FoonLudum Dare ExplorerLD38 → SmallRTS

SmallRTS

By maxgun

View on ldjam.com

CategoryRankScoreCount
Overall4323.2929
Fun3903.1429
Innovation793.8529
Theme2183.7429
Graphics5782.8829
Mood5262.9628

Comments

icxon 2017-05-05 15:50

Oh, I though this one is about Petri Dish also!

Unfortunately, I've got an error couple of times:

``` Uncaught RangeError: Maximum call stack size exceeded at Entity.FinishAction (entity.js:135) at Faction.TransferEntity (faction.js:99) at Entity.FinishAction (entity.js:158) at Faction.TransferEntity (faction.js:99) at Entity.FinishAction (entity.js:158) at Faction.TransferEntity (faction.js:99) at Entity.FinishAction (entity.js:158) at Faction.TransferEntity (faction.js:99) at Entity.FinishAction (entity.js:158) at Faction.TransferEntity (faction.js:99) at Entity.FinishAction (entity.js:158) ```

Also is there any reason to not maximize/minimize population parameters? I set up Birth Rate and Workload to max, Relation to min and it always works it seams (and game freezes due to the error). I mean are there any cases when 75% value works better than 100%?

Looks promising, anyway. I'll come back and play again if it is possible to fix the error :smile:

maxgun 2017-05-15 19:24

Hey @icxon, thanks for trying out my entry and thanks for the feedback. Yeah this crash is quite annoying and haven't been able to correct it yet. It's mainly caused by Kidnapping actions when you have Borders and Relations at minimum. Borders at min means they are closed and relations at min means you're hostile.

For now, there is no reason to not maximize, because I haven't had time to implement all the actions I planned to add. Things are supposed to be more subtle.

I've started working on a post jam version which mitigates the crash you had a bit but didn't get rid of it yet. It also adds infinite worlds and scoring as initially intended.

valicitor 2017-05-15 20:32

For a simple game this is surprisingly fun, I'd love to see this taken further. I didn't see much use for the workload policy and being friendly with open boarders felt useless for completing the aim of the game. I'd like to see some feedback from the policies, I didn't realize that Relations bar was how I set my aggression at first. If you plan on continuing this post jam I'd love to see where you take it.

EDIT: Just played the post jam version, liking the direction, I do prefer to hexagon tiles instead of the circles, I didn't get that stack size error this time which was good... also what causes my own units to suddenly change sides?

porcus-pie 2017-05-16 10:34

Innovative game, I love the concept and the ideas behind it. The GUI was simple and easy to understand the and the whole game was really thought through. I did have some problems with clicking things however, and I often had to click around a centimetre lower than where it said I needed to click. The only other issue I had was it wasn't quite clear what changing the policys did, as I would change one and notice little difference. Maybe some form of graphical clue would be cool. Other than that I really would like to see how this game develops even futher, maybe even into a full release

mashas 2017-05-17 20:41

I found this to be quite mesmerizing. I spent some time trying to work out what every policy did but I also got the random crashes before I was able to figure everything out or win/lose the game. However I did get the game to resemble the chrome logo! A nice change of pace. Well done!

puppetmaster 2017-05-17 21:13

Very, interesting concept and gameplay. This is very solid. Well done! Thx for playing our game on your stream, it was cool to see your playing and commenting. I learned a lot.

zeriver 2017-05-17 21:49

Very innovative idea and well executed, it's fun to observe situation and try to adjust accordingly. I think i got pretty high score (beat one level and was almost done with another) but website crashed on me so i couldn't submit it. Graphics are simple but easy to read. Would be cool to see this project more expanded with more mechanics and levels. Solid game in overall.

sachos345 2017-05-17 22:19

Hi @maxgun, im sachos you played my game Antnator on your stream. Okay i played your game, first time it froze at 1:16, second time it froze at about 2:44 when i was about to win, for some reason i could not control yellow eventhough i could not see any yellow dot around and then it suddenly froze. Third time it froze at 4:01. Could not win it sadly. Honestly eventhough the concept is interesting i did not find it that fun, i think what the different parameters do is not that clear, cant figure out what does Workload do? It would have been cool to have a little chill bg music and some graphics.

zyxer 2017-05-17 22:21

This game has quite a lot of potential. After writing this comment I will definitly go play the post-jam version.

I love that you simplified the concept of RTS games to five gauges. This kind of indirect control makes lots of fun.

There are a few things that I didn't quite understand: - Why is there a difference between "exploration" and "relations"? Why would I want to explore and not be hostile (as long is there is no fog of war)? Or why would I not be exploring but be hostile? The killing of intruding enemies is controlled by the "border" gauge, right? - Why would I leave the "Birth rate" low? Is there any negative effect to having max birth rate? - What does "workload" do? Do the dots get slower if they work too much? - Why do I need to conquer territory? Do I get more dots if I have more territory? Can I somehow conquer enemy territory except by killing all the enemy dots?

What I really like is the AI of the dots. You really feel like you are looking at an ant hill.

zyxer 2017-05-17 22:27

I just tried to play the post-jam version and got this: too_much_recursion.jpg Edit: Happend on the second go too.

applejam 2017-05-18 14:41

Really nice idea! It's pretty hard to understand what gauge means what, but I think game has a lot of potential!

Good work!

kurekurecicz 2017-05-18 14:46

Hey! Thats very cool game. The graphics are good and idea is perfect!!! I cant belive you have done this in 72h

Shameless self-promotion: https://ldjam.com/events/ludum-dare/38/lil-hunt

laguna 2017-05-18 15:10

NiceEntry! The hex graphics and the circles are just beatiful! I would love to have some more explanation, as I could not figure out, what "workload" exactly did. +1 for implementing a Highscore!

hunttis 2017-05-18 15:26

This is a really nice and original entry. It was a bit unclear to me how my policies were affecting the game.

Maybe if the critters in the game were bigger and they would fill up with different colors, so you could see what policies affect which blobs.

zenmumbler 2017-05-18 15:47

I just put everything at max and then win, any other setting made me lose so far. I also hit the stack overflow error sadly. Nicely done even though I don't really do anything in the game.

c0nst4ntin 2017-05-18 15:52

@maxgun there we go 22 votes

fangzhangmnm 2017-05-18 16:36

It seems a good game but I cannot play it :<

coomzy 2017-05-18 21:13

Hmmm, I'm not really sure what impact my choices were actually having on the game, none the less I still wanted to dominate cool game.

If you could give my game a rate, would be great. Link: https://ldjam.com/events/ludum-dare/38/final-front-planetary-defence