FoonLudum Dare ExplorerLD47 → Loop Cure

Loop Cure

By pedrocoden

View on ldjam.com

CategoryRankScoreCount
Overall14592.9463
Fun12892.8862
Innovation14162.6662
Theme14762.7662
Graphics13002.9462
Audio7453.2060
Humor10432.3256
Mood13872.7061

Comments

beeguy 2020-10-05 15:56

I liked the atmosphere of the game. It felt really ethereal and weird which was refreshing. The font was really hard for me to read and it took me a good while to figure out was the tutorial said. I didn't really find any use for spinning the platform. The gameplay itself was simple but fun and the graphing were also good. Bonus points for The World sound effect.

r3l0ad1 2020-10-05 17:17

Nice game! I agree with @beeguy the font was hard to read and there wasn't any use for the spinning platform, great idea though and it was executed well :)

velocitycss 2020-10-09 22:20

Nice game, the font was hard to read but the gameplay was fun. it has sfx which is good.

curryrice 2020-10-10 00:34

Nice sound design, and characters well animated! Had a hard time in my first play, but once I figured out that always going for the newly appeared potions, it went well. If I may give some advice, a sound effect on the collision with the enemy would give a better feeling. I didn't have to use the camera movements, but in some way this means that the movements of the player were precise enough to have fun. Overall nice game!

pedrocoden 2020-10-10 00:36

Thanks for everyone's feedback! :)

inferture 2020-10-10 01:33

I think there is a minor glitch where if you are touched under 4/5 seconds, the timer will go negative and you can still win (that's a minor detail, but I thought I should let you know ^^)

Other than that, the audio worked pretty well with the atmosphere and it was cool to see some 3D animations !

pedrocoden 2020-10-10 05:04

@inferture hello, you must have downloaded itch.io, I forgot to update there, thanks for the warning!

benslaney 2020-10-10 09:59

I like the audio! I think the goal is a bit undefined and it would be nice to be able to click on one of the red items and know that the player will definitely pick it up when he gets there because that doesn't always happen.

tosmaster 2020-10-10 12:10

Wow, a blender game! Very cool! I like the music! Sometimes I get very confused by the perspective and find myself missjudging the distances and running past the red thingies. Maybe it's because they don't have a shadow? Oh and those red rods need a timer or something? They just disapear without warning. :(

tennotako 2020-10-10 14:51

@pedrocoden I downloaded the game from the 2 different links but the game just doesnt start :/ is there anything I should do to try it?

zaibakk 2020-10-10 14:57

Blender game! Nice! Controls are a bit strange and I think you can use bigger colliders for picking up items, because it is very difficult! Anyway, good entry!

pedrocoden 2020-10-10 16:16

@tennotako try restarting your computer

jofish 2020-10-10 16:35

I had a few problems with this - the camera controls just didn't work, the pills would vanish and reconfigure randomly (often when I was just about to reach them) and the hitbox for picking them up was really unforgiving. I'm also not sure what this has to do with being stuck in a loop, even with the brief tutorial explanation. Anyway, it's a really impressive achievement to get a game finished in such a short time, so you should definitely feel proud. Well done, and good luck going forwards!

stratcat66 2020-10-10 16:42

Nice idea, the gameplay was actually really funny. In the beginning I had some difficulties collecting the potions, maybe because of the perspective. But overall a good game.

somogy 2020-10-10 19:23

Game very well done, I liked the idea, good job!

kisamegr 2020-10-10 19:27

5/5 cause of the ZA WARUDO sound effect

tuatarian 2020-10-10 19:27

I take issue with the movement system here. The player should continue moving the direction you clicked - the pointer on the spot was helpful but him stopping was unintuitive. I agree with @jofish the pills disappearing was pretty frustrating and I think you should have oversized the hitboxes. Doesn't really respect theme imo, if you're going to say pillspawing I would argue it's not a big part of the game and honestly hurts more than it helps.

That being said, the audio and graphics are amazing. I wish I was this good at polish in any amount of time, forget 48 hours. Also blender game, nice.

oillen 2020-10-10 20:21

Yo a time-looped soulslike ;) - nice first entry at LD. I've never seen a blender made game in LD... cool. good job.

pedrocoden 2020-10-10 22:36

Thanks for everyone’s feedback! :)

arad-hamidsamiee 2020-10-11 09:32

Wow the timer makes it harder than I thought, Good game with simple mechanics, those other people who chase the player are scary, too. well done

edalbung 2020-10-11 11:37

Cool entry!

Here are my feedback:

_Positive points - Nice art style - Good music and SFXs - Challenging

_Negative points - The character stops in front of the cursor of movement, so sometimes he stops in front of a potion => Suggestion: I think that it will be better if the character stops on the cursor.

