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Nothing To Hide
Nothing To Hide
By pseudonclide, holyperceval and Elbbard
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 426 | 3.77 | 37 | |
| Fun | 208 | 3.90 | 37 | |
| Innovation | 345 | 3.74 | 37 | |
| Theme | 1543 | 2.61 | 37 | |
| Graphics | 909 | 3.44 | 37 | |
| Audio | 501 | 3.50 | 37 | |
| Humor | 204 | 3.71 | 37 | |
| Mood | 717 | 3.47 | 36 | |
Comments
adil
2020-10-06 08:01
This game has interesting idea, but how hiding items and "stuck in a loop" are connected? I enjoyed graphics and sounds, but mechanics are too simple and it became too boring after i understood how do i need to hide items and after 3 items i closed the game. Not bad, but not well game. 6/10 I think
not bayd! it was fun to stack stuff up on top of the forbidden goods but sometimes the robot scanned stuff through objects! nice work overall
Thanks for the feedback ! @disco-pope do you remember what object "had a leak" in it's collider ? Non convexe mesh renderer had to have there collider hand placed, it was tedious and prone to mistakes !
The game idea is really interesting and fun to play! Great graphics and sound. I would recommend you to add some screenshots of the game in the description.
daitse
2020-10-06 12:44
not bad ! Game is fun but can be frustrating when manipulating objects. The music gives a sense of urgency, the graphics were nice ! Nice entry ! :)
@daitse , @coding4rtist Thank you so much for the positive feedback it is very encouraging ! Sorry for the frustration manipulating objects, it was implemented with a spring joint and it's tricky to keep it in check :P plus we dident' have time to refine the rotation system at all...
Really interesting ideas here and there that could lead to a really great game with a more solid context. Given the time, it's quite good! :D
vv
@savvy-community thank you :) we might push it a little further after the votes, it's a concept we can push further i think too !
that was fun XD exactly the right kind of wonky. It would be nice to add some controls to rotate the objects. But all my stacking efforts went to hell when everyting exploded at some point, idk if i didnt let go off smth or what happened XD
xiyou
2020-10-06 19:09
I split the left side of the room with a table and couch, which should hide a lot of stuff.
kotovnav
2020-10-06 19:15
Good Job! It was really nice experience, it will be great if u add settings for , mouse sensability!
Fun, though handling could be better.
in the dystopian future gaming is now a crime which is why gameboys are illegal contraband
lol it was very fun I really liked it great job :v:
Had to laugh a lot with this one, running around throwing everything over. In the end my tactic was to keep the item in my hands and run around the officer while they scanned the room :stuck_out_tongue: After the scan I was able to just hide it without time constraint :sweat_smile: keep it up!
daniel-c
2020-10-06 19:31
It was a quite fun game, nice music as well ^^ it was quite fun and frustrating to rotate objects :) I found a quite fun but a bit broken bug, you could throw objects out of the map possible a collision bug, found it because I wanted to rotate a table in frustration I flicked my mouse and the table was stuck in the ceiling xD but great work anyways :)
10/10 would hide contraband again!
Thank you all so much for the nice reviews ! And for sharing your tactics with us ! The game is buggy but it makes some of it's charm :P
Found the clipping of items a little frustrating at times but a run through where the couch got stock to the roof added to the charm for me. Nice work.
@dark-prince-zen I shared your moment, except it was the bed that was stuck in a wall ! @inanimatecarbonrod Now you know why bob joined the resistance ! @lamasaurus You cheaty .... nice job finding the exploit ;) It is sometime hard to pull off though !
This was so much fun. music was really good. I am not even calling the bugs out as negative it was just so much fun to play. It's not often you can tottally trash a room hiding objects :V:
Nice small game :) It was fun throwing stuff around to hide illegal items. I think the items themselves could be more funny (definitely, rocket launcher is a good illegal item, but notebook is boring). The gameplay gets repetitive quite fast, staying in the same room. Having multiple rooms, or at least bot spawning at different points, would be great addition.
Hahahaha I like how the robot just casually goes thru the ceiling
@velocitycss Thanks, thst's kinda what we were going for :v: @nikolay-zapolnov Glad you had fun ! I think what you took for a notebook was a mallet full of cash. I confess we had tons of stuff to add but we got caught by the deadline and poor time management XD @thiago-nascimento There was initially a door planned with an entry animation but it turned out really bad so we removed it and accepted the fact that in the futur, police-robots clearly come through your ceiling !
Thanks a lot to everybody that has played our game, we are really happy that people are having fun with it even if it's just a couple of minutes and half a laugh it's a great feeling !
Wow I was baffled for a minute there, but once the game loop fell into place it was an interesting challenge. Good work
le-don
2020-10-09 10:26
Great idea and I liked the floating police robot! I think gameplay-wise the objects could feel a little heavier, as moving them around kan be quite tricky.
good concept, and loved the music
elbbard
2020-10-13 19:15
@smiley405 @velocitycss @daniel-c @daitse Thank you so much for the feedback on the music :heart: I put this together really quickly using Cakewalk (free DAW) on Windows. I had a lot of fun! I've used an old flute, that probably comes from an asian country, with a lot of reverb to record the first song. For the second song I went a bit overkill and recorded a 3 minute long song with electric guitar, piano, drums, flute and even a violin/contrabass midi instrument. Unfortunately you can hear only about 15 seconds of that song in the game. Finally I made something a bit crazy with high bpm and highly distorted electric guitar for the last one when the robot is scanning. Cheers!
aerloth
2020-10-17 20:24
I really like the concept and the gameplay loop - zen time in between and then super stressful time when hiding the item. Super wonky physics are great and hilarious. RPG was the hardest for me to hide. I like the fact that the old items stay and it's super easy to explode everything and the difficulty keeps going up. Your game reminds me of a weird mix of JAZZPUNK, Papers, please and Prop Hunt in Gary's mod! I don't recall playing something like this before - it would be really interesting to see it polished and with more fleshed out story/world. I'd totally play an indie "hide'em up" set in dystopian totalitarian reality! :v:
aerloth
2020-10-17 20:26
BTW I really appreciate the fact that you can play in the browser
aerloth
2020-10-17 20:27
If you ever do a finished product out of this please implement well-designed exploding wonky physics, don't do boring realistic stuff :D
satolas
2020-10-17 20:28
So amazing ! Really loved the concept !!! You should do a complete game out of this. Maybe Desktop/Vr version. Its just such a good idea, and with lot of humor ! A bit like a child hiding stuff from his mum ahah. 5/5 loved the concept man ! +1 for WebGL build mate :-)
@aerloth thanks a lot for the positive feedback ! It's quite an accomplishment for us to have someone saying this much good of our game ! We don't have plans to polish it much more as we all have our own game project running right now but you never know what the futur holds :) @satolas thanks fo the positive review, it's really funny you talk about a child hiding stuff for his mom because it was the initial idea (thus having to hide a gameboy) but when i had to model the mom and dad(that were supposed to be robot-mom and robot-dad) it proved to be too much of a challenge for my poor 3D modeling skills and so we scrapped it and made a go for the dystopian government story with RPG, bombs and mallets of cash hahaha !
klianc09
2020-10-26 09:51
Really innovative concept. One could certainly do a lot with this, but I already had fun with it as it is.