Enjoy the Flowers by Ethos 2017-12-07T03:09:44Z ♥ 2
Hey there! I enjoy a good drive-around style game. This was pretty fun.
Improvements
- This didn't have anything to do with the theme. Part of the LD experience is to test your imagination and innovation by making a game under an unfamiliar context. I encourage that in the next you challenge yourself to meet that goal.
Done Well
- The music fits perfectly with the game. Nice! - The games graphics are simple, but charming. - The mechanics are fun. You did well with the physics.
LD43 — Sacrifices must be made (14)
Steampirates of Bermuda by Bificommander 2018-12-14T16:46:43Z ♥ 0
Ok, so, I like to keep context at the forefront of my reviews. In this case, this is a game 1 person made in an insane time crunch. With that in mind...
Wow. Ok, so the controls aren't the greatest, ok, but they aren't convoluted, and they seem to do what you intended them to do, so kudos there!
I'm impressed you were able to include these particle effects in this time crunch too. I mean, the graphics in general are top notch for a Jam. You did well meeting the theme, and overall I have to say that I have nothing new that others had not already mentioned to tell you other than I think you really crushed this. You obviously have a lot of talent, and you should be proud of this entry. This is a real accomplishment, not just anyone can pull off. And, you seem humble and honest. I'd pick you for a team any day.
RAT LABS by Flatgub 2018-12-14T16:41:40Z ♥ 2
Man, I love a good automation style game! So, obviously people are big fan of what you were going for here. And of course you guys are aware of the bugs and other things that just isn't possible to handle in the tight time constraints of LD.
I could go on repeat about what others have said, but instead I will give you advice given to me EACH Ludum Dare I participated in until this one (as I was finally able to exercise the discipline).
Scope.
Your game was super ambitious, and you guys actually almost did it. However, a simple game that's butter will almost always be better than a feature-packed game that works like a square wheel. Not saying your game is a square wheel, but you get the idea.
It's obvious you guys have talent. I want to see you at the next LD achieve a more polished game. If you guys want any ideas on how to manage scope and what to do when you get the urge to include a new must have idea, hit me up! We're all friends here, I like to believe.
Sacrificed supplies by EddenSoft 2018-12-14T16:36:35Z ♥ 1
I have to say this entry is pretty refreshing. The "Jam" is the ultimate challenge, and you did it. It's simple, it's entertaining, and it's far from what I wuld call "jank". You should be proud that you were able to complete this entry.
Superesse sum sacrificium by LogFlames 2018-12-14T16:33:37Z ♥ 1
Man, I feel like you guys really crushed this. Wow! Actually, your game has inspired me to step away from 2D and brave 3D. I didn't know a game could be this good with such low-poly models. I loved the lighting in the game, 100%. I feel like your mechanics were done very well. I mean, 4 days, 2 devs, how could anyone expect anything better?
This is my 5th LD, and I can say that I hope I can achieve a good balance of all areas of game dev as you guys seem to have done for this game. Kudos, fellas!
BloodTrail by kruemelkeksfan 2018-12-11T03:45:12Z ♥ 1
Haha, man, I can attest to biting off more than one can chew in the span of a Ludum Dare. This is my 5th and I still had troubles keeping things reigned in. Do you guys plan on doing another one? If so, I can share some things with you guys that has helped me be somewhat more successful.
What I enjoyed the most about the game were the graphics and the ambition. I know there wasn't enough time to get everything done but I can tell a lot of effort went into it.
Some things that would be good for any LD games at a minimum would be a menu in the game that can be invoked during gameplay that will allow for the player to quit if needed. Sound is never a big deal to me, you either have the people for it or you don't, so no big there. The other thing I've found that is a MUST is clear instructions. Not on the game's LD page, but in the game where it applies. I'm very bad at this, but I've noticed that about half of my negative reviews are that people didn't understand what they were supposed to do. After taking time to provide better instruction inside the game, I saw much less of these types of reviews.
