FoonLudum Dare ExplorerLD47 → Trainfinity

Trainfinity

By owinmowe, lukih, fedeolive, NicolasJL9, Guillermina, santiago lafosse and

View on ldjam.com

CategoryRankScoreCount
Overall2.297
Fun1.807
Innovation2.807
Theme2.707
Graphics3.207
Audio2.126
Humor2.126
Mood2.907

Comments

etrealjunior 2020-10-07 08:56

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

doomshmuck 2020-10-07 13:48

I liked the graphics in this game a lot, it looked really quite good. I think there may have been some issues with the colliders and stuff, as it felt really awkward to try and pick up the various items, and I kept getting stuck on doors and things that didn't really feel like I should have. Mechanically, I was very confused overall with what the point of the game was... I was able to get past the first car, but that was mainly by mashing F on the colored tiles until something happened, and less actually figuring out what I was supposed to do. I got a little ways through the second car, but wasn't able to figure out where to place any of the things I grabbed. I think some feedback to the user would have helped out a lot here, like indicating what is going to be interacted with as a UI element, or giving some sort of direction on what to do. I think the hit boxes may have also contributed to this confusion, as it felt like where my mouse cursor was pointing was not always what ended up getting interacted with. It also would have helped to increase the mouse sensitivity, as the mouse movement felt really sluggish.

katherine-stark 2020-10-16 19:00

I got a couple of cars in but I had to stop playing for two reason - first, the extremely high mouse sensitivity was giving me motion sickness (I play a lot of FPS games and do not normally get motion sick), and second the music (the menu options didn't seem to work to turn it off). It's a shame because this looked like it had potential, but these kind of accessibility points are very important.

cg-fred 2020-10-16 21:04

I'm sorry but I have not clue what to do or how to get to the next car which is kind of sad as the game seems very promising. The standard interact button is E in most games, I suggest that you use that as default.