zanzlanz 2015-04-20 05:27
Hey look, an amazing game! You did a perfect job at introducing mechanics without instructions... and without making the player get frustrated. The puzzles were fun and filled with eye candy. <3
Foon → Ludum Dare Explorer → LD32 → DAGDROM
By ditto
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 3 | 4.30 | ||
| Innovation | 17 | 4.23 | ||
| Fun | 4 | 4.24 | ||
| Graphics | 17 | 4.48 | ||
| Mood | 11 | 4.29 | ||
| Audio | 29 | 4.07 | ||
| Humor | 290 | 3.24 | ||
| Theme | 363 | 3.57 | ||
| Coolness | 1713 | 39 |
Hey look, an amazing game! You did a perfect job at introducing mechanics without instructions... and without making the player get frustrated. The puzzles were fun and filled with eye candy. <3
You know I love your stuff.
This is as per usual amazeballs.
And I like that you keep using swedish words for title.
Why aren't you rich yet? (or are you?)
Stunning game! Most fantastic. I did get stuck on the part where it said something about trusting your abilities. Maybe same place as you have your primary screen-shot from. So apart from that the novel mechanics there that I didn't get that could have been introduced in a kinder way, I really enjoyed the game. The introduction of how to play, the difficulty and its progression. Maybe add a white ring or some other distinct color around the slime level indicator since it doesn't look like a UI element when empty. I was wondering what that black dot that was following me was doing.
Beautiful looking game with a great mechanic. Liked the use of text in setting the mood and the way the mouse and keys were incorporated worked really well. Did take me a second to figure out the jump shoot boost but liked that you left it to the player to figure out.
This was such a quality experience. Some of the puzzles were pretty tough, but I'm glad I stuck with it to the end. It was like a brilliant, nauseating, existential rainbow. Great work, Ditto.
Very well done.
Paint gun is certainly an unconventional tool in games. It never felt like a weapon, but I liked the game, so I didn't care about the theme.
I only found the right-click 'grenade' by accident, more than half way through.
Thanks!
this rocks my socks
Is "The End" really the end? It took me some time to understand this "trust" pun, I thought I was stuck at that level.
I really like the juicy graphics and quite mystical music/sfx. I'm not a big fan of puzzle platformers, but this one I was able to beat, so it's a good puzzle platformer for me!
Nice, enjoyed your game.
The last level was difficult though, until I tried to fly upwards and coloured the face XD.
This game sort of reminded me of hets, then I realized you made hets :P
Really clueless game if you ask me. Well I mean, clueless as in what am I there for. :3
Thanks you for participating!
I didn't realize you could propel yourself by shooting down until someone else pointed it out to me.
Everything is so squishy though! I love the sounds!
Oh yeah, very crazy game, Did I played was a chicken ?
Had a really nice Floor is Jelly vibe to it!
Looks, sounds, and plays great. You can get through the whole game just using left click. I get that left is good for spraying and right for moving, but I wish there was more distinct uses for the right click(and maybe some hint that it's there - it really makes the game much more enjoyable).
The level where you're climbing up was my favorite. You turned the thing that gives you power into a punishment for falling. Frustrating in a very satisfying way. (also totally avoidable but damned if I didn't keep dropping right on that son of a bitch)
Well that was lovely. Very beautiful, well thought out mechanic. When I figured something out I felt like a genius, even though it was designed for that. It really was fantastic.
MMMM, MMMMMMM
That music is awesome. Everyone has already gone on about how awesome it looks and plays, so I'm sure you're bored of hearing about that.
This already feels pretty much finished, but I'd pay for a full game if you were to make it so.
Fantastic graphics, animations and atmosphere. The sound design was pretty cool too. Running animation and sound together made me think of Makar from Wind Waker.
I did however get stuck within minutes of playing, I'm afraid. Tried everything, but there wasn't much to try really. It was a pretty empty place and I really couldn't figure out what I was supposed to do. Oh, well.
Besides that, my only complaint would be the controllers. They were downright awful, TBH. The seem to be assuming three hands. Not sure how I'm supposed to access mouse, space, backspace and arrows/WASD all at once.
Not sure how it fits the theme, even by abstract or stretched definitions of the word 'weapon' applied to anything I saw in the game.
Nonetheless, ignoring all of that, a fantastic concept. Really beautiful. Could be amazing if turned into a full game. Maybe you can steal some of it for Planeter!
(Also, pet peeve: why do no Swedes know to use OE instead of O in place of Ö? Germans, Danes and Norwegians all do!)
Great job!
AMAZING!
Okay, after reading the comments I realised that right-clicking was an option! Finished the game now. Good stuff.
This is so beautiful I just wanted to wander and play with colors!
Beautiful and fun to play, had a great time with it, and loved how the game taught me how to play it.
