mikew 2020-10-06 00:11
easy to learn tricky to master. This would make a perfect mobile game to pass the time.
Foon → Ludum Dare Explorer → LD47 → Neon Embrace
By arbex
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 505 | 3.70 | 32 | |
| Fun | 682 | 3.43 | 32 | |
| Innovation | 1108 | 3.03 | 32 | |
| Theme | 431 | 3.93 | 32 | |
| Graphics | 575 | 3.81 | 32 | |
| Audio | 119 | 4.05 | 32 | |
| Mood | 794 | 3.40 | 32 |
easy to learn tricky to master. This would make a perfect mobile game to pass the time.
A really hard one ! This game is polish as fuck, simple but it works fine, well done ! Most of the time I have a little problem, the gate spawn near the start, so I have to make a entire turn (and it's nearlyimpossible to do it) so I guess I die ^^. Maybe I will try it again latter to get some new player and musics !
I had a great time playing this game on stream! The amount of music you were able to produce for this game is insane! Also it's high quality music! I think the gameplay sometimes gets a little too challenging when the circles close in on each other occasionally, but other than that it's a really solid experience!
Got to only 19 highscore, the game is very difficult :) otherwise I enjoyed it a lot!
I felt the game was a bit too hard from the beginning and should give the player a bit of time to learn the controls, also, make the goal stand out more so the player knows where to go.
Very well made! Unfortunately I hate Flappy Bird type games, so I can't rate it objectively :D
Can't say its something very new, but its quite fun! doors to the next ring could look more obvious tho
Nice art style ! It was a bit difficult understanding what to do until I did it by mistake, maybe changing the appearance of the "exit" segment could help a lot (like a symbol, different color, idk)
I found this extremely hard and it took me a while to learn how to score as the game doesn't make it clear that you're supposed to collide with the highlighted segment. I would strongly recommend making the game easier at least for the first few points just so the player can get used to the controls, and perhaps unlock something to give them some motivation to continue.
The other feature that would substantially improve the game would be a quick restart (eg. tapping space after you die). Having to switch between spacebar and the mouse to click a button was a jarring experience.
Good job, super hard didn't know what to do really, I would like to see it show you how to play or having it slower at first or different difficulties. Knowing this is made in 3 days good on all of you very impressive!
a flappy bird stuck in a loop, nice one!! personaly very hard game play espacialy as a new player that want to ease in the game gradualy.
You totally nailed the vibe on this game! It looks great and has that "just one more try" feel as well. :)
Took me 5 minutes to figure out that you need to dive in the elevated segment. I assumed that it will kill me, just as every other surface in the game - this needs a better explanation / visual message. I assumed you need to go around the loop as many times as possible with the breathing circle etc.
Would be great to restart with SPACE as well so I don't need to click with the mouse!
Otherwise a nice complete mobile game, gfx, audio, gameplay feel are very good. I hope this will end up on appstore / google play!
Nice concept could be a cool mobile game :-) Just one detail tho : at start I tough I just had to turn around the loop and it was ULTRA hard. But actually you have to enter in the shape that is bigger than the others.
It could have been more clear to make this shape with a different material/color. Now it is the same color then the shapes that kills you which leads to confusion. Nice job :-)
I'm so proud of my score !!! did you guys did better ? XD yRnqNL1ZAr.png
PS: to de developers -> Maybe the game is a tiny bit to hard ?? Ahah
Nice and simple, yet fun. I wish it wasn't quite so hard right off the bat so I could have a chance to really get used to the controls. I also couldn't help but compare it to super hexagon and would have liked the music to tie in better with the game state. That said, the music was still a nice touch.
This game was super difficult to get the hang of. A bit too difficult where it teters into being annoying rather than fun. This game is really well made and aesthetically is very cohesive. I love the soundtrack and they are all really well made. I agree with someone above about not knowing I had to enter the specific part of the circle to get points. But I do really like the game, so good job!
Okay. It takes some time for me to figure out how to play. Game is turned out to be really cool, challenging and fun. But, I totally agree with **aerloth's** comment: visually it's really hard to get what is what. Except of this, game is super!
Wow the game is really beautiful and clean! And it is the first game on LD 47 with a shop system (that I saw).
Like previous comments, it took me far too long to figure out what I needed to do to actually score points so maybe make this clearer. It was also ludicrously difficult especially at the beginning so maybe making the outer circle larger to start would help to ease the player into it.
Other than the actual gameplay, amazingly well polished game with great graphics. Love that you can buy more music etc as well. Overall mood is good and the music definitely gets you pumped up!
Overall, a very solid entry with just a couple of gameplay tweaks needed to make it a really enjoyable game!
Nice one! I got a bit hooked and played until I unlocked every song. I like the way the different tracks appear as you get more points, it helped to ramp up the pressure and was rewarding. I do agree with the difficulty comments though, especially at the beginning, maybe the difficulty could ramp up with the song too? I managed to highscore 16, but only by rebinding the spacebar to a mouse button - would be good if that was default.
Some minor issues: - Ideally click to jump (or multiple options), its more responsive and saves switching between kb+m when restarting - The scrolling through the shop was extremely slow for me. - It would be nice if there was some kind of display of your total points on the death screen, so you knew when to go to the shop.
Also did the player visual change the hitbox at all? I found the UFO much easier to play than the first or third ones.
But other than that, the graphics were simple but beautiful, music was great and a lot of it! And the polish you put into the animations really paid off, the level transitions looked really nice. Nice entry!
@ciaranw The shop was intended to be controlled by click and drag, I forgot about the scroll option at all, because we are planing to publish in google store!
And all characters have the same collision boundaries, except the last one( it has the smallest, but it has some bugs that lead you to instadeath)
Thank you for playing ♥
As other have said, the game is kinda hard at first (could have some scaling of the free space after a while). The theme is well placed here, and the execution overall is very clean. I would give it more tries if the replay sequence was a little bit better. Nice work!
Really challenging, but an absolute spectacle to look at! Love the polish you put in this game, good job!