FoonLudum Dare ExplorerLD48 → To The Core We Go!

To The Core We Go!

By rost and stlunatick

View on ldjam.com

CategoryRankScoreCount
Overall9963.4721
Fun9213.3421
Innovation18052.3621
Theme6863.8121
Graphics8783.7121
Audio8403.2821
Humor10162.5220
Mood11893.2821

Comments

fire-soldier888 2021-04-26 17:54

i love this game, the text is relly fast and i can't read it in time. overall the game is amazing and good job!!

adamsmccall 2021-04-26 19:35

Nice game. At first it felt like the controls were a little rough but I got used to it. A nice fast-paced dungeon-crawler-like, well done !

arya-s 2021-04-27 09:09

the game is neat. I like the setting, the combat feels good and the movement is interesting. I also like the forgiving nature of recovering hearts. good job on that. the tutorial was a bit too fast, but no biggie.

ondy1985 2021-04-27 09:15

Nice entry. But what are the torches good for? :-D

steve-dragon 2021-04-27 09:18

The game is quite charming. The art and the music add to a sort-of retro feel that the simple punchy gameplay continues with. It feels very...complete. The enemy variation is introduced slowly and the caverns themselves are short but exciting to navigate. Very fast-paced.

Where is loses out is the tweaking within the different aspects. The combat feels a little off, the enemies feel a little random, the difficulty goes from super easy to super tough on a whim. The combat conttrols are slightly clunky too. Just, overall, needs a lot of playtesting and polish to be well-balanced.

The torches seemed like such a cool mechanic, I only wish they'd had some use.

Overall, though, a really charming entry. Enjoyed playing it!

crowvax 2021-04-27 09:26

The movement is a little snappy for me, I get stuck and have some trouble going through the tight spaces sometimes. There's also minor issues where you can't get the hearts when they land off the map (outside the walls). The pixel art is great although the floor tile is way too contrasted and over detailed but I do like how there are variations on the tile though (the little patches of dirt). For the music and sound effects, you did fantastic work and it fits the game. Overall, nicely done dungeon-crwaler game.

hidjy 2021-04-27 12:00

Nice one :)

I like the light effect, but maybe the torch could have a bigger radius to make it more useful ?

The bats are hard to kill... or I'm just bad ^^

gagapete 2021-04-28 19:33

The enemies are cleverly designed. I like the idea and the graphics and music were fitting for this kind of game. It took a few kills to realize that the attack hits all directions and I didn't need to _aim_. May that could be visualized somehow.

One aspect of the game killed the fun for me though. The controls felt clunky as I got stuck on edges very often and needed a moment to squeeze through. This always killed any flow that may set in.

So I'm happy with my 700 meters and leave the content of the remaining 300 meters to my imagination. :slight_smile:

adil 2021-04-29 18:04

Things i like: - Design of the game, it shows clearly creatures - Idea of the game is cool, i think you should improve it Things may be improved: - Hard to control and it's not very clear - Some troubles with understanding game, you should visualise more Overall, Great job!

egercreator 2021-04-29 18:12

Very good dangeon game in retro style! Its hard, but its cool for this genre!

hoichael 2021-04-30 12:27

Nice game, especially the presentation. My only criticism would be the balancing. The first 6 layers / 600 meters felt way too easy while the 7th layer suddenly threw 15 enemies at once at me. Not sure how I was supposed to handle them with the mechanics at my disposal. But I get that procedural generation (I assume the levels are procedurally generated?) takes quite a bit of time to balance so it's really hard to get these things right within the scope of a jam.

On another note, do the torches provide purely "visual" value by making areas outside of your direct surroundings visible or do they serve another purpose? sorry if it was explained and I missed it.

vixenmink 2021-05-12 02:09

Verrry nice music and cuuute pixel art.

Music gives me nostalgia for some final fantasy/Dragon quest elements. I like your beginning training area to get everyone on the same page in how to get further in the game. Maybe have a button to allow the player to reread what the tutorial is if they missed it first being explained.

Beautifully done!

sephy 2021-05-12 19:48

Love the graphics and music! Great entry! Bats were a bit hard to deal with :)