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Cloie Hell
Cloie Hell
By kerrigan
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | | 3.00 | 5 | |
| Fun | | 3.37 | 6 | |
| Innovation | | 1.83 | 5 | |
| Theme | | 2.83 | 5 | |
| Graphics | | 3.25 | 6 | |
| Audio | | 3.12 | 6 | |
| Humor | | 1.75 | 4 | |
| Mood | | 2.33 | 5 | |
Comments
Quite a nice entry you've got on here, but the thing that spawns at player position makes the game unbearable to beat, as it doesn't allow horizontal movement during its circular animation and kills the spaceship almost instantly.
kerrigan
2017-12-07 04:46
@eveningwayward hey, thanks for the response. After testing the game on both Linux and Mac I found there was a problem with the enemies being bound to FPS and speeding up to a point where they were considerably impossible to navigate around, I'm sorry I couldn't fix this in time for the jam, but if you can find a way to limit it to 30 or 60fps it should play better.
I've added a webGL embedded version of it that you can try to see if it's improved.
It was confusing when I first start the game and hear a sound effect then die instantly, even not knowing there were bullets came around at the player position. For balancing the difficulty I think it is not a good idea placing that kind of bullets at the very first part of the game. And there should be plenty of time for the player to notice what is coming into play. Sound effects are good though.
kerrigan
2017-12-07 06:17
Hey, thanks for the compliments, unfortunately I didn't have the time to implement increasing difficulty, though the building blocks were there I had to cut it. When I publish the post-jam version that'll definitely be in but thank you also for the feedback.