Amazing game! I love the mechanic and the overall feel this game has. It's really polished and fun. :)
The audio is the best part. How did you even make it? It sounds like you smashed your on computer.
An overall fun game. There isn't really anything to point out that is wrong. My only complaint would be the lack of levels, and their difficulty.
Really remarkable art style, great audio design, I loved the juiciness of the paint.
I feel like analog controls would throw this over the top for me - I had a lot of trouble platforming. I also think some more juicy music would have made me stick with it longer.
The art direction is just so solid though, amazing work!
This game is way too short.
If the game was crap, then I wouldn't say that. I want more. I feel like the difficulty really spikes during the long climb without much buildup to it, then the game ends soon after. And this is my only criticism with the game. Length and pacing.
The controls are wonderful, but I would like to have up open doors (since there is no area where jumps are placed near doors). The music is so awesome (especially after learning how you made it) and brings an uneasy feeling to an otherwise happy feeling game. The art is ditto. (It's going to be a term in art books one day, just wait.)
As far as the game itself goes, it's great. Needs more content, but that's always the case for nearly every jam game.
But yeah the theme connection is really missing and that's a shame because I know what you were originally going for and it was aimed perfectly at the theme. If there was an actual boss to fight at the end, then your connection to theme would be great. But with just that floating face that doesn't fight back, it feels less like an enemy and more like a puzzle element. I want a rad paint flinging swooping splooshy squishy boss fight!
I feel like you're becoming the Keith Haring of gamedev. I just hope you never die.
beautiful!
All I have to say is, this is Absolute Perfection. I don't mind telling you got 5 stars in every category. As someone who created a platformer/Metroidvania himself, this is a fantastic study to learn from. Bravo!
It's just a really really great job you did here. Perfect introduction of mechanics and enjoyable gameplay !
Five star game!
Very creative mechanics and smart level design.
Control feels solid.
Love the art styles, background music, and sound effect.
Pssst - You are in todays Ludum Dare to Believe! - https://www.youtube.com/watch?v=ez58OGO7BXQ
Amazing! You could totally make this into a real game and put it like on steam!
Wow this was cool. Platforming controls could possibly be a little tighter but overall great entry.
Great job for 48 hours!!
Nice art style and cool gameplay =)
Well that's just superb :D Lovely presentation, nice unique mechanics. Found the WASD + space + Mouse controls a bit tricky to handle when trying to wall jump, but overall really good compo entry!
Also cheers to the Button Masher Bros for pointin' me to this one :D
You made a very good game here! I like the painting mechanic, somehow it reminded me some mario sunshine vibe! I liked how to solve some off the platform puzzles very much! Awesome job!
I got that little "thirst of the curious few" message, and I felt special for a little bit. Great game! The controls could use a little itty bit of modification, but over all it is a nice polished experience. I also enjoyed the walking sound very much.
This was a great little game - the colours were awesome. I just wish the text stuck around a little longer
An incredibly good looking and good feeling game.
Great game, great visuals, W/Up being jump was about the only annoying thing. I wanted to keep playing. Really good work.
One of the best LD's I've played! Yes 5 star graphics just for all the juicy colors! Loved the art style, and loved the innovation. I had a really fun time, well done!
Oh man, I loved this! A real pleasure to play, and one of the few I have had the patience to finish. Loved the level design. Congratulations on an awesome game.
Best...
That's all I have to say...
I mean like... THIS IS AMAZING!!!
Juiced and coloured out! I enjoyed it a lot! The boost from the paint gun felt just right. Some people enjoyed the climbing level, but for me it was mostly just frustrating, because my jumps kept being slightly off. It'd be cool if the transitions between various levels would be a bit smoother to make it a more cohesive experience in general.
Too beautiful. The sound design works so fluidly (ha!) with the gameplay. Sounds like it's mostly mouth sounds, including the music, but the organicness fits with the paint dripping everywhere and the squishiness of the wall jumping. The twinkles where the paint can stick are a top-notch touch.
It took a while to discover the paint-as-thrust. Maybe that could be introduced in a spot where the paint pushes you off a tiny platform into the void, communicating that there's force coming from the expulsion of paint?
Perfect!
Hey, I liked this entry so much I included the game as part of my Top 10 Platformers of Ludum Dare 32:
http://ludumdare.com/compo/2015/04/27/my-top-10-platformer-games-of-ludum-dare-32/
Wow. Just wow. this is a cool idea and perfectly executed. the wall jumping feels a little weird, but its not that bad. Very solid. i want more.
Very good entry! Like the mechanics, visuals and puzzles. I'll beat it when I have some time, thanks! Good job!
This is really cool. The graphics are great. I liked the writing too. Maybe it's just me, but I didn't realize I could right-click for a while, but I did eventually figure it out. Good job!
