FoonLudum Dare ExplorerLD47 → Time Warriors

Time Warriors

By timeloopedpowergamer

View on ldjam.com

CategoryRankScoreCount
Overall6242.2229
Fun6182.0029
Innovation5612.5928
Theme5862.5728
Graphics6051.9428
Audio4941.5728
Humor4491.8628
Mood5732.0028

Comments

rhoff95 2020-10-05 01:31

I like the Idea! Seems like a good concept to build on post LD. Would like to see cards animation in/out and when moving to get a better understanding of what is happening.

meek-bits 2020-10-05 08:14

I keep always loosing. That's my loop I'm stuck in. Don't know if it was intended :) I think the game is going in the right direction, but probably there was not enough time to finish it.

evogengames 2020-10-05 08:50

Maaaaan, I think my pc doesn't like Godot games for some reason. Daaaamn, I was really looking forward to it :smile: . I'm building a deckbuilder on the side as well and I KNOW how ambitious it is to build it in 48 hours :smile: .

I might open it up on someone elses pc later just to see it! Good luck and thank you for you vote!

gironimo4 2020-10-05 14:58

I'm looking forward to the finished build! Would love to see some transitions between clicking and actions happening as well. I wouldn't want to try a deck builder in 48 hours, kudos to you.

bunkai 2020-10-05 15:00

I lost the hero in the very begining, and the rest of the game was just reading "the system comments" about the story. Keeps the loop feeling but i got bored quickly. Maybe i did something wrong (i didn't find any deck to draw new cards, perhaps it would have helped). Other than that the idea seems enjoyable if i could use more cards.

PS: the lack of sounds is notorious.

dadiaogames 2020-10-05 15:28

I give you straight 5 because I've made a deck building game this time too. Nice submission!

kyle-o 2020-10-05 21:38

Great submission!

aterlamia 2020-10-06 10:54

I think i experienced a bug, After i lose my hero i never get new ones anymore even when i lose nothing seems te be reshuffled, i might be dong something wrong ?

timeloopedpowergamer 2020-10-09 01:13

@aterlamia You're doing it right as far as the game will let you. The original idea for the game was that you'd lose, the deck would get more cards, and you'd play again with it actually dealing out cards. Didn't get that feature implemented in time, unfortunately. Godot is really, really bad at certain types of interactions, and I burned a lot of time with a scrapped drag-and-drop mechanic.