FoonLudum Dare ExplorerLD47 → Maintain

Maintain

By rafatic, Marcadia and DaBlob

View on ldjam.com

CategoryRankScoreCount
Overall16262.5331
Fun15512.4430
Innovation14432.6230
Theme14802.7530
Graphics8813.4631
Audio10901.8222
Humor9622.4627
Mood13422.7830

Comments

mrsamafu 2020-10-06 11:10

CUBBBBEEEEEEEECUBE.PNG

acropolise 2020-10-06 19:24

Good graphics, I like the mood, gj!

harksa 2020-10-06 20:26

The graphics are cute and I really like the idea of the game. I do hope you'll properly finish it !

selftitled 2020-10-07 15:39

Cool graphics, couldn't figure out what I was supposed to be doing though.

curly 2020-10-07 18:16

Very beautiful art, the game looks beautiful, the essence of the game is not immediately clear, you need to present it more simply, but everything is fine!

sharked 2020-10-08 11:00

Really nice graphic ! But you should add a UI to understand where we have to click, unfortunatly I didn't really understand on how I had to interact with the game.

tauheed-game-dev 2020-10-08 11:46

Looks nice. Couldn't figure out what to do so even some text instructions in the description above will help.

dablob 2020-10-08 12:06

Thanks a bunch for trying out the game ! Unfortunately, we couldn't balance properly the gameplay on time soe everything is out of whack and, with some elements missing, the gameplay loop (wink wink) falls appart. The goal is to keep the robots focused on work by clicking on the distractions (red elements). The games spirals out of control and you are supposed to maintain the factory for as long as possible. Give it another try and watch the robots not go bonkers right away :D

erkberg 2020-10-08 15:47

It looks pretty cute and is a nice idea, but the robots do bug out pretty quickly with no way to fix them. Maybe just a little reset-button on each robot would do the trick? You could also just double down on this and let everything escalate into total madness, could be fun too :)

dablob 2020-10-08 17:18

That was exactly the plan @erkberg ! But we couldn't get everything in on time :(

mr-greenhat 2020-10-08 21:01

Nice mood and graphics :)

dotsquare 2020-10-08 21:09

The graphics are good, I like the robots ! I think maybe it would have been good to add one or two game mechanics to make the game change it’s mechanics after a while ;) Liked the mood of it !

raphiell 2020-10-08 23:15

My factory broke down and then I had to manually operate the machines, but it looks like my workers never came back, so I just spam clicked on the cube output. Was fun.

creamybacon2 2020-10-09 03:46

If the goal was to ruin a factory line I succeeded! I felt the time constraints might have given you some trouble polishing the main gameplay loop, and honestly I can't talk (My game has nothing) even though I wasn't sure I was doing the right thing I still had fun. Good Job!

somogy 2020-10-10 01:21

What an incredible game! I loved it, great job

erikiene 2020-10-11 16:33

Poor Yellow never stood a chance against Silver.. If taken a bit further to reduce the glitchiness of the robots (mine went insane despite the lack of red objects), I can see how this could be a fun, challenging game, perhaps best served on a mobile device due to the need for many speedy clicks.

tomssuli 2020-10-14 19:36

My robots eventually stopped working and went to complain to administrator :smiley:

Good idea, I hope you work on to finish this game even after jam ends. Graphics are nice.

morrilet 2020-10-18 19:26

I really liked the atmosphere you created here. The magma pit and the flying sparks were a great touch. I think one of my robots left their post really early on and stopped the whole line, though. Would have been nice to have some more explanation about how to handle that sort of thing.

hishighness 2020-10-18 19:30

Well polished, good job

satolas 2020-10-27 19:46

Nice mood :-)

It would have been nice to highlight stuff that you can interact with. Because at start I was feeling like a grandpa trying to click everywhere in MIST XD Also the machine repair clicking is really hard to spot. But then... I found the **BUILD** trigger :D G4bfLL9Mp0.png