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A Long Night At Work
A Long Night At Work
By jmattspartacus, Jimlad, No Da Bu and James A White
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 1301 | 3.13 | 21 | |
| Fun | 1182 | 3.00 | 21 | |
| Innovation | 1147 | 3.00 | 20 | |
| Theme | 1213 | 3.18 | 21 | |
| Humor | 1148 | 2.11 | 19 | |
| Mood | 1217 | 2.97 | 21 | |
Comments
It's cool to see a full 3D puzzler. Very reminiscent of Portal. There was a bit of clunkyness with the picking up and putting down of the objects, which made it difficult to solve the puzzles. I ended up getting suck on I think the 3rd room because every time I put the object down it would snap back to where it came from. Nice work though :)
Reuploaded to itch because we realized the music wasn't working :face_palm:
The download seemed like a dev build with a message about "lighting needs to be rebuilt" and whenever I pressed E to interact, the game would draw these red raycasts on from the camera to the point I clicked. The controls were a bit janky and it was difficult to place objects on the pressure plates. However the overall concept was neat, with a post-jam version you could really take the idea further!
cuoshen
2020-10-05 20:48
Neat graphics
Quick update!
Fixed the lightmap,
Removed some of the debug messages, Fixed a bug that made it so you had to move objects for them to remember it.
Added Easter Egg
Thanks for the feedback!
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
miklou
2020-10-07 16:56
Great idea, it was difficult to understand it at the first time, but then, it was fun !
aless
2020-10-08 01:28
I was a biut cunfused at the beginning but once I figured it out I enjiyed it
I liked the game, great job, it's just a little confusing at first, but then it gets interesting!
Interesting concept, would love to see it expanded into a full game!
Great concept, a full game based on this concept would be really interesting.
vphyre
2020-10-13 04:42
Very interesting the game. I really liked the graphics and the sound. The mechanics of taking the item and placing it on the buttons together with the "back in time" factor makes the experience very rewarding and creative. Congratulations.
jk5000
2020-10-14 18:14
I can't say I totally understand this game, but I had fun trying it anyway.
daitli
2020-10-16 02:26
Strange, I was confused for a bit but I think I got it. Good submission I enjoyed it, specially the 3d graphics!
aerloth
2020-10-17 19:18
Nice concept! As some ppl wrote here, has a very "portal" vibe to it. I managed to finish the game in couple of minutes - I wish there was some kind of a bigger ending! It lacks some polish - it was very confusing at start to understand what is happening to the objects, would be cool to have some indicator that it is "rewinding". I didn't like the fact that I couldn't choose the placement of the object with aiming, only with WSAD movement which is super clunky. In one room, there was some red barrels that I hoping I could interact with - but they were just the background elements.
Overall - good proto, needs some UX polish and some art direction! Default ue4 mannequin is a huge turn off :) I liked the way that physics of the barrel were reversing, reminded me of TENET movie as well.
satolas
2020-10-17 20:23
Super nice concept ! Until the end super cool :-) would have been cool to put a bit more love into the object that does the loop of all movements you did. Like making it blink and make a sound (rewind sound) or something to give a feedback to the player. Also the default character could have been swapped :-)
Good Job!
walaber
2020-10-18 04:10
I was a bit confused, but an amazing concept with interesting controls.
rolly
2020-10-18 04:54
It's a very solid idea and take on the theme. The puzzles are nice and the difficulty grows smoothly from a room to the next one.
As said previously, the mechanic to pick up objetcs (that needs to be used all the time) is a bit frustrating and you will sometimes have to start over only because you can't press the button correctly. Objects rotating while holding them is never useful in the game, so I would suggest freezing their position when being hold!
Nice entry!