Overall: gg for your work!

gamechoy 2020-10-11 15:02

Fun entry! The sound was great and the gameplay worked well too. Wish the player and the enemies moved a bit faster overall. I got got really unlucky several times when the potions respawned and couldn't make it to more than one multiple times. Other than that great work!

cargamoni 2020-10-12 08:07

Thats a good game, thanks for the game. Please rate our game too !

rolly 2020-10-12 08:43

Globally the game works fine, is well executed, is not too hard nor too easy. The characters models are nice and well animated. The music is a nice touch. Overall it's a very complete game.

Now I have a feeling that there's something missing... A story, or at least links between ideas that would make them consistent. At some point it feels like you don't actually believe in the story you are trying to tell me as a player, so I can't believe in it either. For instance, on this page you call the items "red items", but in the game, they are "potions"? Why do guys (who, to me, look like football players) chase potions? Why do the potions and the enemies teleport every once in a while? You can imagine the craziest reasons to answer those questions, but you have to know these reasons, and believe in them.

Please don't take my comment too harshly, I'm just trying to help, 'cause I think you only miss that little bit to create a very good game!

dak001 2020-10-12 21:37

Nice game idea 👍 Fun game to play 😁

pedrocoden 2020-10-12 22:26

@rolly as the character is stuck in a loop, he has to get the "potions" to get rid of the loop, but everything resets, except you, since only time rewinds.

masterkrepta 2020-10-14 01:04

I like the atmospheric effect for setting the mood. I did notice that the player doesn't move exactly to the point i click on, so I found myself overshooting the target to get the pickups. There were also times where I felt i was close enough to get the pickup where it seemed unresponsive, so maybe increase the radius of the colliders would help.

Well done.

2020-10-14 10:06

Almost nailed that theme, but it still very thing what I imagine as this theme.. Original game mechanics, I like your inovations. Nice art design. Really ?! That game is really fun, good job.

gonzalol 2020-10-15 12:57

You have the mechanics and the controls. Improve the mood and the gameplay and you'll have a great game.

clemonades 2020-10-15 13:54

Nice job the game play is a blast!

danielblanco3d 2020-10-16 08:53

I like the music and the game mechanics! Perhaps the speed of the walking loop animation is too high or the player translation speed is too low...Congrats!

ajeet 2020-10-16 20:01

enjoyable and fun :))

strange-jeremy 2020-10-17 10:46

nice game. it was fun but some of the fonts were really hard to read

lrvstudios 2020-10-17 14:14

Nice Game! What i liked most was the music, and the ideia of 'looping' that you use is cathy, maybe you should consider an update :). Just a little tip here: when i exit the game, for a moment, appears some 'warnings' on the console; If you already consider to do an update, take a look on that. That said, is a really nice game. Congrats!!

jam373 2020-10-17 17:31

Simple game made quite trippy with the visuals and audio. Fun and well made, congrats!

stuckne1 2020-10-18 15:06

Nice Game!

satolas 2020-10-19 02:19

It funny at Start I tough it will be some sort of Deadball zone like, or something with a sport ball game :D Maybe it could be something like this actually with teams for example ^^ I really liked the menu and the typography you choose. But mate that frustration when the potion pops out at 1mm in front of you... Maybe it would have been cool to make it Blink before it vanishes, just an idea :-) Cheers

pedrocoden 2020-10-19 03:01

@satolas thanks for the suggestion, i'll probably modify it soon :D

pedrocoden 2020-10-19 03:01

And thanks for everyone's feedback!

mira 2020-10-19 13:04

Nice Game!

hakunasoft 2020-10-19 15:35

Nice game! It lack's a little bit of polishing and some sound and gameplay tweaks, but you did a great job on it, congrats!

emperor-eagle 2020-10-19 22:01

This game is really good! It was smooth, fun to play, and the graphics (the focus blur was well executed and I liked how the players looked and were animated) and music was great! I think the theme could have been a bit stronger. This is a very good jam game with a good scope, and it was intuitive. I liked the menu (and the tutorial which was helpful) and really liked the font in particular! Overall, great job (high ratings)!

dr-medictm 2020-10-21 21:03

A simple but atmospheric game. The tutorial was a useful inclusion to teach the controls quickly. The game music set the mood relatively well, the sound effects and main menu audio seemed a bit loud though. I also had difficulty collecting the red items initially because the player didn't land on top of the waypoint marker; just a short stop in front of it. The lack of shadows or depth of the red objects to show where they were on the map made gameplay slightly more challenging as well. Overall, it was a fun experience.

sevenlevelgames 2020-10-25 08:41

Game has great graphics, pretty good game ! Great Job.

gustavo-christino 2020-10-25 13:30

[PT-BR] Creio que a colisão com o item poderia ser facilitada (precisar passar por cima é complicado). Ou ao menos adicionar um colisor usando uma tecla (Space por exemplo) para pegar poções próximas. @.@ Tentarei jogar mais algumas vezes para ver se consigo encerrar/vencer (daí venho falar um pouco mais).

