Wow this is Superbe !
One of the best games I played, or maybe even the best. It was a pleasure to play until the end.
With my teammate we used Plastic SCM for Version control, it was actually super nice to collaborate ! Sad to hear that Github crashed your project 4h before submission. But anyways you'll continue development which is a good news to test the game in a "better shape" in a near future!
The little character animation is super nice and the overall "polishness" very impressive when you know it was done in 72h. The game is super clean, especially when you move by being on the box flying in the airs, pretty solid physics I would say :flag_dz:
About the Reset @daspikeyboss was talking about, I'm not 100% sure that the player should be able to reset only one layer, maybe it will kill the tension, precision of the game. In other words : The Gamplay Core loop is timed, so if you add endless resets foreach layer, maybe it will break the strong gamplay core loop you have.
Also I really like the responsiveness of everything a lot. For example when you Reset it's like an instant reset with just some particles.
Another little comment : I think it could be better to start the counter only when the player starts to move or goes out of the starting zone. So the CUE to start the loop is not just after the reset. It starts when the player is engaging an action; Which makes more sense because the whole game is about actions delayed in time.
I guess a bit of post-processing for the "juiciness" as you said. And maybe some other game elements and levels. btw it's really cool you had the time to do a level editor.
Is there a place on the internet or discord or whatever where you are planning to make the levels made by people available ? If you have a minute, I really would love to hear your opinion the game we did. :-)
Great job gg !