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snazghoul

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMo
202047Stuck in a loop👥Containment Vectorjam13673.052.972.763.122.732.812.81

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by snazghoul

LD47 — Stuck in a loop

That Time That Me And My Friends Got Stuck In A Time Dungeon by Alchemic 2020-10-06T04:26:14Z

Neat idea but not all that fun. The wild movement patterns combined with the lack ability to place units and plan around enemy spawns make setting up kills more frustrating than strategic. I appreciate the dungeon theme and silly isekai name tho

Loop Frogs by GaryS 2020-10-06T11:00:20Z

Using the loop frog as a platform is a fun take on the recorded action puzzle game. I do think that the way the burner obstacle was used in large numbers in straight paths was mostly dragging out the solutions however, not a compelling way to design the levels. The strong and clean presentation makes up for it tho, I would definitely try another version with improved puzzles.

TALLY MARKS by de3sol 2020-10-06T05:41:12Z

Nifty puzzle game, very pretty and moody. Main issue for me is movement speed feels too slow which made dying in the final encounter kinda tedious while I was still figuring out the spawn patterns.

Hellish Soulmate by RedTarantula 2020-10-06T12:43:33Z

Really pretty and fun idea for a dating sim. It's a shame that the stat upgrading doesn't seem to work, atm it takes a long time to get enough tickets to buy a single gift so I stopped before that point sadly and I assume the stats were intended to affect that. The music was also really good, the lack of any in the bar was a bit odd tho. The game had a strong tone otherwise.

Back And Forth by Kisk 2020-10-06T11:37:39Z

Since it has been pointed out that this game is basically a copy of game from the GMTK jam I have to give it the lowest score for innovation and theme. I will say that it is a decently made clone of Back And Forth by Kisk. I don't like the sound for when the character bounces off walls, especially when theres rapid bounces in succession. The hitboxes of the buzzsaws can also be misleading which causes some confusing deaths. The skills are there, try to make something with your own ideas next time.

Evaze by zappablamma 2020-10-06T11:49:49Z

Cool simple concept. Really like the visuals and animation for the block pushing. Feels really polished.

Endless Void by FireGamer3 2020-10-06T06:09:45Z

Needs work, atm its very easy to avoid being hit. The projectiles could use a different or additional color to stand out better against the white background, the yellow blends in a bit too much.

BoreOut! by HOOLOP 2020-10-06T05:17:00Z

Hilarious. Let me kill the managers tho, even if it takes multiple hits. Escaping them is basically impossible and because restarting doesn't seem to always reset them some days just end immediately.

SORO BORO by nethead 2020-10-06T12:24:37Z

Great artwork & sound, solid feel. I couldn't finish the game however, whenever I got the 4th stage I would get trapped in an unwinnable situation where I was forced to drop on enemies and die. This also seems to cause a bug where the game will only load room 1 after restarting.

Containment Vector by vem 2020-10-06T12:06:32Z

@dotsquare the black ball 'Bouncer' enemies take 2 hits to kill, we didn't put in any indicator of damage unfortunately, just one of those small touches we didn't get around to

Containment Vector by vem 2020-10-07T09:08:34Z

@fractal-flower-girl There's a long cooldown for firing the cannons, some sort of charge up indicator was something we wanted to include but ran out of time sadly.

Containment Vector by vem 2020-10-07T09:12:28Z

@steffo thanks for pointing that out, link should be fixed now