[EN] I believe that collision with the item could be facilitated (needing to go over it is complicated). Or at least add a collider using a key (Space for example) to get nearby potions. @.@ I'll try to play a few more times to see if I can finish/win (then I'll talk a little more).

j17.png

gustavo-christino 2020-10-25 13:37

[PT-BR] Ainda jogarei! Já que venho fazer uma análise mais ampla... Tenho um questionamento antes... Seria possível não ter tantos arquivos na primeira pasta do projeto, o que facilitaria encontrar o executável certo?

[EN] I'll still play! Since I come to do a broader analysis ... I have a question before ... It would be possible not to have so many files in the first folder of the project, what would make it easier to find the right executable?

j17b.png

gustavo-christino 2020-10-25 13:45

j17c.png

gustavo-christino 2020-10-25 13:54

**[PT-BR] Análise...**

1 - Mecânicas, Aprendizado e Fluxo: A mecânica é simples e fácil de aprender. O fluxo de jogo inicia já no difícil. A não possibilidade de coletar os objetos de curta distância (tendo sempre que passar por cima deles) acaba punindo um pouco. O tempo para pegar as poções é curto, então foi bem difícil vencer o jogo. Muito bom que tenha tela de título e menus. As poções desaparecem muito rápido, hahahahahah. Seria interessante (talvez) colocar algum sinal visual que estão sumindo (tipo elas começarem a sofrer fade-out).

2 - Gráficos, Áudio e Narrativa: Os gráficos analisados individualmente ficaram bons para o tempo de game jam (apenas as poções que poderiam ter sido trabalhadas de outra forma). Ao analisar a composição geral: o chão, as poções e os personagens não combina muito entre si (mas isso não é muito problema para tempo de evento). A música ficou boa, não me senti enjoado/irritado; ao meu ver é um loop bem aplicado. A narrativa não é tão presente, sendo direta e simples: "pegue todas as poções para escapar do loop".

3 - Cultura: Poções remetem à medievalidade (e épocas anteriores), especialmente colocadas nesses termos (caso fosse algum tipo de remédio ou "kit de saúde" seria outra a visão do todo). O personagem principal me pareceu remeter a esportistas da atualidade, não sei se essa era a intenção.

4 - Monetização: Suponho que com obstáculos (paredes) o jogo poderia ter diversos estágios e novas mecânicas. Com os devidos polimentos e forte expansão do conteúdo o jogo poderia vender em stores como itch.io.

**[EN] Analysis...**

1 - Mechanics, Learning and Flow: The mechanics are simple and easy to learn. The flow of the game starts in the difficult. Failure to collect objects from a short distance (always having to go over them) ends up punishing a little. The time to get the potions is short, so it was very difficult to win the game. Very good that it has title screen and menus. The potions disappear very quickly, hahahahahah. It would be interesting (maybe) to put some visual signal that is disappearing (like they start to fade out).

2 - Graphics, Audio and Narrative: The graphs analyzed individually were good for the game jam time (only the potions that could have been worked otherwise). When analyzing the general composition: the ground, the potions and the characters do not mix very well with each other (but this is not a problem for event time). The music was good, I didn't feel sick / irritated; in my view it is a well applied loop. The narrative is not so present, being direct and simple: "take all the potions to escape the loop".

3 - Culture: Potions refer to medievality (and earlier times), especially put in these terms (if it were some kind of medicine or "health kit" the whole view would be different). The main character seemed to refer to sportspeople today, I don't know if that was the intention.

4 - Monetization: I suppose with obstacles (walls) the game could have several stages and new mechanics. With the proper polishing and strong expansion of the content the game could sell in stores like itch.io.

pedrocoden 2020-10-25 18:03

@gustavo-christino os arquivos precisam ser assim para funcionar, estou trabalhando para deixa menos arquivos ou mais destacados, também estou vendo a parte das colisões, e do tempo, as poções somem quando termina o som "za warudo" (som tipo um zunido) e muito obrigado pelo feedback!

gustavo-christino 2020-10-25 18:14

@pedrocoden, talvez um arquivo de atalho em pasta superior, não sei.

pedrocoden 2020-10-26 01:41

@gustavo-christino ja tentei, porém nao funciona

gustavo-christino 2020-10-26 01:44

Oh, no. Hahahahah.

ghuyajil 2020-10-26 10:51

Nice idea, feels like the movement could be a bit more polished by simply going all the way up to the cursor. A little bit more story would have also been nice, I don't really know why I'm doing this or what those enemies are. But it works without issues, and the challenge feels balanced enough.

smiley405 2020-10-26 19:03

really good sound effect/music. and loved the game graphics. enjoyed playing.