Phone Tree of Despair by Jezzamon 2020-10-14T05:32:20Z
Ahaha, what a great idea! Maybe this is too accurate and really frustrating, but that's the joke I guess. Great job :)
Foon → Ludum Dare Explorer → Users → Hidjy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2021 | 48 | Deeper and deeper | Time to grow down | jam | 1710 | 2.90 | 2.27 | 3.68 | 4.05 | 3.14 | 2.75 | |
| 2020 | 47 | Stuck in a loop | RobAuto | jam | 354 | 3.84 | 3.68 | 3.70 | 3.47 | 4.04 |
Ahaha, what a great idea! Maybe this is too accurate and really frustrating, but that's the joke I guess. Great job :)
Some platform elements were a bit hard and maybe frustrating, but it's a great game! Awesome art, touching story and interesting level design!
Great game! I really like the "spend time" mechanic.
Wow, may be the best LD47 game I played so far ! Great writing, game design and the theme is spot on :)
Yeah, wall-run ! Playing in two phases (human then ball) is a great idea, maybe the second part could have explored that more. (but yeah, 48h)
Nice concept, too bad I don't have a friend lying around to try it with !
Wow, didn't expect a game that good in a jam ! Love the "custom wave" mechanic, but maybe it would have been better not to have the same 3 on the last loop ? (not sure how to fix this)
Oh, daily life loop is also an actual physical loop, great idea ! Interesting camera system !
Nice one ! I like your take on the theme, kinda saw it coming but you can never be sure. Great graphics and sound ! Control scheme is a bit unconventional, maybe you could have supported A/D and Q/D too.
It's like an idle game with an interesting twist, love the idea!
What a fun little game! I can totally imagine playing it on mobile with maybe a sliding touch control to create the lane changes.
More fun than expected ! Here are some ideas that may or may not be interesting: - have the track piece sequence displayed - restrict some tiles to specific choices - no track piece choice but rotations only
Nice art style ! It was a bit difficult understanding what to do until I did it by mistake, maybe changing the appearance of the "exit" segment could help a lot (like a symbol, different color, idk)
Wow an intro cutscene, awesome !
Hiding the loop in the shadow is a smart idea !
Fun game, nice graphics, good music! Good job :)
It may be better with a less steep difficulty curve
“Deeper and deeper in debt” isn't fun haha, but it is a fun game!
Good exploration of an interesting concept, I don't think I ever played something similar before.
Maybe with more fighting and strategic depth, It could be a very good full game.
Probably one of the best take on the theme I have seen! The descend/ascend loop really highlights the feeling of depth.
The gun/net combo is an interesting idea, but maybe too chaotic for my taste.
Well, I'm out of breath now. Interesting idea, good job!
Great game! Really like the "deeper in thoughts" approach, and the art is amazing. Interesting twist in one of the ending.
I think it could be nice (with more time, of course) for the background and music to change with the tone and deepness of the thoughts.
Nice one :)
I like the light effect, but maybe the torch could have a bigger radius to make it more useful ?
The bats are hard to kill... or I'm just bad ^^
One of the best I played so far! The mini tutorial level is a great touch :)
I would be curious to see what would be a slightly more puzzly (and less rpg-like) version, with instant kill, more predictable/manipulable enemy pattern and maybe inter-level interaction.
That's some pretty good arts for a 72h period! Unfortunately, it looks like the tile system does not highlight it, tho.
Thanks everyone !
@jorim I don't think you are missing anything, I wish I added more gameplay elements but was short on time after spending a lot of it learning WebGL.
I'm still happy with the result and the experience overall :)
Eating enemy missiles is a smart idea! I had a hard time aiming my mouth at the missiles, maybe a smooth acceleration would help.
The most fun I had on any LD48 game yet!
I didn't read the manual, it was fun to understand the mechanics by myself.
I only would have preferred if more of the interaction and gauges were representative of some "real" submarine behaviors. (I get the pressure, but maybe I didn't understand the others)
Very nice and clean!
Not sure about this but, it could be nice to have some length of predicted trajectory for the ship.
Very nice level of polish!
Even though the surprising flatness of the character was funny, I'm not sure the added axis is improving the game overall.
That walk animation is great ahah!
Lot of interesting ideas, awesome art direction, really like it!
I would have loved more "weird/surprising" interactions like the way the creature talks in rhythm with the music :)
The implementation isn't perfect, but the mood is spot on!
I could be great with some little dead ends, climbing, perilous precision swing'n'drop, and maybe rope reusing and management :)
Interesting crossing of genre!
Even though I like building games, I think it would have been nice to start with a simple example build (maybe intentionally imperfect)
Nice one, I can see that as a fun party game!
I feel like the bounce and destructible ground are enough for the chaotic aspect, maybe the aim could be totally manual.
Very interesting art direction!
I would've loved to be able to reach a lot deeper with the anteater tongue, with maybe a mechanic where you have to balance going deep against retracting the tongue (to prevent insects from escaping ? or to relieve the weight of the insects ?)
Pew pew pew! This was fun :) I'm not sure about the dash tho, maybe a small jump would be better ?
Nice game!
The abrupt water darkening is a bit weird, but i like the light and shadow effect on the algea.
I think the ascending/descending loop was indeed the way to go with this theme and game. I would have liked a less linear progression, with maybe caves to explore and light or oxygen upgrades.
Very cool art style and music!
I had a very hard time avoiding the fast rocks in the beginning, and the shoot didn't seem to have enough effect to protect me of those.