FoonLudum Dare ExplorerLD32 → 5 Days with Tiffany

5 Days with Tiffany

By goblin

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CategoryRankScoreCount
Coolness1100
Theme2573.72
Humor4453.02
Audio4792.86
Innovation5982.97
Graphics7002.91
Mood7512.71
Overall8292.83
Fun8912.48

Comments

dungeonation 2015-04-21 16:15

It's really hard to pinpoint when you are supposed to catch the kids and when you'll get a game over doing so. Still an interesting little game though. Nice job!

fabraz 2015-04-21 16:16

Controls lag a lil' making it tough to control. Fun concept though.

crazyninjamofo 2015-04-21 19:15

The idea of two games going on simultaneously (portal capture on the left, and ball drop on the right) was a cool idea, but I felt like the controls were too slow and unresponsive to really attempt anything skillful with the ball drop. I liked the art, it reminded me of some old anime.

xirion11 2015-04-21 19:45

I loved the idea of the Pachinko! I struggled a little understanding that i had to find the right kids, but it was pretty fun

pixel-heart 2015-04-22 13:13

Idea is cool! The game is really laggy btw :(

jk5000 2015-04-22 19:05

I like the sounds. But it is too difficult.

ainoraz 2015-04-22 19:07

Controls were slow. Also, the game seems a little out of theme. I like the in general idea and with a little bit of improvement it could be quite addicting.

dkoding 2015-04-22 21:11

Where is waldo reinterpreted. Not a bad idea. Gameplay was a little slow and not my kind of game, but good job.

lolshouse 2015-04-23 03:46

Interesting idea, having two games running. But as said before, controls were too slow I feel.

simon-parzer 2015-04-23 11:49

I had a good time with the story sequence. The game mechanics could be improved, sometimes the guards are not displayed angry but still catch you. Also, it would be good to have more responsive controls and diagonal movement. Were there any plans to turn the Pachinko universe into a separate minigame? It seems I can't really control anything on the right side of the screen.

goerp 2015-04-23 18:43

This is not just an unconventional weapon, everything's unconventional.
What a weird idea with the pinball on the right side.
I like the graphics and the sounds, they go great together. Although I cannot see very clearly if the teachers are looking angry.

very very original.

arcturusdeluxe 2015-04-23 19:00

Cool game! The panchinko game on the side is a neat idea. Graphics are ok as well. The controls are a little sluggish and unresponsive. Definitely lots of potential here though.

local-minimum 2015-04-23 19:44

The music was nice and fitting and most of the graphics too. The game was both quite easy and hard. The latter mostly because of the collision detection for bumping into the enemies and when the hoop caught someone. It wasn't really clear to me. If I understood the right side it was completely passive except the "choice" of when to spawn someone through the hoop. But since everyone was running around on the left side it seemed more like a random factor I had very little control over. The play on the stereotypes of girls wanting to be still and have tea parties while the boys likes to run around. That these are different worlds. And so on. It really didn't sit well with me. I'm sorry.

babiole 2015-04-23 20:21

Kind of unexpected, I liked the concept ! Some improvements on the controls would be nice ^^

lucidsheep 2015-04-24 17:27

the core game is way too hard and clunky, but the plinko meta component is really interesting. its a cool idea.

puppetmaster 2015-04-24 17:41

Very cute! Lovely voice and background music. Hard to control and aim.

sebasrez 2015-04-24 20:02

Haha this was pretty funny, and it was very different as well with the mini game on the side. I think maybe the cups should be taken out when you get the ball inside unless I missed something. and maybe the movement can be worked on to be more fluid but funny indeed.

blobo 2015-04-25 02:34

The controls were really slow. the graphics were nice though.

nppro93 2015-04-25 06:13

Interesting idea; found the controls a little too sluggish to play effectively, and the teachers' faces didn't seem to match whether or not they could see you. Fun use of the theme though. That girl is creepy!

shimone 2015-04-25 12:02

Nice idea! I liked the audio a lot, especially the background sounds really fit this game. Graphics could be improved, but a good game overall.

badlydrawnrod 2015-04-25 14:23

Found a little bug in that the spawn point for one of the teachers was the place that I happened to be standing as a level started, trapping me between the teacher and the edge of the game.

That aside, it was fun to play, with amusing animations and sound effects. It reminds me of some of the Wii games that you get in Wario Ware.

thingostudios 2015-04-26 16:39

I feel like a lot of the game wasn't immediately obvious; it's a bit hard to tell when you're in the teacher's line of sight, for instance. And as much as I love the Pachinko universe, I wish you could choose where to drop the boys so that it wasn't just "you have a 1/3rd chance of having to recapture them."

Still, it's super cute. No objections here.

monos 2015-04-26 18:51

This is one of the cruelest game i've played in this edition XD [in a positive way]

The concept is fun, but the isometric view and the laggy controls make it a bit frustrating, a lot of time o thought to have caught a boy but NOPE.

steboots 2015-04-26 19:32

This game sums up how most of my relationships went. It was very clever after you READ THE DESCRIPTION haha

bace1000 2015-04-27 07:06

Needs a tutorial but the graphic style is pretty funny ;)