lestat 2020-10-05 01:57
Cool and fun. Good job!
Foon → Ludum Dare Explorer → LD47 → I'm not sick!!
By yhy-games
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1199 | 3.21 | 23 | |
| Fun | 687 | 3.42 | 23 | |
| Innovation | 604 | 3.50 | 22 | |
| Theme | 1548 | 2.60 | 22 | |
| Graphics | 1093 | 3.23 | 23 | |
| Humor | 149 | 3.85 | 23 | |
| Mood | 882 | 3.31 | 23 |
Cool and fun. Good job!
I think it might have been bugged, since it kind of randomly shot the pills out (instead of when I clicked with the mouth open, and all the pills came from the top left. BUT you get a great humor and mood score from me :D I had fun with it
Thank you for the bug report to drprettypatty. I fell asleep last night. So I finally checked the bug. The bug doesn't appear when I play games in the editor, but it appears when I export it to html or window. I don't know the other platform, but I think it's probably an export-related bug.
I don't know the exact cause yet, but I accidentally fixed the bug.
Very nice idea! Good job!
Haha how did you come up with such a whimsical idea ?, it's playable and engaging, which is most important. Good entry.
Cool Idea, good job!
Is there any point in keeping your mouth closed? If yes I missed it, I held spacebar down the entire time.
I really liked the artstyle and the collision physics :)
WierdDrugs.png
I named the screenshot WierdDrugs.png lul
Good job there, a nice little game. I also thought there's no point in closing the mouth and enemies spawn a bit too fast.
Weird concept, very difficult and easy to get overwhelmed, might have needed some mechanic that stops the player getting shot from 2 directions at once?
Love the art style and kinda surrealistic feeling of the game, very whacky and kinda silly?
Fun, but the enemies quickly get too overwhelming.
I like the presentation a lot and the concept is simple yet clever, but no matter how much I try I am unable to throw the pills. Maybe because I don't have a mouse and instead I use a touchpad. I'm disappointed because despite that it's quite funny.
Fun idea! These kind of games usually gets me very competitive, but here I got too overwhelmed too fast.. It's seem that the pill spawn wasn't worked out enough and multiple pills, flying form all directions takes all the fun away a bit too fast. Though it's the only one thing to make this game really fun!
All right. Thank you.
I was aware that the enemy was being created too quickly, and that it was quickly overwhelmed. But I don't know how to balance the creation of enemies in these games. I've created similarly random enemy-generated games before, but failed to balance.
The reason I have to press the space bar to open the mouth is because I wanted the player to open the mouth self. I wanted to recreate the act of eating something, not just orienting itself towards the flying object. But, like you said, it's a useless game feature. I had to add another panelist or feature.
Ha! This was pretty funny once I figured out how to spit the pills back at the doctors. I love the artwork, it's so simple yet adorable. Great job all around!
What a cool little game. I liked how the pills would load up in the stomach. I think it would be neat if there was different types of pills which interacted with each other in your stomach and made up different kinds of attacks. Like, you eat a normal pill, and a 3X pill, and it makes a shotgun blast, or 2 + 3X pills = a lazer beam.... Like bullet crafting system!
Like others mentioned, there should probably be a reason to close your mouth. I thought eventually there would be bombs or something you don't want to eat.
See Kirby's Adventure NES -> https://www.youtube.com/watch?v=O1DGx_IfTLM
I don't know how to fix the issue of taking damage from 2 different directions. You could make all the nurses fire from the bottom of the screen up to the top, rather than all around you. Then you could introduce bombs or poison pills to force you to close your mouth/defend yourself. Or let the player move.
Good job. I think the stomach mechanic has a lot of potential!
@ismael-rodriguez Thanks for your feedback!
I totally agree with you. I actually knew that there was a problem with attacks coming from all directions, especially from the opposite direction at the same time, and I was concerned during the test.
But I've already used the first day for prototypes and modifications, so I couldn't take it easy anymore. Because myy primary goal is to complete it.
After jam, I've considered many ideas. I thought maybe I could make a game of attacking the city like a death worm. Like you said, the things I swallowed cause interaction in my stomach.
A person in the stomach gets on a swallowed vehicle....etc
Of course, I only came up with an idea, but it was quite fun. As you said, I think it's better to limit the direction up and down, not all directions. I had this problem because I thought limiting was always bad. I also agree to add objects that should not be swallowed.
@100th-coin Thanks for your playing!
I really enjoyed this one, I found myself trying again and again because I wanted to do better than before. It took awhile for me to get a hang of it but I enjoyed the unique mechanics. I didn't see much point in closing my mouth, though. I also found it challenging to deal with shots coming from both sides at once. But aside from that, I really enjoyed playing this.
I liked the gameplay idea, with the elements doing stuff in your stomach, it could really be very interesting to have different objects reacting with each otehr to create different effects!
I found the game quite hard with the attacks coming from all directions though, but you're already aware of that ! I overall enjoyed it though I did not quite get where the "stuck in the loop" theme interpretation was mmmh
thank you for the card with the cartoon nurse, but you see there's nothing wrong with me...
@kaldrin Thank you for your feedback! In fact, I tried to make a game that kept stuffing in a box that was constantly shaking, but it didn't work. So I decided to make it regardless of the theme.
@wizard-sino Lol Thank you for playing my game!
@yhy-games And you were right to do so, I prefer a good game rather than a less good theme fitting game!
Although the controls are...simple and easy to figure out, [Space to open mouth, hold left click to spit it out] it would have been optimal to include it in the description. It took two attempts to figure out what to do properly and how the mechanics works. Then the third attempt was smooth sailing...until I got like 100 and the scaling spawned 20 nurses around me all sniping at me from all angles, unable to restore health to catch them all.
Simple loop game and straightforward concept though. The music wasn't annoying, and the art was hilarious.
Neat, but it needs a bit more variety. It doesn't really incentivize the player to go for a high score, since the gameplay doesn't really change over time.