Permafrost Pirouette by Junber 2020-10-14T14:58:03Z
It reminded me of a top that I used to play with when I was a kid.
Foon → Ludum Dare Explorer → Users → YHY_games
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | I'm not sick!! | jam | 1199 | 3.21 | 3.42 | 3.50 | 2.60 | 3.23 | 3.85 | 3.31 |
It reminded me of a top that I used to play with when I was a kid.
It was cute and fun. Sometimes it's hard to push up or down. It would be more interesting if the height of the rotating bar in the middle of the map changes.
Because the camera rotates unintentionally, the direction becomes more ambiguous, and I stuck in a loops more and more and more. Is there an exit in this game?
It's great. It's been a lot of fun. I think it's a combination of roguelike and loop. It was a good idea to keep the acquired items, even though it can be boring if you simply loop it. And the tension is maintained because of the time limit.
It was an interesting mechanism to use quite a bit of brain.
I like the mood, but I hope we can change the direction of attack without moving. When an enemy appears in unexpected places, I can't attack them without approaching them.
Opss, This game so hard to me, but well made game
The graphics are very cute. The puzzles are also interesting.
I understand the mechanism of the game, but I think the enemies are too hard. The graphics were amazing.
I like the graphics and the mood.
I think it's a good idea. But the camera rotation makes me so dizzy. It's hard to know where I'm going because the direction of the character manipulation changes suddenly.
Awesome game! I can't believe it was made in three days!
The character's movements are cute. The design of the puzzle is also interesting.
Cool game! It's easy to manipulate, and the game is fun.
I think this camera mode is fun to watch or replay, but it's a little uncomfortable to play in person. The boat's turning around faster than I expected. The game was fun!
It's a nice game. But it's a little difficult to attack the enemy.
It was a fun flight game. But I think it would have been better if I used the mouse to manipulate the camera. It's a game with a lot of potential.
Thank you for the bug report to drprettypatty. I fell asleep last night. So I finally checked the bug. The bug doesn't appear when I play games in the editor, but it appears when I export it to html or window. I don't know the other platform, but I think it's probably an export-related bug.
I don't know the exact cause yet, but I accidentally fixed the bug.
All right. Thank you.
I was aware that the enemy was being created too quickly, and that it was quickly overwhelmed. But I don't know how to balance the creation of enemies in these games. I've created similarly random enemy-generated games before, but failed to balance.
The reason I have to press the space bar to open the mouth is because I wanted the player to open the mouth self. I wanted to recreate the act of eating something, not just orienting itself towards the flying object. But, like you said, it's a useless game feature. I had to add another panelist or feature.
@ismael-rodriguez Thanks for your feedback!
I totally agree with you. I actually knew that there was a problem with attacks coming from all directions, especially from the opposite direction at the same time, and I was concerned during the test.
But I've already used the first day for prototypes and modifications, so I couldn't take it easy anymore. Because myy primary goal is to complete it.
After jam, I've considered many ideas. I thought maybe I could make a game of attacking the city like a death worm. Like you said, the things I swallowed cause interaction in my stomach.
A person in the stomach gets on a swallowed vehicle....etc
Of course, I only came up with an idea, but it was quite fun. As you said, I think it's better to limit the direction up and down, not all directions. I had this problem because I thought limiting was always bad. I also agree to add objects that should not be swallowed.
@100th-coin Thanks for your playing!
@kaldrin Thank you for your feedback! In fact, I tried to make a game that kept stuffing in a box that was constantly shaking, but it didn't work. So I decided to make it regardless of the theme.
@wizard-sino Lol Thank you for playing my game!
It was an interesting idea. I wish the characters would attack faster.