iamtalin 2017-12-05 18:18
Pretty fun mechanic, but the levels might be a little too long.
Foon → Ludum Dare Explorer → LD40 → The Pickups
By Jose, chorlo, sancho and GordonRedfield
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1005 | 2.92 | 21 | |
| Fun | 1057 | 2.57 | 21 | |
| Innovation | 1081 | 2.39 | 21 | |
| Theme | 547 | 3.47 | 21 | |
| Humor | 952 | 1.86 | 20 | |
| Mood | 1073 | 2.07 | 21 |
Pretty fun mechanic, but the levels might be a little too long.
Too easy
Nice blending of the theme.
Simple game but a bit hard. GJ!
It is a nice idea that was compelling to play for a few levels. I felt the balance was good and I definitely had a hard time trying to choose bottles or speed.
I think perhaps an arrow to show the direction Mike is in would be nice since it can be hard to find him when loaded with bottles! Otherwise, perhaps some upgrades and/or powerups would be cool.
Nice job! I enjoyed it :)
Very fun, but quite easy. I would recommend associating a more noteworthy penalty to being caught, otherwise you can just kill off a whole horde of skeletons as soon as you've dropped off at Mike. I love the music too.
Hey! I loved your intro text, very creative, and cute! "The skeletons, bottles and lots of grass planet" part totally made me laugh :D It does have a few minor typos you should clean up.
The game itself was fun! I think it would be a lot more fun if Mike would spawn in the same position each time, so when I see his icon appear I know where to run back to to drop off my bottles. Right now it's only random chance that I run into Mike, so it's a bit frustrating. I loved the music an sound effects also. Great entry!
Nice! I think that an arrow pointing towards Mike would be a cool feature
great art
I think this has a lot of potential, but finding Mike is too hard. I need to know where he is so I can give him the things. 15 seconds is far too short of a time to look around the map while slowed down. I think everything else works well though.
Sprite work is good. Game play left me wanting. Not terribly deep but the programming is solid. I like the level design and use of obstacles. The instructions given left me unclear on how to deliver the bottles, but I did eventually figure it out.
I feel like mike could spawn a little more often but I loved the intensity it got when you have like 7 bottles and 3 skeletons chasing you and just barely reaching mike to save your stuff.
The game is cool, I think I failed since I finished with 68 bottles at the end of the 3rd map ^^ I just wished I had an arrow to tell me in which direction is Mike, I often couldn't find him or reach him in time :( I had fun nonetheless, good job !
Hi, nice work :)
It is difficult to run with more than 7 bottles and it is much harder to find the guy with more than 5 bottles because we have not time. My solution, wait at the midle of the world to kill all skeletons, when the guy appear, run as fast as you can to find him and get the bottles around him. Maybe need life to completly avoid the skeleton s. I think the diminution of the speed is not a good solution for fun.
Ps : Sorry for my english, i'm french :p