@kothead I'm glad you enjoyed that. I noticed the bug myself and didn't waste my time fixing it because it was too fun :) And bravo to you for playing until the end!
@samusoidal Thanks for the reply! Our original plan was for the character to gain more abilities, and each ability would have a stronger negative effect on the character, until you arrived at a boss fight with the demon who was granting you such powers. We loved the idea, but we had too much work to do over the weekend, and combined with switching to Construct 2, we had no choice but to settle with something easier.
We decided to go with the lazy "The further you go through the game, the more broken it becomes", although I think our execution was pretty lame. Level 2 introduced buggy collision, which just became frustrating, and it also showed some bizarre looking tiles & missing texture icons further on. Level 3 was a huge abomination of missing tile textures, finally ending in a blue screen of death, to which I took artistic liberties with the ending message.
I'm still working on my custom engine. Hopefully next time we will be less busy and more prepared, and we can make something better. Even if it's not great, I did appreciate the challenge of Ludum Dare and the things I learned during the 72 hour jam. @URNext7634 and I are certainly coming back!
Forgive the long posts - it's my nature to write like this ;)