FoonLudum Dare ExplorerLD47 → Circuitus Infinitus

Circuitus Infinitus

By levidsmith

View on ldjam.com

CategoryRankScoreCount
Overall3353.3823
Fun3683.1423
Innovation2103.5223
Theme2003.8323
Graphics3753.2323
Audio3193.0223
Humor2942.5618
Mood4272.9120

Comments

bloham 2020-10-05 10:09

Hi, it took me waaay too long for the first level, as I made the loop too small and did not know about the right mouse button :) But when you get how to play it its good! I would loved to have a mute sound button as the effects are a bit loud and some more focus on the artistic of the game. But it works pretty good for a gamejam game!

nobleboy 2020-10-05 19:18

After I got over the tinnitus caused by launching the game, it was fun, always had a thing for handling balls.

games-by-tom 2020-10-05 20:51

Ah, at first I thought you had to use ALL provided pieces (exactly) to build a loop... After I had figured that out it was very nice to play.

If you have the time, you should add a button to remove a single piece - it is a big setback if you make one rotation mistake and have to rebuild everything. Speaking of rotation: sometimes a single mouseclick rotates twice, maybe you should check that

Oh, and at some point (after x times looping) the zips... kinda stopped working in level 2?

Depending on how you turn the track, it also becomes somewhat tedious to place another piece - as it is hidden behind an arrow. Without looking at the source code now.. do the arrows (above the pieces) have **raycast target** enabled? circuitus.PNGcircuitus2.PNG (in the second picture the mouse cursor was one square to the left

fabdynamic 2020-10-08 04:43

I had fun getting through these levels and making cool tracks for the balls. I am actually amazed that you made such an extensive and excellent in-game-level-editor (basically) to allow the player to make these tracks in just two days. I would have been hard pressed to build a single track and get the balls rolling and zipping around the tracks but you made it so the player can move around the world click on the place she wants to build on and with a ghost see what she will build and rotate with right mouse button. Thats quite an accomplishment if you ask me. Thanks for making this for us!

tauheed-game-dev 2020-10-14 04:33

Fun game, the right mouse click was a life saver.

flying-dog-fish 2020-10-18 21:58

Nice game. The music is a bit repetitive and I think it would be a lot more fun if there was a way to delete or replace individual pieces because one mistake will cause you to restart the whole level.

egawag 2020-10-18 21:59

This is pretty impressive on all fronts. Really fun to construct, test and watch.

satolas 2020-10-19 04:23

Would have been nice to have a way to delete the last piece when you do a mistake. Thanks for the right click tho I saw it only because of the comments second time I played. It could be cool to extend the game by adding slopes etc... and why not do it as an AR game. Jut ideas :-) Cheers

tayo 2020-10-19 04:53

I am really impressed that you build a complete ball track editor in such short amount of time. Seeing the balls zipping around was fun and satisfying. My only suggestion would be to be able to delete single objects to not punish misplacement. Great entry!

gamescodedogs 2020-10-19 10:37

It's a great concept, but in this version there's little challenge for the player. Maybe some pre-set obstacles to build a level with would kickstart the difficulty curve?

vphyre 2020-10-21 21:00

Fun game. It is a game very different from the others, which still maintains the essence of the theme. The graphics are good, and so is the sound. The controls are very precise and functional. It's really cool to set up your loop, using the most diverse possibilities. Good job.

schwede 2020-10-25 17:03

I like the core game design. Create a track so you got a loop fits perfectly the theme. But I had the feeling something was missing to get the game more complete. If the user could not determine the ball spawn point and some bridges would be pre-placed, you would bring more puzzle logic into the game. With this you would make different tracks instead of increase the amount of loops you have to clear. Good job with your entry!