Foon → Ludum Dare Explorer → Users → Meek Bits
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2020 | 47 | Stuck in a loop | Orbital Hostage | compo | 236 | 3.54 | 3.63 | 3.02 | 3.67 | 3.34 | 3.51 | 3.37 |
Nice idea. I like the cricket sound during the night.
Definitely ready to defend the title :) Good luck! Great game.
Simply lovely :) Would like to play full version some day.
As others mentioned, I also died a couple of times thinking before I figure out I should just repeat after the guy on the left. I initially thought it's a game for 2 players.
I really liked the idea behind your game. This was a refreshing experience.
Maybe the light generated by the flashlight could have limited length, no so long, so that the light sticks will be of greater value.
All in all, this is an interesting and fresh prototype that may have a potential for something longer. Good job.
Nice idea to combine system messages on the side, which kind of narrate what happens in a game. I wonder if Unity's garbage collector feels like it plays such game while working. Had fun playing :)
Nice gameplay and choice of graphics. I also liked the effect of going back in time, although when it goes back quite far several times it becomes a bit frustrating :)
I downloaded the version with emulator package, but it doesn't start the game. I also tried running it online ( https://virtualconsoles.com/online-emulators/c64/ ) - it starts, but doesn't receive input. Any advice?
@endurion Lovely game. It brought back childhood memories. The animations are adorable.
@fabdynamic Thank you for instructions. They helped me.
It's weird but fresh, humorous and entertaining. I like it and I would definitely want to play more levels. Great entry!
Great entry. I enjoyed the art style combined with music. I wasn't entirely sure what I was doing, but it didn't stop me from enjoying and finishing it.
I see we both thought about orbits as being stuck in a loop. I like how the planets look like and the effect you did with starts.
I love playing games with orbital mechanics. I guess you may also be a KSP fan :rocket:
Haven't seen such idea before. I really enjoyed it and passed all levels. The only small feature I missed was to be able to restart even if there was fuel left.
Great entry :thumbsup:
22 was my best :) Great graphics, audio and overlay execution.
I really liked how you put it together. Nice music, interesting gameplay, a bit of bizarreness :) I like the idea of messing with the timeline.
Maybe one improvement I would suggest is to add some feature(s) that will allow to distinguish each player.
I quite enjoyed playing your entry.
Seems that I'm stuck in a loop there :) Feels like totally accurate simulator of going on a vacation with family.
It's a cool idea with cheerful music. Pity you run out of time. I enjoyed playing it :)
I really like your game. I had an idea for a similar game some time ago and your creation is much better than what I imagined :)
It was fun and rewarding to play it. The only thing I would change is the music. After a couple of levels is was more of a distraction than mood setter. But, that's a detail. Thank you for making this game.
Nicely executed idea. When I understood the mechanic behind it it got really interesting and made me want to climb higher and higher. I also like the art and sound. Nice entry :thumbsup:
I really like the music and sound effects. They fit together and enhance the overall experience. I enjoyed playing your game :)
If my hamster had an elevator in his cage he would totally escape :) Nice execution - I enjoyed the graphics and music.
There's a learning curve. It was satisfying to make the first loop. It also feels great when you get up to speed and stay at it. Shooting robots was also funny.
Great entry :)
The concept is really interesting, however the game was too hard for me. I had trouble understanding which keywords are similar, recognizing what some of the images represent and what makes someone share my news.
The mechanic are awesome and I appreciate how you implemented them (slowed time when drawing the loop). This fits nicely into the theme in a clever way. Good job :)
Beautiful. Disk OH station was me favorite :)
I really enjoyed it all. The only thing I wish was different was other penalty for crashing than having to start over. That was interrupting the enjoyment too hard. I would like the game to be a bit more forgiving.
But apart from that, I love how your game plays.
This reminds me of good times with KSP. Great sounds, solid implementation of orbits. Pity I can say that only based on a movie (Windows user).
Well executed game. I like the art and music. The only thing that didn't work for me is when ingredients switched places in level 2 compared to level 1.
Quite original. I like the models. The way you decided to present the intro was really great :) I only missed some kind of ambient audio.
