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Liberatio Periculum
Liberatio Periculum
By themista92, NoniGirl and AtzederSerbe
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 691 | 3.47 | 22 | |
| Fun | 802 | 3.22 | 22 | |
| Innovation | 782 | 3.15 | 22 | |
| Theme | 906 | 3.22 | 22 | |
| Audio | 679 | 2.95 | 22 | |
| Humor | 915 | 2.44 | 21 | |
| Mood | 665 | 3.47 | 22 | |
Comments
Gameplay was fun but the interaction was a bit wonky. It would seem as though my spell hit an enemy but didn't do anything. Other than that, it was pretty fun just running around and killin enemies. Been playing Helldivers lately so I already got the muscle memory for the spell inputs!
satolas
2024-04-16 22:10
Pretty cool ! I love the fact that you used the mechanics to summon spells like Helldivers 2 with the arrow keys. Super original :D I played that game for quite a long time it's addicting ahah. Got also the glacial cascade.
From a game-play perspective I would say that the turning around animation was a bit too slow. Even If I prepare a all the spell but not the last arrow. Sometimes you want to turn fast around to cast it and kill the enemy. But the rotation being too slow you miss the target so it doesn't feel as snappy and responsive as it should.
Of course the fact that you can just go to a corner to fully heal yourself maybe questions the fact that there is unlimited heals.
zablas
2024-04-17 09:31
The flashy effects are nice. The game seems optimized for a UE project. Very good!
heldivers vibe recived:) nice concept and fun gameplay
What an awesome game! Thanks again for taking the time to show it to me :') https://www.youtube.com/watch?v=Z2i06SujUrQ
Thanks a lot for your valuable feedback and kind words @kevin-ray @satolas @zablas @hsg-gringo and thanks for streaming your impressions on it @jerem-watts.
We also added now a disclaimer about allegations to "Helldivers", whoever that is.
Cool mechanic and the visual are good. I found this game fairly hard and that may have just been me not playing very well but it seemed very difficult to avoid taking damage while attacking. Overall a very solid entry.
I think the mechanics with the arrows reminds me of something. Hmm.........Oh, right. It's Magicka))))))))
@caveman54 thanks for your feedback. Yeah, it's certainly not easy to focus on positioning correctly, entering the spell sequence and at the same time adjust rotation. Very valid feedback :-)
@anifan-gelati oh, yes, 100%
jvdwijk
2024-04-21 20:12
Interesting use of the Helldivers/cheat code mechanic! I would've liked some more movement variation alongside of it like a dodge so that I can change my focus to moving around a bit more from time to time and maybe a build up of the enemies attack would have been nice for a better way of dodging them. Nice entry!
If you want to watch back my playthrough, you can do so here: https://youtu.be/VrinXzvnhho
nuanda79
2024-04-22 14:45
The game is interesting, the mechanic of casting spells reminds me a lot of how stratagems are called in Helldivers 2. One thing I found difficult is successfully using attacks where you needed to aim well at an enemy. Then, of course, the time for Ludum Dare is short, so it's difficult to implement things perfectly! However, you did a great job in such a short time, and I think it's a project you could continue with!