p-brighenti 2020-10-05 16:29
When I try to download the Windows build, google drive prompts me to request access to the file. This is probably deterring people from playing the game. If you manage to make it truly public, let me know!
Foon → Ludum Dare Explorer → LD47 → Barrel Roll
By spaceguy99
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 975 | 3.37 | 30 | |
| Fun | 848 | 3.30 | 30 | |
| Innovation | 823 | 3.31 | 29 | |
| Theme | 743 | 3.67 | 28 | |
| Graphics | 899 | 3.44 | 31 | |
| Audio | 924 | 2.87 | 30 | |
| Humor | 763 | 2.75 | 24 | |
| Mood | 1347 | 2.78 | 27 |
When I try to download the Windows build, google drive prompts me to request access to the file. This is probably deterring people from playing the game. If you manage to make it truly public, let me know!
@p-brighenti Sorry about that! the link should work now- please try it again!
@spaceguy99 yeah, that fixed it. Going to try the game now. Cheers!
Really great use of the theme! Didn't expect this when I clicked on the title haha
Frustration-inducing is a good term, and used in a good way, but the floaty jumps and ability to stick to walls help deter that. The controls really make this work and allow you to have fun in the stressful environment. The only thing I'd suggest is the zone that the camera has to be into move to the next room could be pushed back, as I found myself dying a lot in level 2 because I couldn't see the laser I was running into
Very smooth movement, but I got dizzy very fast ahah.
Good game, controls are smooth, and the quick death screens are a nice feature. Unfortunately if the door closes on you, you can't do anything except close the game.
doorstuck.png
> frustration-inducing platformer
Well, it kinda is :) In a good way. I wonder who allowed to transport all those spikes by a plane? The game is pretty challenging. I was tried to move some boxes between levels and accidentally get locked in a previous room while camera moved to the next one.
@bootak @finalforeach I hear you-- luckily submission isn't for another 5 hours-- I've pushed a modified build where R resets your character to avoid frustration
@p-brighenti we spent so much time on ironing out the movement-- glad it turned out good. It had to be physics based because of the nature of the game, so a lot of work went in to refining it
It is kinda hard tbh, Neat take on the conceot XD.
verry nice art style and funny gameplay ^^
It was fun but super hard.
Very fun, but very hard. I really enjoyed myself and the levels were overall good. I personally would have preferred the jumps to be a little less floaty, but that's all personal preference and I can see why you settled where you did on that.
Great job!
Solid entry overall, great fun with a very innovative take on the theme. Gameplay felt smooth and the objective of the game was quite clear. Was definitely a bit hard at times, but very enjoyable!
Cool idea, the rotation mechanic is a little nauseating to me but I love the experimental vibe this game radiates. Good job!
I like the concept of running in something that turn around, gravity effect is funny and this game remind me of supermeat boy. Maybe it will be better if the camera follow us any time no only on room change. Any way well done I have fun playing this :)
Cool game. I really enjoyed the gameplay and the experience in general. Really good job. Congratulations.
My head is still spinning... I'm really bad at this game, but enjoyed it anyways. Gameplay is well executed and the spinning thing is great both in terms of challenge and feel. Good polish too, i like the environment work. Well done !
Nice game! Love the graphics
Ahhhh Pixel Art! :fire: Nice Concept! The sound effects were on point! Greato Jobu my friend! :fire:
I found myself getting stuck on the ground/walls in odd ways more than I would like but the core concept and the visual style are really good. Nice job :)
Game very well done, I liked the fun provided, good job!
A bit motion sick but the game was awesome! Solid entry.
Its a good game, I woulda liked to play longer, but I think the controls are a bit too slippy for my taste..
Super hard! But this was really cool and executed really well. Indeed, frustration-inducing.
I think it's a good idea. But the camera rotation makes me so dizzy. It's hard to know where I'm going because the direction of the character manipulation changes suddenly.