FoonLudum Dare ExplorerLD47 → OrboROS

OrboROS

By ic-rainbow

View on ldjam.com

CategoryRankScoreCount
Overall9173.4221
Fun10973.0721
Innovation4073.6821
Theme5123.8621
Graphics9963.3421
Audio6073.3921
Humor11052.2118
Mood9293.2621

Comments

etrealjunior 2020-10-07 10:52

I liked your game my congratulations, I also did one if you want to know, and give me your feedback I am very grateful, this is the link https://ldjam.com/events/ludum-dare/47/resurrection

nolife-m 2020-10-07 17:26

It looks cool, especially the space moood.Shame I've got no linux.

twohands 2020-10-07 17:37

I couldn't get it to run in my Pop!_OS (Ubuntu 20.04) VM. The error I get is: "VulkanException {vulkanExceptionResult = ERROR_INITIALIZATION_FAILED}". Is there a possibility you could build for Windows too?

ic-rainbow 2020-10-07 17:58

I've tried to get a windows+vulkan in time, but alas ):

Thanks for putting effort in VM though. I think you should enable something called "GPU passthrough" in VM settings for graphics stuff to work.

113hz 2020-10-07 18:05

Couldnt get to run either, get orboros.AppImage: SDLCallFailed {sdlExceptionCaller = "SDL.Video.Vulkan.vkGetInstanceExtensions (1)", sdlFunction = "SDL_Vulkan_GetInstanceExtensions", sdlExceptionError = "Invalid window"} on ubuntu1~18.04.1

nailuj29-gaming 2020-10-07 18:08

I don't have a capable linux machine to run this. If you could explain the build process you used on Linux, I could try to make a windows build. I already have Haskell installed.

ic-rainbow 2020-10-07 18:20

On Ubuntu the usual `stack build` is enough. On windows it requires to fiddle with DLLs, SDKs and whatnot. I'll try to figure it out before the next jam comes (=

iorena 2020-10-07 18:28

It took me a while to figure out what I was supposed to do, maybe the player controllable object could have been more distinct visually from the collectables. It was also pretty hard to catch the containers.

Great idea and impressive execution without a game engine!

56 2020-10-07 19:26

This is by far my favourite game I've come across in ld47 so far. It runs great on 1 out of 2 of my manjaro machines. But sometimes I get stuck and get the "incorrect orbit, engine stopped" error whatever direction I try.

ic-rainbow 2020-10-07 19:35

Yeahh.... It still has some weird controls bugs where you get... stuck 😅

samdemaine 2020-10-07 22:38

Hey nice job! I like the graphics and controls are nice! could you check out my game? :D

tomas-selmeci 2020-10-07 22:52

Sorry i cannot try the game (mac user) but i have rated based on the video you have in description. You really set the mood right and the space atmosphere feels great

meek-bits 2020-10-08 06:48

This reminds me of good times with KSP. Great sounds, solid implementation of orbits. Pity I can say that only based on a movie (Windows user).

omnes-ludos 2020-10-08 23:33

by the screenshots, it looks incredible for 3 days! in Haskell!

alpacalypse 2020-10-08 23:42

I can't run this but I really admire projects like this in LD. Thanks for adding a video, it looks like a great achievement.

podchasov 2020-10-11 04:56

Good job!

joedev 2020-10-11 14:47

This was really fantastically unique, and even though I was utterly terrible at it (I am awful at this kind of thing), it was a very cool concept and quite satisfying to play.

ic-rainbow 2020-10-11 15:20

I'm terrible at it too! :hugging:

nailuj29-gaming 2020-10-15 14:33

I tried running the Windows build, and it crashed. I created a issue on your GitLab repo with more details.

aerloth 2020-10-17 19:54

I really like this idea! Kerbal space program was an enlightenment to me - it allowed me to teach myself orbital mechanics, it is super cool to see a mini-version of this that super approachable.

I really missed some visual indication of the burn direction (played on windows) - the prograde/retrograde/normal/antinormal etc were familiar terms to me, but to a newcomer it could be super confusing.

This could be easily a super good tool to explain orbital mechanics in class or to anybody that's interested - I'd love to see this thing polished and available as a webgl/mobile thing!

Keep on keeping on!

voidsay 2020-10-17 22:49

Ah a fellow Linuxmancer!

For some reason it just gives up on me when I try to run it. Not sure what it is looking for since the file is there

``` orboros.AppImage: resources/click.ogg: openBinaryFile: does not exist (No such file or directory) ```

thulium-games 2020-10-18 04:24

Really cool game, I couldn't really figure out how to control it well but it was still fun. The ambient style music was really good too. Also Bonus points for making the game without an engine, I tried to do that once using and the most I did was make a simple 2d platformer with really buggy collision.