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Monster Detective Agency
Monster Detective Agency
By oddballdave
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 72 | | |
| Mood | 40 | 4.05 | | |
| Audio | 199 | 3.46 | | |
| Overall | 215 | 3.59 | | |
| Innovation | 300 | 3.41 | | |
| Graphics | 337 | 3.66 | | |
| Humor | 371 | 3.16 | | |
| Fun | 509 | 3.07 | | |
| Theme | 834 | 2.85 | | |
Comments
Was a fun concept. I eventually felt like it was more like finding a needle in a haystack though. That being said though I did still have fun with it and thought it was a good game. Bigger complaints were I didn't really understand the controls right away and jailed everyone I saw, and then I didn't see the point in a jump.
Thanks. I totally agree with all those points. The game mechanics are meant to be just an excuse to explore an interesting space. Given more time I'd have put in a lot more interesting interactions and events. The jump is need to find some of the secrets.
bananaft
2015-04-21 08:42
Well, that's a gem! You sure hit me right in the mood.
Minor complains: It sometimes launches at 4x3, and evidence list is not entirely visible in that aspect ratio. And I wish fps to be higher. Will try on better machine later.
Keep up, great work!
seasons
2015-04-21 21:47
i dig the atmosphere and vertical level design. my fps was taking a hit and the mouse wasn't locking to the screen, so it was kind of difficult to navigate. very similar in concept to a jam game i made a while ago that i'm now expanding on, called 24 Killers
runs very slow on my laptop :- (
The FPS issue is due to me running out of time before I could optimise things. I'll get round to fixing that in the next few days. I think I can do that within the rules.
@Tom & Todd - Bernband was a big inspiration for this game, and I had 24 Killers in mind whilst making this too. So thanks for playing guys. :)
A fun concept, but I have difficulty to understand the controls
kyyrma
2015-04-22 15:55
Finding the perp ended up being too difficult for me, but I really enjoyed the mood and ambience. It did feel a bit like an imitation of Bernband, but that isn't at all a bad thing.
Also the performance seems to be pretty bad like you mentioned. The second mode (Hitting Q twice) seems to work best, and I'm saying this on a pretty beefy PC.
Aww, I like the idea, the monster thing sounds original...but it's really difficult to navigate and understand the controls X). Too bad because it's an interesting game!
"I'm sorry, T.J. I accidentally jailed you a couple of times and haven't even realise it"
I can see this as a big project. For such short amount of time this is a really fascinating prototype. The graphics and the audio are just great.
The fps made things a bit difficult to get around and the cursor kept drifting out of the window space but I did dig the ominous mood and the music.
Well done! Love the graphics and audio. Concept was great and so was the mood!
Nice concept, I like the detective style you've got here. I don't see a problem in the fps but maybe if you remove like 1000k mobs the game should be less frustrating and you should have more fps instead. I really like the graphics, nice work
Beautiful music, and a really cool art style! The main mechanic is really neat and unique.
Having SO many characters in the game ends up hurting it in 2 ways, I think. (1) They very quickly all start "having no clue", since there are so many more characters than clues to get. (2) Finding the murderer eventually becomes a bit of a tedious search.
That said, with some tweaks to the clue-finding and character placement, this could be even more enjoyable than it already is. I hope you'll continue to work on it, thanks for sharing it!
kunzbe
2015-04-23 21:54
Really an atmospheric entry. The beautiful music and the alternative graphical style set a good mood.
The gameplay itself wasn't really interesting after a while.
chronusz
2015-04-25 16:58
Great attention to detail with the level design, but I would have liked more "logical" placement of the criminals. I was thinking to myself that they had to be hiding in the most crowded spot, the bar. But then they weren't (I think...) :-(
Interesting little game. I enjoyed hunting down the first suspect, but the basic nature of crossing off identifying features doesn't lead itself to much replay value. Still, I did enjoy myself.
Not bad! Couldn't find Mr. Big so I just arrested T.J. :P I feel like the game world might have been a bit too big for the mechanics. It also would've been nice if gathering information involved a bit more than walk up and walk away. Overall though, good experience, good mood, and a solid game.
mase
2015-04-26 22:43
The environment is wonderful. I love the all the superfluous detail.
The detective work does get boring after the first arrest; I found everything except the secret passage before then.
I arrested Mr. Big... I suppose that's the end?
Great work.
nanolotl
2015-04-27 12:09
What a great game. Cool idea and executed well with a really strong atmosphere. I really enjoyed wondering around this world you made. Well done.
phi6
2015-04-27 17:26
This is ridiculous, one second I thought I had questioned everyone, step into a room and boom about 200 more mobs to search through! Haha :P
Love the graphics and atmosphere, pretty creepy stuff. The level was much bigger than I first imagined. I think I got the first perp - is there anything that tells you you were successful?
Either way really enjoyed this mate! Top marks from me :)
Liked all the little details like the rats and little stuff in the corners, was determined to solve the case... And i did
Yeah! Our entries have a similar concept and was a pleasant surprise for me too. I enjoyed playing yours :)) I've finished the both versions, Jam and Post-Jam. Your entry has some things that I wanted to do, but I hadn't enough time hehehe (like different rooms). I liked your entry, it has good details. Very nice job! :D
crowbeak
2015-05-07 10:23
It's a good idea... but there were waaaaaaaaaaay too many monsters and when I saw how many more places there were to search on the second murder I just closed the game.
dyfer
2015-05-09 00:20
like the atmosphere
xanjos
2015-05-11 18:47
Interesting concept (I think you should try and port this as a VR game) but there's probably too many monsters to profile and I wish there was a way of knowing if you got the right suspect (like an audio cue of some sort).