smoothie 2020-10-07 03:32
This game is so interesting, had so much fun playing. The mechanic is super unique and there are enough levels to explore its nuances.
I love how Rogot pops when you mess up :laughing:
Foon → Ludum Dare Explorer → LD47 → Rogot Slide [Prototype]
By itsdanidre
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 859 | 3.45 | 23 | |
| Fun | 415 | 3.66 | 23 | |
| Innovation | 777 | 3.35 | 23 | |
| Theme | 1270 | 3.09 | 23 | |
| Graphics | 1331 | 2.88 | 23 | |
| Audio | 621 | 3.38 | 23 | |
| Humor | 646 | 2.88 | 19 | |
| Mood | 1224 | 2.97 | 20 |
This game is so interesting, had so much fun playing. The mechanic is super unique and there are enough levels to explore its nuances.
I love how Rogot pops when you mess up :laughing:
Bonus point for the sound effects! And I had to try hard a bit, it was actually quite challenging to be precise in terms of directions.
The gameplay mechanic is unique and interesting. I'm not really a fan of these kinds of puzzle games, but for what it's worth it's a well-built game. Good job!
Its quite fun, dont forget rate our game too ^^
Simple but idea works well!
This was super fun to play through, the puzzles were nicely executed. I could play for hours more, if there were more puzzles!
Fun to play, nice and challenging
Nice mechanic and fits well, the game takes a simple idea and makes it pretty fun. With a bit of polish I could see something like this on mobile.
Great fun! Interesting game! The mechanic was cute and on-point for this jam. Loved how you gave star ratings to every level (with the great sound effect)!
It's a nitpick, but you introduce new mechanics every level: you could have let us explore the existing ones for a few levels, finding interactions between them rather that completely new elements. And it would have been less work for you to code less elements, wouldn't it?
Bonus points for programming a full and functional menu at the start of your game, and actually having a tutorial.
[deleted, comment got posted 3x]
This is a fun game. I can see this as a mobile game. The limitation of the moves and the rotation really makes the game something different. I like the sfx used. This is a nice entry.
The graphics are very cute. The puzzles are also interesting.
Thanks for playing guys! :smiley: I'll get to each of you with responses:
@smoothie Thanks :laughing: that was one of the main aspects of the game; win game or go poof.
*****
@tino I agree, it's quite the dynamic game, thanks for playing!
*****
@melhem-fares I'm also not a fan of puzzle games, but on Newgrounds, they seem to get the most attention, so I told myself that one day, I wanted to make a puzzle game, finally! :smiley:
*****
@cargamoni thanks for playing, I will!
*****
@arzi , @bassguitarbill , @yhy-games thanks for playing! The graphics were very limited and last-minute created, :sweat_smile: so I'm really glad it worked out!
*****
@katherine-stark @ryan-hallmann @no-grapes-games @greytyphoon thanks for playing! Yes, I really see this as a mobile game with it's 1 button click for everything.
I appreciate your nitpick @greytyphoon. For what it's worth, the general idea of the game came to me on the first day I did the jam, and after I added those things, I just focused on polishing everything (it was really big brained to construct these puzzle levels after all) So it became "here's a list of features that will be in the game, introduced at later levels, when the prototype has become the full game.
Really cute graphics here and really love the audio feedback for every little thing, even scraping against the wall, which makes a game so much more polished! The addition of the pop animation was a super nice touch too! The increasing level difficulty was nice with the different elements being introduced nice and gradually. This was especially nice to see in a jam game since I find a lot of them don't have clear instructions or tutorial due to the time limitation. You did a lot in the time with the levels, different blocks and funtioning UI as well! The scoring system was nice too which gives the game an element of replayability. Awesome job, well done!
Wow you made a lot in the time! Both in terms of levels and in terms of the number of different 'tiles'. Also I appreciate the fully functional UI and menu system - I know they are time consuming to make! Managed to complete 3 stars on every level and it was nicely rewarding. Also despite your 'We decided to leave it as a prototype' comment, it feels like a full Jam game and quite complete, nothing major missing. The gameplay is quite simple, but agree that it could be a nice mobile game. If i had one comment, i think it would be nice to auto stop rotating when you run out of a charge, so you don't accidentally use too many. I found on the final level I accidentally went too far a couple of times. Also a full replay system for every level?!?! Impressive! Nice entry!
Super interesting puzzle! I actually managed to play through all levels! As others said, it's impressive how many things you got done, especially how well you implemented all the different obstacles! Big fan of the scratching sound whenever Rogot slides along the walls! Very satisfying for some reason!
Nice one!
The concept is super clear. The number of puzzles is quite impressive for a jam game. The art is simple but understandable.
I really liked that you could play with keyboard or mouse. It would have been even better if you could start / restart a level with only keyboard.
Great job 💕
Cool little puzzle game! I think you could have gone with less tutorial text, the game mostly speaks for itself! Was a little thrown off with the game just reset back to the beginning, but was impressed at how many levels/concepts you got in there.
Nice puzzle style concept. I found the levels a bit too easy and it would have liked some more variation early on but we're all different. All in all great game, well done!