Back Alley E.R. by Xeke-Death 2021-10-08T13:41:06Z
I think I stabbed every patient with a syringe. And that was cool! But guys, do not write vertically on objects, I broke my neck a little π
Foon → Ludum Dare Explorer → Users → Dogez
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2022 | 50 | Delay the inevitable | π₯ | Plague Fail | jam | 899 | 3.37 | 3.19 | 2.70 | 3.41 | 3.41 | 3.16 | 3.89 | |
| 2021 | 49 | Unstable | π₯ | RoughTrain | jam | 958 | 3.36 | 2.98 | 2.82 | 3.56 | 3.54 | 3.57 | 2.93 | 3.86 |
I think I stabbed every patient with a syringe. And that was cool! But guys, do not write vertically on objects, I broke my neck a little π
Nice little story! I want fix my games promptly and quickly just like your Main Character π
Very nice artwork, guys. 2d objects in 3d world β stylish π
Face of your Cthulhu is the most hilarious thing i've seen! And of course β art is awesome π
You did a great job for Compo Game! It has a very thick atmosphere π
You made such a cool and cute game in three days! Well done!
And one more thing. In the first two levels, I thought that I could only pass in this zone, it seemed to me that the walls were marked in orange (I marked it in the screenshot). But even when I realized that I could walk there, I hardly did it. As if for me there was a visual barrier. Possible solution: To avoid this situation with players like me, I think I could try changing the orange color to something else.
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I'm not saying that I'm 100% right, but I think this is an interesting remark to level design π
The gameplay of your game is insanely fun. And a valve that falls out all the time and needs to be caught is such a brilliant find! Very cool work with lighting, which is combined with pixel art. π
But, unfortunately, I still do not understand how the squares in the center work. Although, maybe I'm a little dumb π
The art style of your game is stunning, I really love it! I especially like how this art is placed in the scene as if around the player (as if in a 360 video) and with a little parallax (creates a very cool effect). And wow, this is a damn great find! It brings a sense of presence in the game, when I watch the phrases of the characters and keep moving head between them. It's just like I'm talking to my Irl friends.
And one more thing, where can I find the hi res cover of your game? It is very cool π
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I just let another comment that art style is stunning! Really great job!
You have a very cute grumpy Moth Boi, and I very like him π Also, you have a very cool art style, both for the cover and for the game. It's a sad that you don't have a programmer (but you're cool guys if you could do it without him), but try to find at least one of them for the next project. And I'm sure then you will have a very awesome game. π
Every sound impact, every movement of character, enemy and camera β feel amazing!
I don't know if you did it on purpose or not, but the main character is quite poorly visible in dark areas, it is a little disorienting. Perhaps it is worth highlighting it a little against the background in some way.
I don't like pixel art so much, but your style is goddamn cool!
Also, I subscribed to your inst, artstation and tweeter π
The gameplay of the game is a little rough, but you have such cute and stylish art that I just don't pay attention to it π
I really enjoyed driving your armored car! It seems to me that the slip after braking is too large and strong. Perhaps if he stopped a little more abruptly, it would be better π
Very cool Compo Game!
Being a bird that does its own bird business and sees / hears against the background of the history of other characters is nice β cool narrative! But reading the phrases of the characters is not very convenient in flight, perhaps you should have tied the phrases to the main character.
Also the art design is very cute!
And one more thing. The gameplay is a little monotonous, it gets boring towards the end of the game. Perhaps it was worth somehow diversifying the case with some other mechanics π
The game has a slightly unresponsive lasso mechanic, but when I figured out how it works, I really enjoy it! And when combined with music, this one becomes incredibly fun! Great job guys! π
But it seemed to me that towards the end the game gets too hard
Hey guys. I just can't stop hitting the spacebar. I just enjoy it. Am I dumb or am I?
Hey guys! You have good loking interesting game =)
But gamedesign has a problem. There is no tasks or challenge in the game. It would be worth making the number of rounds for the cannon limited or something like that. Otherwise, I can just sit and press [Spacebar] for an infinite amount of time, but for game with score counter it's not good
The functions of your jump are not entirely obvious to the player, and I get a little lost when my character jumps up at one time and down at another.
But, that's a cute little story, nice game! π
@aevek
@curdlegames
@rhoka
Hello, people!
Thank you for playing and giving feedback to our game, we really appreciate it!
We have something to say about the criterion β "Graphics".
This is our first time participating in Ludum Dare and perhaps in some moments we look incompetent. But we read the rules carefully. And we were a little confused because two criteria, which are objectively different things, namely "Artdesign" and "Graphics" were simplified to one single criterion "Graphics".
We do not know whether this was done on purpose or not, but this criterion looks rather blurry. Because if it were divided into the two above-mentioned criteria, then everything would be much simpler. Yes, we did not create graphic assets, we used those that were freely available and indicated each author of each asset. But we did work on it β fixing models, reworking texture packs, changing actors performance, modifying light components. That is, we set up each asset so that in the game they all create one single scene and atmosphere, and not just a bunch of assets thrown onto the map.
About a week has passed since the beginning of the Jam, and in several comments and streams we have seen that criterion of βGraphics" is a subject of discussion between developers on Ludum Dare.
We have taken this information into account and will be careful with our next entry.
@pov
Hello!
Sorry to bother you. We had a discussion with some of the participants on the topic of our nomination in the "Graphics" criterion. If we do not meet this point, we ask you to delete us from this nomination (if possible), since we ourselves can no longer do this (there is no function in the Entry settings).
Thank you for the attention.