FoonLudum Dare ExplorerLD38 → Chick And Giant

Chick And Giant

By vvvv and dantewang

View on ldjam.com

CategoryRankScoreCount
Overall3463.4325
Fun2453.4325
Innovation3143.2625
Theme6312.8225
Graphics4253.3925
Audio3932.8124
Humor1903.2125
Mood4413.1325

Comments

nervous-composers 2017-05-01 14:01

I thought the puzzles were well designed, and there's definitely room to expand with more levels / mechanics. Gameplay wise, I would've loved an undo or restart button, and some way to speed up the rotation. Otherwise, great job!

vvvv 2017-05-03 04:43

@nervous-composers thx for playing

fancy89 2017-05-03 11:51

I enjoyed this! I really like puzzle games so.. great work!

turnwolf 2017-05-03 13:07

Great game, I really liked the puzzle design and the overall visual aesthetic you went for and kept to throughout the game. The slow addition of elements to the puzzles made the game easy to get into and kept the game interesting. Great work!

tobia88 2017-05-04 07:27

Nice puzzle, nice experience, i'm not yet satisfied due to the level amounts, and plus the level 5 is still easier than level 4! I will prefer the pace can go faster since that was quiet a brief of the rotate animation, anyway, good job!

gao-ming 2017-05-04 10:47

第4关没有通过。完成度感觉非常高,音乐画面玩法配合得很协调,塑造出有趣而具有新意的游戏体验,很喜欢妖怪以及各种物品的造型。 物品之间的互相作用感觉很有趣,但不明白鸡为何会被水弄死,因为感觉只是一滴水。

vvvv 2017-05-04 14:18

@gao-ming 多谢评论! 我们设计的意思是水把鸡淹死了,不过美术功力有限(程序自学美术~)所以表达的不够到位~

junjunlowpoly 2017-05-04 21:59

Very addictive puzzle game. Although the mechanism of rotating blocks is not uncommon in puzzle games, combining objects to get new objects is novel and interesting. Synthesizing recipe is sometimes not intuitive though (It's not very understandable why onigiri + fire + water becomes something that would kill the chicken). Also, it seems that combining thing do not really bring any benefit. Minor comments: Instruction says using WASD to control but on my Windows computer only arrow keys work.

roy 2017-05-06 04:49

简单的机制做出了很有趣的玩法,可以滑动的箱子的设计是亮点,感觉很适合做成手机端上杀时间的游戏,BGM很带感

porcus-pie 2017-05-16 08:40

Nice game, I had a lot of fun with this and definitely can see some sort of future with it. The gameplay was executed really well and smoothly, and the mechanics were introduced at a reasonable pace. The graphics were really cool as well, and I love the visual style you went for. I would have liked to see a bit more variety, and maybe some more levels.

himeija 2017-05-18 07:52

Nice puzzle game ! Great job ! I hope you get enough ratings to get your score ! Try to rate more games !

thedoodleguy 2017-05-18 08:17

Nice idea, love the graphic style and sounds. The level progression worked well until I got killed by what I thought was a water drop so I assumed I needed to collect it also, so could possibly benefit from something more obvious. However that was the only issue I had playing this game, and once it killed me once I knew not to collect it again, it was just confusing is all. Great job overall :slight_smile:

odefus 2017-05-18 09:03

Very well done for your first jam. I opted to save the chicken and starve the giant though. Personal preference.

karln 2017-05-18 09:54

Fun puzzles, but I would have liked to have less delay before I can make my next move.

daisy 2017-05-18 12:17

Nice little concept that's well executed. The puzzles progress nicely whils also introducing new elements tos top things from getting stale.

I would like to spin the board around just a smidge quicker, but I think that's personal taste. I also don't entirely understand why water hitting the chicken causes me to lose but I'm probably missing something. Perhaps an extra hint at the 'you lose' screen might be handy?

I like the Giant's eye moving around and the fact that he's the one spinning the area around.

Good game overall, I had fun with this! :D

jlewis 2017-05-18 12:50

Really well done level/puzzle design that makes it shine. Which is surprising because of the time limit on LD! Very impressed with that!

Some points of improvement: Like above, making all actions happen a bit quicker would give the game a bit more energy. I'm not all too sure how this ties into the theme that much, but that didn't really bother me. I'd of liked to have a bit more info after finishing a puzzle. It told me how many moves it took, but not what the goal was. Maybe showing "You used 3 / 7 moves!" would of improved that a bit.

Otherwise this is super solid, it's definetly the type of game I could see people playing on their phones quite often.

spelos 2017-05-18 13:19

It's a really fun puzzle game. This is the sort of game that I wouldn't mind playing on my phone while on a train. Good job. I feel like the levels were well designed to the point where it taught me about item combinations and the combinations themselves were pretty interesting and entertaining.

If I absolutely had to come up with something semi-negaitve it would be that it's quite short and while I completely understand why that is, I would gladly play more.

Good job guys!

benjamin 2017-05-18 13:27

This is not a brand new mechanic but this tracked crates really make it special. I think you had really good tools to make 10+ good levels. You should have spend more time on leveldesign. the moving demon hands thing is also great.

themadstrauss 2017-05-18 18:42

Very well done. Easy to understand but the puzzle is great and the levels are very well designed. Great job.

daisychubb 2017-05-19 13:07

Nice puzzle game, love the graphics and honestly I am impressed with how polished and well-designed every element is! Props for the chick being a real chick ;) Great job!