I've got a technical question. Except cursor locking in Unity, have you changed something on the UI side? After locking the cursor with space I get a notification, that your game captured it and I should press ESC to get the control back. I wonder if you add some code to handle this, as I don't get such notification with my builds :)
I keep always loosing. That's my loop I'm stuck in. Don't know if it was intended :) I think the game is going in the right direction, but probably there was not enough time to finish it.
Great mood and audio playing together with it. I thought about Stranger Things for a moment.
20 was my best. Sweet mood due to music and graphics. I would only make the hamster fall off the wheel when attacked by cat. The scratches look a bit violent :)
Otherwise nice, funny game.
Lovely. I think it has a potential for a longer game. I had good time playing your game and the music creates awesome atmosphere.
The only small detail suggestion would be that the sound of hitting bullets was a bit too mellow for me. Something harsher, maybe steel-like would be more satisfying for me. But, that's a small personal detail.
You made a great game.
Had fun playing your boat racing game. I like the camera work - it gives an impression of a tv broadcast. I agree with @duke about the sensitivity of turning. It felt too sensitive.
All in all good fun, even though I suck at it. Can't beat 35 seconds :)
Great idea. The beat / song the player creates is very pleasing.
I thought for a moment what I would change and I think the part that doesn't click for me (except many that do) is that the player's input is not in sync with the beat. Maybe the gameplay should be slightly different. What I mean by that - check Necrodancer if you haven't already. Aligning players input with the beat would enhance the experience.
Still, I had a lot of fun playing it.
Clever puzzles and original idea with nicely fits the theme :)
Lovely. It all plays nice together :) Had good time playing your game.
Cool arcade idea for implementing the theme! Enjoyed it.
The music creates a great atmosphere. It works well together with space background and character animations. I couldn't get out of the loop but I guess that might have been the idea :)
The level backgrounds broke a bit the overall experience for me. I think it's due to the contrast with polished character look and animations.
I enjoyed learning more about the story by speaking with different characters. All in all, it was enjoyable :)
3 times was my max. Sometimes it felt like a particular combination was impossible to pass through, but it might have just been my lack of skill.
The music makes appropriate atmosphere and I really like the overall aesthetics.
I appreciate that you decided to expose players to this subject. Art can help us to explore our nature.
Your prototype reminded me a bit about Philophobia game, however I appreciate you didn't make it crazy hard.
I wish you good luck if you decide to explore this topic more with a game. The only thing I would suggest you is to consider opting out from Humor category.
Nice idea. It was fun to play it. It took me a while to understand it at the beginning so I agree a better introduction would ease that. Also, it might be helpful to show what uneditable lines produce.
@seskon
At the bottom there's animation of the program output as being produced. What I had in mind is showing what uninteractive lines will produce, something like this:
output.png
Weeeeeeee. Awesome execution of the main theme. Great humor. I just noticed the writings inside the wheel :D Had a great time playing it. Thank you.
Congratulations on making your first game and finishing it in time! I like the background music. You even made 2 tracks - for the menu and game :)
I agree with other players, that the character should move faster. There's also something peculiar about input handling - I can move and jump the same time, but cannot move and throw the egg at the same time.
All in all it's a really fun game for a first project. Be proud of your creation and cherish your accomplishment :)
Nice idea. I like that you decided to make a music game. As other players, I also experienced difficulty with control. Maybe good notes producing song-like melody would be an improvement.
It's quite innovative and has well thought puzles, which required me to stop and think. You also made solid implementation of the game rules. Good job, great entry.
Cool audio and great execution!
Same for me - keep getting "buy" screen over and over again. Is this a bug?
Thanks for fixing the bug. The idea is quite interesting. Kind of like a rogue/stealth game, but also running away from enemies or pretending to be dead. I like how the wolfs realize there's a rabbit and start chasing it. Plus for humor.
I wouldn't mind a faster pace though - more acceleration and probably smaller levels. I think I would also prefer the movement to take place on a grid. What I mean by that is tapping an arrow key once would be enough to move the rabbit to the next cell.
Amazing. So much fun. Though I feel I'm terrible at it, can't make more than 1 loop.
The graphics and audio create joyful atmosphere. Nicely executed idea that fits the theme. I only felt like the colliders are a bit too big - when I jump a bit to early it looks like there was no contact with the enemy, however I was loosing a life.