iendsl 2016-04-18 04:04
I love the concept. Kindof a pikmin style feel to it. The graphics are cute, expeciallly swinging that little hand. It was really easy after i figured out what to do. Nice!
Foon → Ludum Dare Explorer → LD35 → lorem ipsum
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 351 | 3.53 | ||
| Innovation | 490 | 3.07 | ||
| Graphics | 557 | 2.82 | ||
| Humor | 581 | 1.86 | ||
| Overall | 717 | 2.90 | ||
| Fun | 730 | 2.73 | ||
| Mood | 784 | 2.05 | ||
| Coolness | 1902 | 28 |
I love the concept. Kindof a pikmin style feel to it. The graphics are cute, expeciallly swinging that little hand. It was really easy after i figured out what to do. Nice!
Nice use of the shapeshifter theme.
Interesting idea, though the enemies felt a little weak. Took me a while to realise how to make the guy jump too. Nice graphics, the shapeshift animations were lovely!
A fun quick game when you figure it out, good game.
Good game idea, but could use a bit more content/features.
A nice and simple game! The 'follower' idea is good (and I liked the trap at the start). I think if you were to build on this game, it'd be nice if the forms had more unique functions - for example, maybe one form could blow the character upwards, one could create a shielded area around the McGuffin, etc.
I just finished it! Really cool transformation and great level design! Well done!
i like the idea of having the multiple tools and guiding the guy - it was a little too easy after i figured it out - more levels would have been cool
Great game! It seems we have kind of same idea about shapeshifting tools :D
Interesting little game.
Perhaps a bit easy, since you can just go clear all obstacles/enemies before letting out your follower.
Might be better if you can't phase through walls, or if the follower is always walking forward so you have some kind of urgency.
I liked the art style on the mcguffin, looks very smooth animation, however you might want to keep all assets at similar level of art detail, otherwise it looks very visually noisy.
Music/sound effects would be good.
neat short game. I liked the idea
You control a ... cursor which may transform into hand/axe/hammer... to help the little hero advance in the dungeon full of traps
Pretty solid idea here, it just needs more levels, and more distinctive transformations. Reminds me of the Nitrome game 'Enemy 585'
Really fun compo entry, I especially loved the theme interpretation, the transformations are really nice. I enjoyed it and played until I finish it, which proves this game is fun to play.