Really wonderful mechanic, even if not truly a weapon. Really love the way the graphics and sound support it. Wasn't quite sure what happened at the end because I just kept clicking and all of a sudden it said the end. But I really enjoyed it all the way through.
Absolutely brilliant. This is headed for a commercial release in my opinion.
One of the most polished games I've played this jam. Great presentation and solid gameplay. Lovely art, well executed!
Simply the best.... Bravo!
Cute and fun little game. Nice physics also, loved the wall and recoil jumps.
Brilliant game. Overall perfekt.
Great sound, great animations and feeling.
Fun mechanic, but I got lost a number of times not knowing what to do next. The controls also sometimes weren't as responsive as I'd like.
But those are minor things. Nice work!
Excellent graphics, audio, and mood in this one for me. The controls were a little fiddly at times. It might be good to play with a gamepad. Great entry. Good stuff.
ok. its my favorite.
beautiful design, graphically and gameplay. and I want to drive around to that music.
so good.
so good.
It's my favorite game of ld32 at now! Very hope you are the winner! Excellent work
So hard, but good job.
Holy wow.
The mechanics are fantastically fun. The trippy and dynamic graphics are great. I want to have this game's babies.
Beautiful! Lovely graphics and mood. I got stuck a few levels into the game sadly :´(
amazing game, only criticism is that there's maybe a little too much screenshake and the walljumping was kinda tricky sometimes
So, to start: Audio was fantastic.
I find it hard to give a lot of feedback on stuff like this because it's a tight game and it seems you achieved everything you set out to. It looks great, the colour swapping of the palette is cool, you've made a great transition to Unity.
With the easter eggs.. I felt like I was missing something. Like the bit where you jump on a platform underneath. There's text there but it would've been nice to find some more remote platforms I could fly to in the middle of nowhere. Or maybe they exist and I'm just dumb and missed them. Also I would've liked the bit where I shoot at the blob and charge him up to have lasted longer, it felt like I might have skipped something because it went from charging him to instantly the heart screen.
Also the falling paint felt like it should recharge me.
There was one section where I got frustrated with the walljumping. I feel like I shouldn't have to hold down the direction towards the wall to keep ready to walljump, but I guess that's part of the engine, pushing you back from the wall? I found that frustrating when I was trying to jump right off a left wall or vice versa or on very thing platforms trying to be delicate and not overshoot.
But all those are minor gripes, it's a fantastic game as I'm sure you're already aware, and the sweat throwing system is very cool. Nice one.
I noticed this other game, Ink, that released recently. Ink's paint reminds me of this game, though the super-hard platforming makes it a different sort of experience.
https://twitter.com/ZackBellGames/status/595670929574866944
I love the way the little guy walks and the sounds he makes! XD
This is amazing, 5/5!
Great work! I really enjoy all the subtle camera stuff you did it makes a huge difference. I had a blast playing it and as always I love the wiggly movement to your art. Love you!
This game probably has my favorite audio so far in LD32. It's not the most complex or impressive music, but it absolutely NAILS the quirky vibe of the game and makes everything feel just a bit unsettling (in a good way). The graphics are obviously awesome and give a lot of character to the game.
Gameplay was solid, although a few of the less-obvious mechanics made some sections a bit frustrating. The game ended right as I felt that I was getting the hang of what the character was capable of doing, so I definitely want to see you develop this into a full game.
That was really good, everything about it felt so fluid (em, pun intended?). Great work.
Everything about the sweat is great. The rainbow colors contrasted with the flat background/platform graphics is really satisfying. The awesome screenshake when spraying sweat feels good every single time you click. The wet sounds and the dripping physics really convey how this strange material feels.
Level design was great - the tutorialization was nice and simple with the popup messages, and it quickly escalated into more interesting levels using the sweat "jet" ability and such. Although some of the levels had too much basic climbing where you jump up and sweat down to create a new platform. I'm glad you're continuing the game because there's a lot of cool stuff you can do with it.
The music and sounds were really great. The weird chanting was amazing and surprising for an LD game. Added a lot to that weird somber dreamlike atmosphere. In general, I'm pretty sick of these platformers with vague, spooky messages popping up as you run around, but this was done well enough that I still enjoyed the narrative.
The one thing that really annoyed me was the run cycle. I wish it was more squishy and sloppy like the rest of the graphics instead of this snappy 2-frame South Park style thing.
Really awesome work! The sound effects, the art, the mechanics, ohmygod. So good! ^^
I really like this! It's movement and core mechanics were really well done and fun!
Sick one! Obviously the visual polish and atmospheric sounds made a big difference to this game!
I felt like it was missing something though... some extra way to use the mechanic? There's obviously a big focus on polish, which is probably the most important thing for Ludum Dare games, but I would've liked to see something extra.
5/5 overall though! Excellent game.
so fun! wall jumping is difficult for me though.
<3