Monster Detective Agency by OddballDave 2015-04-23T09:03:00
The fps made things a bit difficult to get around and the cursor kept drifting out of the window space but I did dig the ominous mood and the music.
Foon → Ludum Dare Explorer → Users → Chris Olsen
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 35 | Shapeshift | The Delivery Hour | jam | |||||||||||
| 2015 | 33 | You are the Monster | The Old One | jam | 56 | 4.01 | 3.52 | 3.56 | 4.25 | 4.77 | 2.78 | 4.27 | 66 | ||
| 2015 | 32 | An Unconventional Weapon | Joe | jam | 138 | 3.72 | 3.27 | 3.32 | 3.79 | 4.53 | 3.31 | 3.30 | 4.05 | 36 |
The fps made things a bit difficult to get around and the cursor kept drifting out of the window space but I did dig the ominous mood and the music.
Great work my man! Wish I had some buddies to play with. I guess you have to plug in a load of keyboards? I guess it may be fun actually with just one :)
This was super fun. I got to Wave 11 before I got completely rushed on by a gang of purple fish!
Hehe, cool concept. I'd love to see this with massive production. Would be a nice tech demo for new hardware.
haha this was genuinely fun. I now have arm cramp. Good job!
It kind of lulled me to sleep with the most and slow piano tune. Which wasn't really a bad thing to be honest. I do however think you should reach your destination a lot quicker, the payoff takes an age and the sluggishness of the turning doesn't help. Good effort!
Excellent little game this. Only critique would be to have a tiny bit of feedback on the hit of bats and possibly a more obvious indicator of the umbrella range. Nice work!
Thanks for your kind words guys. I entirely agree that the sticky walls are a massive issue and the death penalty is a bit silly. @iSamurai I'm definitely going to add some sort of audio queue on the spacebar holding.
Thanks again guys. Much appreciated!
Thankyou, thankyou!
@GeorgeBroussard. Yeah it needs checkpoints.
Just also discovered you can speed run this a bit. Just hope someone finds out this weird accident.
Hey guys, thanks again!
I've found out the sticky walls is a massive problem that actually gets the player stuck forever at times. I've reuploaded a build with non game breaking colliders. Check updated description for full changelog and I forgot to mention "F" fast forwards! Cheers
Cheers for the feedback guys. Totally agree with you all. Will do a post LD release some time soon. Needs a proper ending, checkpoints and some much more advanced HUG PUZZLES!
Cheers guys! Thanks for playing, apologies for the lack of checkpointing.
@Phil Strahl - I agree the noise and chromatic aberration are a tad heavy handed. I would have preferred something like a CCTV feel with some lens distortion. Alas I ran out of time.
Thanks for all your support guys. Sorry I've been absent from my page. Tonnes of things distracting me away. I'm back now and left a little post-jam version in the link section. So be sure to check out few improvements and additional content. Cheers!
Nice little intriguing piece. Not really sure what's up but I was engrossed nonetheless.
Got a little frustrated with the guy's movement speed but it's got super pretty pixel art :)
This is a stunning entry. Really engaging mechanics and a gorgeous aesthetic and sound. Well done guys!
Real sombre affair. Quite enjoyed it though!
Very nice work. Shame about the bugs was really into it till it stopped me.
Lovely entry. Had myself a good bit of fun. One thing, it's sometimes hard to see your cursor at high resolutions which ends in a lot of missed laser beam. Good job though!
Nice work!
I really had trouble biting the dudes even when they were super close, sorry I must suck as everyone else seemed to be fine!
Nice game! Couldda done with a TINY bit more responsiveness on the combos but overall quite engaging and challenging.
A fun endless runner! Good job
Fun little romp. Although I found a few times they'd horde together and I'd gobble them all up in one swoop. Good job though!
Tar very much guys! Yeah he's slow as a dog. I completely screwed my time management. Shall defo do a post jam version.
Cheers mklee. Yeah I wanted it to be purposefully slow so to add a bit of skill to the timing. But not knowing when you can press is frustrating for sure.
Cheers guys!
@Tuism - Yeah it needs a pass of tweaks, I agree. Also want to introduce a means to make use of the shake and shield emit earlier. Possibly a different enemy type. Cheers though!
Cheers guys, much appreciated!
@GAFBlizzard - Hey man, cheers. I opted out of audio because the music track was just taken from a freebie on the asset store as was a lot of the foley. Didn't feel genuine opting in for it :)
Yeah the numerals I've just noticed are bananarama! Will fix, thanks for pointing that out.
Cheers Merzlot!
Nice work! Would defo pick up an expanded mobile version.
There is something strangely satisfying with hoarding them all in the corner and sitting on their heads :)
Fun little game. Possibly smooth the ramp in difficulty.
I have no words. This was the most fun game I've played so far.
I felt kinda sadistic every time the kids would scream and nothing to stop me from chomping on their helpless bodies.
Haha, this was pretty fun. Hard to know exactly when you're in control or not but it was satisfying getting a long run of destruction.
Great empathic approach. Just a few tweaks on the audio side to really have it sing. Nice work!
DUDE! This is my favourite game so far. Seriously bloody awesome. Well done!