then I placed a party member. It killed several monsters in a row. In this way I could see more enemies and potentially kill more dragons maybe.
During my tries I needed to spam space bar quite crazily to go more turns. Auto or skipping turns until party member taking damage will be a good idea in my opinion.
The game is still good, just need more polished and balanced.
Woah, I love the concept. It takes some time to figure out, but it's super unique! The art is charming too, great job all around!
Fun mind-bending strategy game! The pixel profiles were quite distinguished and the choice of music is good.
noerom
2020-10-07 22:06
interesting mechanics! We enjoyed playing it! Keep it up :)
Like the concept. Potential to be a full pledged mobile game if the combat system is tweaked and the game polished up
tvorojok
2020-10-15 06:12
Nice idea! i like that gameplay!
Nice game! Perhaps the game needs a tutorial at the beginning and a concrete situation (maybe fewer squares) to understand the game's behaviour and the controls. But there are interesting mechanics with the different characteristics of every character, etc. Well done!
Nice idea but I found it very hard to keep track off.
Could definitely do with showing you the attack and movement patterns on the grid on hovering over the player (and ideally when hovering over the character with new orders). Also I have no idea what the attack range of the enemies was so that was hard to work around. I was also a bit confused by what order things happened in as I couldn't keep track of who would move first e.g. in terms of do I want to attack where the enemies currently are or where they are moving to next.
It was an interesting mechanism to use quite a bit of brain.
demuss
2020-10-16 12:42
Idea is good, but i had not much fun. Movement patterns are hard to keep track off making the strategic part more annoying and random. Overall lacks good indicators and visuals.
Needs option button, restart button, and mute button. Otherwise nice game, a bit confusing at first but I think I got the hang of it
luka0725
2020-10-21 13:52
The whole gameplay is well-polished and the core mechanic is really fun!I saw the potential of the idea of repeating actions and I hope it could be completed in future (I'll buy it.)