FoonLudum Dare ExplorerLD47 → Ninja Rabbit 2020

Ninja Rabbit 2020

By fatalcaca

View on ldjam.com

CategoryRankScoreCount
Overall6082.5019
Fun6082.1521
Innovation6002.3921
Theme6072.2821
Graphics5202.7621
Audio2
Humor1423.1620
Mood5562.3121

Comments

timeloopedpowergamer 2020-10-05 07:40

Spawned next to a carrot and kept getting kicked to the "buy" screen. Over. And over. Again. Sooo...technically stuck in a loop? Is this meta? A Jojo reference? The world may never know.

meek-bits 2020-10-05 08:03

Same for me - keep getting "buy" screen over and over again. Is this a bug?

fatalcaca 2020-10-05 09:52

@meek-bits @timeloopedpowergamer yeah it was a bug :-| should be fixed now :thumbsup:

thanks for your feedback btw

meek-bits 2020-10-05 12:10

Thanks for fixing the bug. The idea is quite interesting. Kind of like a rogue/stealth game, but also running away from enemies or pretending to be dead. I like how the wolfs realize there's a rabbit and start chasing it. Plus for humor.

I wouldn't mind a faster pace though - more acceleration and probably smaller levels. I think I would also prefer the movement to take place on a grid. What I mean by that is tapping an arrow key once would be enough to move the rabbit to the next cell.

testuser 2020-10-05 16:35

I like the name. It was a fun little chase. I think the controls were a bit floaty. If your character stopped when you stopped and started at full speed (moved at a constant rate only when you're moving them) it would feel a lot smoother to move.

bootak 2020-10-06 12:50

Ah, rabbit looks very cute ^^ Oh man, those controls! They are super unrealistic, but somehow super fun! Running rabbit with a ton of inertia looks so silly :) Stealthy atmospere is fun, but it vanishes rather quickly as you realize that wolves are slow (and stupid) and you can easily outrun them. I wonder how this changes over time when level will be packed (pun intended) with wolves. Unfortunately, after I lost, I had to start from level one, which I decided not to. Probably because of relatively long game cycle. I would say, smaller map, random level generation, and some smarter / faster AI would make this game more fun. Not sure though, experimenting with those things would help to figure this out. Anyway, pretty fun little game, liked it!

jegus9 2020-10-06 21:28

came to play your game because i love ninjas and i love rabbits.

this has so much potential. the game has good vibes, and i love that you made an ability system. but the controls! it felt like the rabbit was walking on ice and grease and i don't even know what else.

your idea was very interesting and i'd totally play the game with some less wacky controls

jordan-kelly 2020-10-07 22:39

It's a neat idea, and looks adorable. I also commend you for including a tutorial, that's some good production value. I think perhaps the wolves appear too slowly for a map that size? Apart from a few tweaks though this is a proper game. Good job!

schraf 2020-10-10 01:43

So did you actually implement the shotgun?

ryan-hallmann 2020-10-11 04:49

I like the game overall, maybe it should ramp up the wolf amount a bit quicker since I think the best moments are when you have a pack of the wolves on your tail.

kantieno 2020-10-11 15:57

It took a bit to ramp of before the wolfs became a concern but it became a lot more hectic then! The slow acceleration on movement was a bit odd, but it had a fun quality once I was used to it!

flying-dog-fish 2020-10-13 21:16

Cute game but it has some issues. The first game I started I was inside a rock and couldn't move. Next time I started inside a tree. Third time I started in closed enclosure and couldn't get out. Then inside a bush. It took me about 7 reloads to start in a valid position, but the carrot was inside a tree - fortunately I could still get it. When placing things you should add a check to avoid placing them in the starting and the ending area.

katherine-stark 2020-10-17 23:11

Cute idea for a game. I also found the controls extremely floaty; something more responsive would have felt much nicer to play (and made each level a little shorter, which would be nice).

The upgrades are a good thought though I think they cost a little too much and the last one doesn't seem to do anything when you buy it ;) A suggestion to expand things a little might be to make them repeatable purchases, allowing you to play dead or sprint multiple times per run - perhaps they could cost a little more each time.

(Also an amusing point, it was surprisingly effective to sprint full steam towards the carrot and death-slide through all the wolves that tried to pounce on me).