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Katherine Stark

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202047Stuck in a loopChrono Driftcompo4763.083.103.123.272.872.772.95

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by Katherine Stark

LD47 — Stuck in a loop

vD.A.I.TEs by bellatrion 2020-10-17T18:21:41Z

I enjoyed the music and the way the difficulty was pitched. Well done!

Some quick improvements might be to allow arrow keys as well as WASD, a bit of a think about how the obstacle progression increases (grass seemed like the worst of the obstacles), and maybe some layout tweaks (for example it seemed like the top of the track didn't get much love). But all told this was nicely put together and enjoyable. :)

Loop Labs by Daniel Conway 2020-10-17T22:50:55Z

I get a lot of Overcooked vibes from this. Could do with a little more instruction on how to combine items and what to do with them afterwards, it seemed obvious after I got it but it took me a while to figure it out.

The graphics are nice and the audio is cute. Good job!

Curse of the Loop by SleepyStudios 2020-10-17T20:57:01Z

I couldn't get past the level with the rolling boulder and the two pressure plates. I tried standing someone on each plate and nothing seemed to happen, and I couldn't figure out any other way of progressing.

Otherwise, nice theme and mood, it's definitely a solid base. My only suggestion would be to put in a soft restart button which ends the current run without having to find a way to kill yourself.

Rogot Slide [Prototype] by itsdanidre 2020-10-11T00:55:56Z

This was super fun to play through, the puzzles were nicely executed. I could play for hours more, if there were more puzzles!

Looping Madness by Croped 2020-10-12T16:58:54Z

I found this extremely challenging until I realised it's possible to slow down with RMB - I know you've put it in the description but for people who aren't very bright sometimes (like me), an ingame tutorial or reminder would be cool (maybe even just something on the start screen). But very fun nonetheless and the little touches like UFOs and the density of objects increasing is nice. I did find myself accidentally smashing into planes that came in from the top/bottom of the screen before I could react a lot, but that might just be my slow reactions!

Debug Or Die by Balance686 2020-10-10T22:28:54Z

Some fun puzzle design that's very reminiscent of Baba Is You! I found I made a few mistakes due to bad planning or accidental input that caused me to redo the level - so I'm seconding the idea of an undo function if you develop this further!

Orbit Jumper by Bentekiller 2020-10-12T13:26:36Z

I really struggled to get very far in this game and after a while it became frustrating. I think this could be significantly improved by having save points, and possibly including the option to have a guide line for where you will head when you switch orbits. It's also tricky to work out where you're going - an ability to zoom or move the camera would be nice.

The Watchmaker by Frank Gevaerts 2020-10-17T17:55:45Z

"A strange game. It seems the only winning move is not to play."

I found a couple of the endings on the original build (the door, the life-sucking one), but I don't think I'm likely to find the "optimal" ending without spoiling myself (assuming it's neither of the ones I found).

Still, very fun and extremely on theme. I enjoyed the writing and the little touches of humanity you gave the character. The text parser seems reasonably good at what it does, but a few more verbs (the kind you can only really find during playtesting) might be useful if you are looking to develop the post-compo version and your framework allows for them.

Captcha by Sprotex 2020-10-12T17:11:52Z

Gosh I think this is one of my favourite games I've played so far this jam! I love the intro (though the text-to-speech was hard to understand, definitely seconding request for captions) and the humorous mundanity of it all. I encountered what sounded like an audio bug where the step sound repeated while I was sat at the computer, but other than that it was a very enjoyable experience!

Captcha by Sprotex 2020-10-14T17:30:10Z

@sprotex I've tried but I've not been able to reproduce it, sorry. :(

Trainfinity by FedeOlive 2020-10-16T19:00:15Z

I got a couple of cars in but I had to stop playing for two reason - first, the extremely high mouse sensitivity was giving me motion sickness (I play a lot of FPS games and do not normally get motion sick), and second the music (the menu options didn't seem to work to turn it off). It's a shame because this looked like it had potential, but these kind of accessibility points are very important.

Neon Embrace by ARBEX 2020-10-17T18:04:59Z

I found this extremely hard and it took me a while to learn how to score as the game doesn't make it clear that you're supposed to collide with the highlighted segment. I would strongly recommend making the game easier at least for the first few points just so the player can get used to the controls, and perhaps unlock something to give them some motivation to continue.

The other feature that would substantially improve the game would be a quick restart (eg. tapping space after you die). Having to switch between spacebar and the mouse to click a button was a jarring experience.

Superconductor by Indiebard 2020-10-17T23:27:04Z

I really enjoyed some of the puzzle designs. Coming up with the correct solution definitely elicited a few "eureka!" moments which are exactly the feeling these games want to convey, I think. Great job!

INSIDE THE LOOP by aerloth 2020-10-17T21:12:36Z

Genuinely incredible. The game was tough and disorienting but not in an overwhelming way (in fact I thought it was quite positive). The puzzles were finicky in places and I did feel like I wrestled with the controls a little, but for a jam game with these mechanics honestly I couldn't fault them. The audio deserves special mention, I loved the way you played with stereo and the music was tonally excellent. Outstanding.

Ninja Rabbit 2020 by fatalcaca 2020-10-17T23:11:55Z

Cute idea for a game. I also found the controls extremely floaty; something more responsive would have felt much nicer to play (and made each level a little shorter, which would be nice).

The upgrades are a good thought though I think they cost a little too much and the last one doesn't seem to do anything when you buy it ;) A suggestion to expand things a little might be to make them repeatable purchases, allowing you to play dead or sprint multiple times per run - perhaps they could cost a little more each time.

(Also an amusing point, it was surprisingly effective to sprint full steam towards the carrot and death-slide through all the wolves that tried to pounce on me).