Good work guys, hit me up some time if any of you want to swap notes.
Zombi'Escape by Jammin 2018-12-09T08:19:29Z ♥ 4
Hey guys, this was a pretty entertaining game. The music was well done, and it seemed to be timed with the appearance of obstacles which was a nice touch. Helped keep the rhythm going. It was simple and straight forward which is nice.
It seemed like you guys kept scope in a reasonable level, and you finished, which is a pretty tough task. It's easy to make a game that oversteps it's time-frame limitations. Good job guys! I hope that working as a team you all learned a lot of new things, and that next LD you'll take this 1 step further.
Turtle Torture by Haydn Comley 2018-12-09T08:12:09Z ♥ 1
All by yourself, this is damn good! Controls are simple, gameplay is straightforward, and it seems like you had reasonable scope. You have a good unique style, take advantage of that.
Toothless Speed Dating by Flying Dog Fish 2018-12-08T23:22:26Z ♥ 2
The story is hilarious, and so are the sound effects. The music just adds to the weird feeling you get while playing. I actually had fun playing this. It was super entertaining. I ended up winning after 20 sacrifices.
There are little this's and that's that could be improved on, but honestly for a first round, I can't say there was anything you should have done better or different. You have what it takes to crush more of these. I hope to see more entries from you in the future!
CrewHunt by CursedEmbassy 2018-12-08T23:15:03Z ♥ 1
I love the art style of this game! The blend of doodle + markers with digital lighting was excellent. The music was perfect for it too. The mood was on point! It's a good story and a fun adventure and so far, one of the more interesting games I've played yet. overall, you guys did a wonderful job! Well done!
Things to improve upon (fewer than most, actually): Collision was a bit unexpected in some areas. If you start moving in a direction, then simultaneously move in another, then stop moving in the first direction, the avatar doesn't change. Small detail, but I was able to basically moonwalk lol.
All For The King by Wigner Matos 2018-12-08T23:05:39Z ♥ 1
The game's music, look, and feel are pretty good. All this work by one person is such a short amount of time, I have to say you did very well! I love indirect-control style mechanics, and puzzles. You nailed these concepts for sure. This is, so far, the game I've played the longest so far.
Here are a few small things I found that next time may be the sorts of things you can look out for.
No way for the user to exit the game. Collisions on slimes are a bit spotty. First instruction block should include "what" to click on with left click. Second instruction block says to right click, but you must left click instead.
Aztec Sacrifice by TouchMe 2018-12-08T22:53:59Z ♥ 2
I like this idea. It's very similar to one of my favorite games, Kingdom. It was a pretty ambitious undertaking trying to pack this many mechanics in a 4-day dev cycle for a game haha. Gotta say you guys did very well.
The art looks wonderful, and the music fits the mood perfectly. With more sound effects, that feeling would be complete.
Very well done, guys.
Grim Future - Rogue Merchant by Luc Magitem 2018-12-08T22:44:58Z ♥ 1
Man, I have to hand it to you, that's a wonderful attitude!! Kudo's to you, my friend. Not only did you post your source code, but you also wrote about your experience.
I would love to see this when you make more progress. Keep it up man. If this were easy, everyone would be doing it.
Also, what is your experience level?
The Blood War by Tokjos 2018-12-08T22:42:16Z ♥ 0
Hell, this was a very good story. I also think the transitions between text elements was very smooth. Strategic use of word highlighting and coloration was impactful.
The Affliction by Jono953 2018-12-08T22:29:19Z ♥ 2
So the music is pretty decent, and I like the story. The environment collisions didn't seem to make sense. What looked like a walk-able path wasn't much of the time.
I liked where you went with the room-based transitions similar to OG Zelda, but enemies encountered in one room was still able to attack me in the previous one. At one point I wasn't able to advance into the next room because all the enemies in it were packed in the entrance, and although they could damage me, I couldn't damage them.
The potion mixing is a pretty great idea, and it was executed well. The artwork was good too.
How much LD experience do you guys have?