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FARTOPOLIS
FARTOPOLIS
By aerloth and Satolas
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 556 | 3.65 | 24 | |
| Fun | 465 | 3.65 | 24 | |
| Innovation | 88 | 4.04 | 24 | |
| Theme | 227 | 4.09 | 23 | |
| Graphics | 568 | 3.79 | 24 | |
| Audio | 285 | 3.76 | 23 | |
| Humor | 245 | 3.76 | 23 | |
| Mood | 362 | 3.76 | 21 | |
Comments
This was really fun! You also did a great job of implementing the theme - I honestly don't know why I didn't think of that use of the word unstabled, and so far I haven't seen anyone else use it this way either. The graphics are really charming, and the strategy of moving people to different sides of the building and deciding whether or not you can or should save people was entertaining and challenging! I think the only issue I ran into was that the health you have left doesn't quite match what I can see in the health bar (perhaps the heart icon is hiding it?) Overall though, I thought this was a great game! Well done!
Nice, I like it!
raysi
2021-10-07 07:48
Good game. Interesting gameplay, honeslty. Music fits well too
sli
2021-10-07 07:57
Interesting idea. It was pretty funny. Good Job
dogez
2021-10-12 19:33
Hey guys. I just can't stop hitting the spacebar. I just enjoy it. Am I dumb or am I?
We've played your game live! I'll write up a full comments on my thoughts, but in the meantime, you can check the recording here:
https://youtu.be/QZxtnpxwT_M?t=1577
maximus
2021-10-17 22:12
Hilarious game! The gameplay is seriously fun though. Good job!
the gameplay is surprisingly nuanced for a game about farts. i liked it more than i thought i would
yessica
2021-10-19 09:01
Great idea and great execution! Congratulations!
I really enjoyed your graphical style — I haven't seen anything like it this whole jam. Super fun!
i dont think ive ever seen a mechanic like this ever, nice work! very original!
kuro
2021-10-19 15:50
arbe.png
Yes. I laughed at farts. A lot.
Really well done. It fits with the theme. At start I did not understand how to play, but after a while, I had fun playing (farting :). Controls work well as expected. I really like the main aesthetic and the visuals. You made a solid entry for fun. Thank you ++
A full comment:
Normally, I would be a bit hesitant to deal with an unusual control scheme as, "use a seesaw to navigate left or right," as they tend to not be as reactive in a obstacle dodging game. I did, however, quite enjoy this game for its balancing act (pun not intended) of making dodging manageable despite the slow handling of the tower our titular character is on. Not only that, but the game mechanic even provided some much needed sensitivity in changing the horizontal velocity of the tower. Of course, the crude graphics, audio, and humor all worked in the game's silly tone. Pretty cool stuff.
That said, there were some flaws I've noticed with the game. The biggest one is that the movement of citizens being farted on aren't exactly predictable. It would be nice if they consistently moved to the other side, rather than dealing with the fact that they could move up and down, thus not affecting the balance of the tower whatsoever. I also thought the screen shakes are a little overwhelming, and they sometimes triggered for no discernible reason. A constant bug I seem to deal with during the stream playthrough was how I kept getting stuck on the arrow pads. It'd be nice if those pads were less "sticky."
Still, this was a neat game that really challenged my original assumptions. Glad to see it come out much better than I would have imagined.
aerloth
2021-10-21 11:44
@omiya-games thanks for playing live and for constructive feedback! Glad to hear that you've enjoyed our little creation :)
Note taken for all the flaws mentioned - all valid concerns that should've been addressed.
Fun fact: citizens actually have no smart "AI" - they just choose the target box at random, which we have thought will not work at all, but was just enough to make the gameplay interesting to our surprise. A proper "choose a slot on the opposite side" would certainly make it more predictable.
We found it strangely funny that some of them would even stay in the room with the fart. Do they enjoy it for some reason?
Screen shakes and "ghost collisions" come from a fact that sometimes, buildings collide on their own (sometimes even off-screen) and we don't have a separate, less impactful effect on that.
We were also surprised that in the end it all worked and allowed you to control the tower somewhat!
Fart on!
aerloth
2021-10-21 11:47
@eoshadows thanks for the nice words! You are right: I think the last 2 HP are hiding behind the frame, thus not giving proper information to the player :)
@dogez we find that behavior intended and normal, glad to hear that our invention is working :D
@kuro that screenshotted quote is deeply philosophical and resonated deeply with me
@geckoo1337 thank you! And thanks for playing and taking some time to write kind words!