etrealjunior 2020-10-07 10:52
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
Foon → Ludum Dare Explorer → LD47 → OrboROS
By ic-rainbow
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 917 | 3.42 | 21 | |
| Fun | 1097 | 3.07 | 21 | |
| Innovation | 407 | 3.68 | 21 | |
| Theme | 512 | 3.86 | 21 | |
| Graphics | 996 | 3.34 | 21 | |
| Audio | 607 | 3.39 | 21 | |
| Humor | 1105 | 2.21 | 18 | |
| Mood | 929 | 3.26 | 21 |
I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection
It looks cool, especially the space moood.Shame I've got no linux.
I couldn't get it to run in my Pop!_OS (Ubuntu 20.04) VM. The error I get is: "VulkanException {vulkanExceptionResult = ERROR_INITIALIZATION_FAILED}". Is there a possibility you could build for Windows too?
I've tried to get a windows+vulkan in time, but alas ):
Thanks for putting effort in VM though. I think you should enable something called "GPU passthrough" in VM settings for graphics stuff to work.
Couldnt get to run either, get orboros.AppImage: SDLCallFailed {sdlExceptionCaller = "SDL.Video.Vulkan.vkGetInstanceExtensions (1)", sdlFunction = "SDL_Vulkan_GetInstanceExtensions", sdlExceptionError = "Invalid window"} on ubuntu1~18.04.1
I don't have a capable linux machine to run this. If you could explain the build process you used on Linux, I could try to make a windows build. I already have Haskell installed.
On Ubuntu the usual `stack build` is enough. On windows it requires to fiddle with DLLs, SDKs and whatnot. I'll try to figure it out before the next jam comes (=
It took me a while to figure out what I was supposed to do, maybe the player controllable object could have been more distinct visually from the collectables. It was also pretty hard to catch the containers.
Great idea and impressive execution without a game engine!
This is by far my favourite game I've come across in ld47 so far. It runs great on 1 out of 2 of my manjaro machines. But sometimes I get stuck and get the "incorrect orbit, engine stopped" error whatever direction I try.
Yeahh.... It still has some weird controls bugs where you get... stuck 😅
Hey nice job! I like the graphics and controls are nice! could you check out my game? :D
Sorry i cannot try the game (mac user) but i have rated based on the video you have in description. You really set the mood right and the space atmosphere feels great
This reminds me of good times with KSP. Great sounds, solid implementation of orbits. Pity I can say that only based on a movie (Windows user).
by the screenshots, it looks incredible for 3 days! in Haskell!
I can't run this but I really admire projects like this in LD. Thanks for adding a video, it looks like a great achievement.
Good job!
This was really fantastically unique, and even though I was utterly terrible at it (I am awful at this kind of thing), it was a very cool concept and quite satisfying to play.
I'm terrible at it too! :hugging:
I tried running the Windows build, and it crashed. I created a issue on your GitLab repo with more details.
I really like this idea! Kerbal space program was an enlightenment to me - it allowed me to teach myself orbital mechanics, it is super cool to see a mini-version of this that super approachable.
I really missed some visual indication of the burn direction (played on windows) - the prograde/retrograde/normal/antinormal etc were familiar terms to me, but to a newcomer it could be super confusing.
This could be easily a super good tool to explain orbital mechanics in class or to anybody that's interested - I'd love to see this thing polished and available as a webgl/mobile thing!
Keep on keeping on!
Ah a fellow Linuxmancer!
For some reason it just gives up on me when I try to run it. Not sure what it is looking for since the file is there
``` orboros.AppImage: resources/click.ogg: openBinaryFile: does not exist (No such file or directory) ```
Really cool game, I couldn't really figure out how to control it well but it was still fun. The ambient style music was really good too. Also Bonus points for making the game without an engine, I tried to do that once using and the most I did was make a simple 2d platformer with really buggy collision.